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-added underslung/attached GLs to AI inventory and enabled AI to use them :)
-rewrote the AI sniper code to take advantage of readying weapons. Added new SNIPER order for soldiers that's assigned when a soldier has a sniper rifle (80% chance) or a scope (40% chance). -spreadsheet update git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@216 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1534,7 +1534,11 @@ void ChooseSpecialWeaponsForSoldierCreateStruct( SOLDIERCREATE_STRUCT *pp, INT8
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// CreateItem( 298, (INT8)(50 + Random( 51 )), &Object );
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// PlaceObjectInSoldierCreateStruct( pp, &Object );
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if (fGrenadeLauncher)
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if ( IsGrenadeLauncherAttached(&pp->Inv[HANDPOS]) ) //Madd: if there's a grenade launcher attached to the gun, then use that instead of giving him another one
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{
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itemGrenadeLauncher = GetAttachedGrenadeLauncher(&pp->Inv[HANDPOS]);
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}
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else if (fGrenadeLauncher)
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{
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itemGrenadeLauncher = PickARandomItem ( GRENADELAUNCHER );
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// give grenade launcher
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