-added underslung/attached GLs to AI inventory and enabled AI to use them :)

-rewrote the AI sniper code to take advantage of readying weapons.  Added new SNIPER order for soldiers that's assigned when a soldier has a sniper rifle (80% chance) or a scope (40% chance).
-spreadsheet update

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@216 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
MaddMugsy
2006-06-10 07:22:16 +00:00
parent 005a424314
commit 008e216b17
14 changed files with 334 additions and 210 deletions
+1 -1
View File
@@ -4630,7 +4630,7 @@ BOOLEAN MakeSoldierTurn( SOLDIERTYPE *pSoldier, INT16 sXPos, INT16 sYPos )
pSoldier->sLastTarget = sXPos + (MAXCOL * sYPos);
DeductPoints( pSoldier, (INT16)(sAPCost - sAPCostToReady), 0 );
HandleSight( pSoldier, SIGHT_LOOK );
return( TRUE );