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Change strategic enemy amounts to UINT16
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@@ -70,7 +70,7 @@
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#define DIR_SOUTH 2
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#define DIR_WEST 3
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UINT8 gpAttackDirs[5][4]; // 0. Green Militia 1. Regular Militia 2. Elite Militia 3. Insertion code
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UINT16 gpAttackDirs[5][4]; // 0. Green Militia 1. Regular Militia 2. Elite Militia 3. Insertion code
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UINT8 guiDirNumber = 0;
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BOOLEAN gfMSBattle = FALSE;
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