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-added underslung/attached GLs to AI inventory and enabled AI to use them :)
-rewrote the AI sniper code to take advantage of readying weapons. Added new SNIPER order for soldiers that's assigned when a soldier has a sniper rifle (80% chance) or a scope (40% chance). -spreadsheet update git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@216 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -830,7 +830,8 @@ void HandleSight(SOLDIERTYPE *pSoldier, UINT8 ubSightFlags)
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else if ( gGameOptions.ubDifficultyLevel >= DIF_LEVEL_MEDIUM )
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{
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// don't allow admins to radio
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if ( pSoldier->bTeam == ENEMY_TEAM && gTacticalStatus.Team[ ENEMY_TEAM ].bAwareOfOpposition && pSoldier->ubSoldierClass != SOLDIER_CLASS_ADMINISTRATOR )
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//Madd: Huh? why not admins? removed.
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if ( pSoldier->bTeam == ENEMY_TEAM && gTacticalStatus.Team[ ENEMY_TEAM ].bAwareOfOpposition ) //&& pSoldier->ubSoldierClass != SOLDIER_CLASS_ADMINISTRATOR )
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{
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RadioSightings(pSoldier,EVERYBODY, pSoldier->bTeam );
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}
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