mirror of
https://github.com/1dot13/source.git
synced 2026-08-05 14:00:23 +02:00
-added underslung/attached GLs to AI inventory and enabled AI to use them :)
-rewrote the AI sniper code to take advantage of readying weapons. Added new SNIPER order for soldiers that's assigned when a soldier has a sniper rifle (80% chance) or a scope (40% chance). -spreadsheet update git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@216 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -316,6 +316,7 @@ void DeleteAniTiles( )
|
||||
|
||||
DeleteAniTile( pNode );
|
||||
}
|
||||
DebugMsg( TOPIC_JA2, DBG_LEVEL_3, String("DeleteAniTiles done") );
|
||||
}
|
||||
|
||||
|
||||
@@ -382,7 +383,9 @@ void DeleteAniTile( ANITILE *pAniTile )
|
||||
}
|
||||
if ( pAniNode->uiFlags & ANITILE_LIGHT && pAniNode->lightSprite >= 0 )
|
||||
{
|
||||
DebugMsg( TOPIC_JA2, DBG_LEVEL_3, String("@@@@@@@1 Destroying light sprite %d", pAniNode->lightSprite) );
|
||||
LightSpriteDestroy(pAniNode->lightSprite);
|
||||
DebugMsg( TOPIC_JA2, DBG_LEVEL_3, String("@@@@@@@1 Light sprite destroyed") );
|
||||
}
|
||||
|
||||
if ( ( pAniNode->uiFlags & ANITILE_CACHEDTILE ) )
|
||||
@@ -453,7 +456,9 @@ void DeleteAniTile( ANITILE *pAniTile )
|
||||
}
|
||||
}
|
||||
|
||||
DebugMsg( TOPIC_JA2, DBG_LEVEL_3, String("@@@@@@@ freeing up animation memory") );
|
||||
MemFree( pAniNode );
|
||||
DebugMsg( TOPIC_JA2, DBG_LEVEL_3, String("@@@@@@@ DeleteAniTile: done") );
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -613,16 +618,13 @@ void UpdateAniTiles( )
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( pNode->uiFlags & ANITILE_LIGHT && pNode->lightSprite >= 0 )
|
||||
{
|
||||
LightSpriteDestroy(pAniNode->lightSprite);
|
||||
}
|
||||
|
||||
// Delete from world!
|
||||
DeleteAniTile( pNode );
|
||||
|
||||
// Turn back on redunency checks!
|
||||
gTacticalStatus.uiFlags &= (~NOHIDE_REDUNDENCY);
|
||||
DebugMsg( TOPIC_JA2, DBG_LEVEL_3, String("UpdateAniTiles: tile deleted, flags updated - done") );
|
||||
|
||||
return;
|
||||
}
|
||||
@@ -714,6 +716,7 @@ void UpdateAniTiles( )
|
||||
{
|
||||
// Delete from world!
|
||||
DeleteAniTile( pNode );
|
||||
DebugMsg( TOPIC_JA2, DBG_LEVEL_3, String("UpdateAniTiles: tile deleted - done") );
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user