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Feature change - Bobby Ray Selection on New Game screen split into two items: Quality and Quantity. Selectors allow for full 1-10 range of quality (coolness) / quantity multipliers, instead of just 1,2,4,10.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5299 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2380,7 +2380,8 @@ void recieveSETTINGS (RPCParameters *rpcParameters) //recive settings from serve
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gGameOptions.ubDifficultyLevel=cl_lan->soubDifficultyLevel;
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gGameOptions.fNewTraitSystem = cl_lan->soubSkillTraits;
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gGameOptions.fIronManMode=cl_lan->sofIronManMode;
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gGameOptions.ubBobbyRay=cl_lan->soubBobbyRay;
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gGameOptions.ubBobbyRayQuality=cl_lan->soubBobbyRayQuality;
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gGameOptions.ubBobbyRayQuantity=cl_lan->soubBobbyRayQuantity;
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// Set Bobby Ray "Under Construction"?
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if(!cl_lan->disableBobbyRay)
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@@ -2605,7 +2606,8 @@ void reapplySETTINGS()
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gGameOptions.ubDifficultyLevel=gMPServerSettings.soubDifficultyLevel;
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gGameOptions.fNewTraitSystem = gMPServerSettings.soubSkillTraits;
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gGameOptions.fIronManMode=gMPServerSettings.sofIronManMode;
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gGameOptions.ubBobbyRay=gMPServerSettings.soubBobbyRay;
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gGameOptions.ubBobbyRayQuality=gMPServerSettings.soubBobbyRayQuality;
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gGameOptions.ubBobbyRayQuantity=gMPServerSettings.soubBobbyRayQuantity;
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// Set Bobby Ray "Under Construction"?
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if(!gMPServerSettings.disableBobbyRay)
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@@ -72,7 +72,8 @@ typedef struct
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UINT8 soubSkillTraits;
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BOOLEAN sofTurnTimeLimit;
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BOOLEAN sofIronManMode;
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UINT8 soubBobbyRay;
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UINT8 soubBobbyRayQuality;
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UINT8 soubBobbyRayQuantity;
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UINT8 maxMercs;
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UINT8 client_num;
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char client_name[30];
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@@ -691,7 +691,8 @@ void requestSETTINGS(RPCParameters *rpcParameters )
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lan.secondsPerTick = gSecondsPerTick;
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// WANNE.MP: Check
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lan.soubBobbyRay = BR_AWESOME;
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lan.soubBobbyRayQuality = BR_AWESOME;
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lan.soubBobbyRayQuantity = BR_AWESOME;
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lan.sofGunNut = TRUE;
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lan.soubGameStyle = STYLE_REALISTIC;
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lan.soubDifficultyLevel = gDifficultyLevel;
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