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synced 2026-09-09 14:46:05 +02:00
Feature change - Bobby Ray Selection on New Game screen split into two items: Quality and Quantity. Selectors allow for full 1-10 range of quality (coolness) / quantity multipliers, instead of just 1,2,4,10.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5299 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -1641,6 +1641,8 @@ enum
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SLG_SQUAD_SIZE_RES_ERROR,
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SLG_BR_QUANTITY_TEXT,
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TEXT_NUM_SLG_TEXT,
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};
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extern STR16 zSaveLoadText[];
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@@ -1780,6 +1782,7 @@ enum
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GIO_NCTH_TITLE_TEXT,
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GIO_IIS_TITLE_TEXT,
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GIO_OVERHEATING_TITLE_TEXT,
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GIO_BR_QUANTITY_TEXT,
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////////////////////////////////////
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TEXT_NUM_GIO_TEXT
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@@ -4964,7 +4964,7 @@ STR16 zSaveLoadText[] =
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L"难度", //"Difficulty",
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L"Platinum Mode", //Placeholder English
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L"Bobby Ray 库存",
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L"Bobby Ray Quality", //TODO.Translate
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L"一般",
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L"较多",
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L"很多",
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@@ -4974,6 +4974,7 @@ STR16 zSaveLoadText[] =
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L"新携行系统无法使用默认的 Data 文件夹,请仔细读说明。",
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L"当前分辨率不支持存档文件的小队人数,请增加分辨率再试。", //L"The squad size from the savegame is not supported by the current screen resolution. Please increase the screen resolution and try again.",
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L"Bobby Ray Quantity",//TODO.Translate
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};
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@@ -5258,7 +5259,7 @@ STR16 gzGIOScreenText[] =
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L"随时存盘",
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L"铁人模式",
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L"在Demo中禁用",
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L"Bobby Ray商店库存",
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L"Bobby Ray Quality", //TODO.Translate
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L"极少",
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L"较少",
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L"一般",
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@@ -5315,6 +5316,7 @@ STR16 gzGIOScreenText[] =
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L"新命中率系统(NCTH)", //L"New Chance to Hit System",
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L"改进的中断系统(IIS)", //L"Improved Interrupt System",
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L"武器过热", //L"Weapon Overheating",
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L"Bobby Ray Quantity",//TODO.Translate
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};
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STR16 gzMPJScreenText[] =
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@@ -4963,16 +4963,17 @@ STR16 zSaveLoadText[] =
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L"Moeilijkheid",
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L"Platinum Mode", //Placeholder English
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L"Bobby Ray's",
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L"Good Selection",
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L"Great Selection",
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L"Excellent Selection",
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L"Awesome Selection",
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L"Bobby Ray Quality",
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L"Good",
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L"Great",
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L"Excellent",
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L"Awesome",
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L"New Inventory does not work in 640x480 screen resolution. Please increase the screen resolution and try again.",
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L"New Inventory does not work from the default 'Data' folder.",
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L"The squad size from the savegame is not supported by the current screen resolution. Please increase the screen resolution and try again.",
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L"Bobby Ray Quantity",//TODO.Translate
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};
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@@ -5257,7 +5258,7 @@ STR16 gzGIOScreenText[] =
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L"Save Anytime",
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L"Iron Man",
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L"Niet mogelijk bij Demo",
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L"Bobby Ray's Selection",
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L"Bobby Ray Quality",
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L"Good",
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L"Great",
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L"Excellent",
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@@ -5317,6 +5318,7 @@ STR16 gzGIOScreenText[] =
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L"New Chance to Hit System",
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L"Improved Interrupt System",
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L"Weapon Overheating",
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L"Bobby Ray Quantity",//TODO.Translate
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};
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STR16 gzMPJScreenText[] =
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@@ -4962,16 +4962,17 @@ STR16 zSaveLoadText[] =
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L"Difficulty",
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L"Platinum Mode", //Placeholder English
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L"Bobby Ray's",
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L"Normal Selection",
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L"Great Selection",
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L"Excellent Selection",
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L"Awesome Selection",
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L"Bobby Ray Quality",
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L"Normal",
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L"Great",
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L"Excellent",
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L"Awesome",
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L"New Inventory does not work in 640x480 screen resolution. Please increase the screen resolution and try again.",
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L"New Inventory does not work from the default 'Data' folder.",
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L"The squad size from the savegame is not supported by the current screen resolution. Please increase the screen resolution and try again.",
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L"Bobby Ray Quantity",
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};
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@@ -5256,7 +5257,7 @@ STR16 gzGIOScreenText[] =
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L"Save Anytime",
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L"Iron Man",
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L"Disabled for Demo",
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L"Bobby Ray's Selection",
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L"Bobby Ray Quality",
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L"Normal",
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L"Great",
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L"Excellent",
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@@ -5314,6 +5315,7 @@ STR16 gzGIOScreenText[] =
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L"New Chance to Hit System",
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L"Improved Interrupt System",
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L"Weapon Overheating",
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L"Bobby Ray Quantity",
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};
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STR16 gzMPJScreenText[] =
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@@ -4953,16 +4953,17 @@ STR16 zSaveLoadText[] =
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L"Difficulté",
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L"Platinum Mode", //Placeholder English
