-added underslung/attached GLs to AI inventory and enabled AI to use them :)

-rewrote the AI sniper code to take advantage of readying weapons.  Added new SNIPER order for soldiers that's assigned when a soldier has a sniper rifle (80% chance) or a scope (40% chance).
-spreadsheet update

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@216 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
MaddMugsy
2006-06-10 07:22:16 +00:00
parent 005a424314
commit 008e216b17
14 changed files with 334 additions and 210 deletions
+2 -1
View File
@@ -830,7 +830,8 @@ void HandleSight(SOLDIERTYPE *pSoldier, UINT8 ubSightFlags)
else if ( gGameOptions.ubDifficultyLevel >= DIF_LEVEL_MEDIUM )
{
// don't allow admins to radio
if ( pSoldier->bTeam == ENEMY_TEAM && gTacticalStatus.Team[ ENEMY_TEAM ].bAwareOfOpposition && pSoldier->ubSoldierClass != SOLDIER_CLASS_ADMINISTRATOR )
//Madd: Huh? why not admins? removed.
if ( pSoldier->bTeam == ENEMY_TEAM && gTacticalStatus.Team[ ENEMY_TEAM ].bAwareOfOpposition ) //&& pSoldier->ubSoldierClass != SOLDIER_CLASS_ADMINISTRATOR )
{
RadioSightings(pSoldier,EVERYBODY, pSoldier->bTeam );
}