Feature change - Bobby Ray Selection on New Game screen split into two items: Quality and Quantity. Selectors allow for full 1-10 range of quality (coolness) / quantity multipliers, instead of just 1,2,4,10.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5299 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
MaddMugsy
2012-05-24 19:41:11 +00:00
parent bd45bf26b2
commit 00ac266521
23 changed files with 527 additions and 328 deletions
+4 -2
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@@ -2380,7 +2380,8 @@ void recieveSETTINGS (RPCParameters *rpcParameters) //recive settings from serve
gGameOptions.ubDifficultyLevel=cl_lan->soubDifficultyLevel;
gGameOptions.fNewTraitSystem = cl_lan->soubSkillTraits;
gGameOptions.fIronManMode=cl_lan->sofIronManMode;
gGameOptions.ubBobbyRay=cl_lan->soubBobbyRay;
gGameOptions.ubBobbyRayQuality=cl_lan->soubBobbyRayQuality;
gGameOptions.ubBobbyRayQuantity=cl_lan->soubBobbyRayQuantity;
// Set Bobby Ray "Under Construction"?
if(!cl_lan->disableBobbyRay)
@@ -2605,7 +2606,8 @@ void reapplySETTINGS()
gGameOptions.ubDifficultyLevel=gMPServerSettings.soubDifficultyLevel;
gGameOptions.fNewTraitSystem = gMPServerSettings.soubSkillTraits;
gGameOptions.fIronManMode=gMPServerSettings.sofIronManMode;
gGameOptions.ubBobbyRay=gMPServerSettings.soubBobbyRay;
gGameOptions.ubBobbyRayQuality=gMPServerSettings.soubBobbyRayQuality;
gGameOptions.ubBobbyRayQuantity=gMPServerSettings.soubBobbyRayQuantity;
// Set Bobby Ray "Under Construction"?
if(!gMPServerSettings.disableBobbyRay)
+2 -1
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@@ -72,7 +72,8 @@ typedef struct
UINT8 soubSkillTraits;
BOOLEAN sofTurnTimeLimit;
BOOLEAN sofIronManMode;
UINT8 soubBobbyRay;
UINT8 soubBobbyRayQuality;
UINT8 soubBobbyRayQuantity;
UINT8 maxMercs;
UINT8 client_num;
char client_name[30];
+2 -1
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@@ -691,7 +691,8 @@ void requestSETTINGS(RPCParameters *rpcParameters )
lan.secondsPerTick = gSecondsPerTick;
// WANNE.MP: Check
lan.soubBobbyRay = BR_AWESOME;
lan.soubBobbyRayQuality = BR_AWESOME;
lan.soubBobbyRayQuantity = BR_AWESOME;
lan.sofGunNut = TRUE;
lan.soubGameStyle = STYLE_REALISTIC;
lan.soubDifficultyLevel = gDifficultyLevel;