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-added underslung/attached GLs to AI inventory and enabled AI to use them :)
-rewrote the AI sniper code to take advantage of readying weapons. Added new SNIPER order for soldiers that's assigned when a soldier has a sniper rifle (80% chance) or a scope (40% chance). -spreadsheet update git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@216 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -3253,6 +3253,8 @@ BOOLEAN InternalSoldierReadyWeapon( SOLDIERTYPE *pSoldier, UINT8 sFacingDir, BOO
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}
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HandleSight(pSoldier, SIGHT_LOOK );
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return( fReturnVal );
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}
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