Change strategic enemy amounts to UINT16

This commit is contained in:
Asdow
2024-11-10 22:02:46 +02:00
parent d9edc9362b
commit 0089e0a640
11 changed files with 85 additions and 85 deletions
+3 -3
View File
@@ -755,9 +755,9 @@ void AssociateEnemiesWithStrategicGroups()
{
SECTORINFO *pSector;
GROUP *pGroup;
UINT8 ubNumAdmins, ubNumTroops, ubNumElites, ubNumTanks, ubNumJeeps, ubNumRobots; //how many soldiers of the type do we still have to assign to a group?
UINT8 ubISNumAdmins, ubISNumTroops, ubISNumElites, ubISNumTanks, ubISNumJeeps, ubISNumRobots;
UINT8 ubNumElitesInGroup, ubNumTroopsInGroup, ubNumAdminsInGroup, ubNumTanksInGroup, ubNumJeepsInGroup, ubNumRobotsInGroup;
UINT16 ubNumAdmins, ubNumTroops, ubNumElites, ubNumTanks, ubNumJeeps, ubNumRobots; //how many soldiers of the type do we still have to assign to a group?
UINT16 ubISNumAdmins, ubISNumTroops, ubISNumElites, ubISNumTanks, ubISNumJeeps, ubISNumRobots;
UINT16 ubNumElitesInGroup, ubNumTroopsInGroup, ubNumAdminsInGroup, ubNumTanksInGroup, ubNumJeepsInGroup, ubNumRobotsInGroup;
INT32 i;
UINT8 pSectors[4];
UINT8 ubDirAmount;