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Change strategic enemy amounts to UINT16
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@@ -8090,7 +8090,7 @@ void MilitiaGroupBoxButtonCallback( GUI_BUTTON *btn, INT32 reason )
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UINT8 militiatype = id / 2;
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// for now, always alter by 1
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UINT8 howmany = 1;
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UINT16 howmany = 1;
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// either add or remove a militia from currently selected group
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if ( id % 2 )
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