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L"Bobby Ray",
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L"Bonne Selection",
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L"Meilleure Selection",
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L"Excellente Selection",
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L"Superbe Selection",
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L"Bobby Ray Qualité",
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L"Bonne",
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L"Meilleure",
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L"Excellente",
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L"Superbe",
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L"Le nouvel inventaire (NIV) ne peut se lancer en 640x480. Changez de résolution.",
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L"Le nouvel inventaire (NIV) ne fonctionne pas depuis le dossier \"data\" original.",
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L"The squad size from the savegame is not supported by the current screen resolution. Please increase the screen resolution and try again.", // TODO.Translate
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L"Bobby Ray Quantité",
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};
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@@ -5247,7 +5248,7 @@ STR16 gzGIOScreenText[] =
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L"Sauv. à volonté",
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L"Iron Man",
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L"Désactivé pour la démo",
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L"Selection de Bobby Ray",
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L"Qualité de Bobby Ray",
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L"Bonne",
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L"Meilleure",
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L"Excellente",
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@@ -5305,6 +5306,7 @@ STR16 gzGIOScreenText[] =
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L"New Chance to Hit System",
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L"Improved Interrupt System",
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L"Weapon Overheating",
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L"Quantité de Bobby Ray",//TODO.Translate
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};
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STR16 gzMPJScreenText[] =
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@@ -4810,7 +4810,7 @@ STR16 zSaveLoadText[] =
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L"SciFi-Stil",
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L"Schwierigkeit",
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L"Platinum Mode", //Placeholder English
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L"Bobby Ray's",
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L"Bobby Ray Quality", //TODO.Translate
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L"Normale Auswahl",
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L"Große Auswahl",
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L"Ausgezeichnete Auswahl",
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@@ -4820,6 +4820,7 @@ STR16 zSaveLoadText[] =
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L"Neues Inventar funktioniert nicht mit dem ausgewählten 'Data' Ordner.",
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L"Die gespeicherte Truppengröße im Spielstand wird nicht unterstützt bei der aktullen Bildschirmauflösung. Wählen Sie eine höhere Bildschirmauflösung und versuchen Sie es erneut.",
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L"Bobby Ray Quantity",//TODO.Translate
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};
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//MapScreen
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@@ -5104,7 +5105,7 @@ STR16 gzGIOScreenText[] =
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L"Jederzeit",
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L"Nicht im Kampf",
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L"Option nicht verfügbar",
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L"Bobby Ray's Auswahl",
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L"Bobby Ray Quality", //TODO.Translate
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L"Normal",
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L"Groß",
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L"Ausgezeichnet",
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@@ -5160,6 +5161,7 @@ STR16 gzGIOScreenText[] =
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L"Neues Zielsystem",
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L"Verbesserte Unterbrechungen",
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L"Waffen-Überhitzung",
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L"Bobby Ray Quantity",//TODO.Translate
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};
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STR16 gzMPJScreenText[] =
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@@ -4949,16 +4949,17 @@ STR16 zSaveLoadText[] =
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L"Difficoltà",
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L"Platinum Mode", //Placeholder English
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L"Bobby Ray's",
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L"Good Selection",
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L"Great Selection",
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L"Excellent Selection",
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L"Awesome Selection",
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L"Bobby Ray Quality",
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L"Good",
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L"Great",
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L"Excellent",
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L"Awesome",
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L"New Inventory does not work in 640x480 screen resolution. Please increase the screen resolution and try again.",
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L"New Inventory does not work from the default 'Data' folder.",
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L"The squad size from the savegame is not supported by the current screen resolution. Please increase the screen resolution and try again.",
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L"Bobby Ray Quantity", //TODO.Translate
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};
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@@ -5242,7 +5243,7 @@ STR16 gzGIOScreenText[] =
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L"Tempo illimitato",
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L"Turni a tempo",
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L"Disabilitato per Demo",
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L"Bobby Ray's Selection",
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L"Bobby Ray Quality",
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L"Good",
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L"Great",
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L"Excellent",
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@@ -5303,6 +5304,7 @@ STR16 gzGIOScreenText[] =
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L"New Chance to Hit System",
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L"Improved Interrupt System",
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L"Weapon Overheating",
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L"Bobby Ray Quantity", //TODO.Translate
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};
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STR16 gzMPJScreenText[] =
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@@ -4960,7 +4960,7 @@ STR16 zSaveLoadText[] =
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L"Stopień trudnoŚci",
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L"Platynowy tryb", //Placeholder English
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L"Wyposażenie Bobby Ray's",
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L"Bobby Ray Quality",//TODO.Translate
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L"Normalne",
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L"Świetne",
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L"WyŚmienite",
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@@ -4970,6 +4970,7 @@ STR16 zSaveLoadText[] =
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L"Nowy inwentarz nie korzysta z domyŚlnego folderu 'Data'.",
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L"The squad size from the savegame is not supported by the current screen resolution. Please increase the screen resolution and try again.", // TODO.Translate
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L"Bobby Ray Quantity", //TODO.Translate
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};
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@@ -5253,7 +5254,7 @@ STR16 gzGIOScreenText[] =
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L"Zawsze",
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L"W czasie pokoju",
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L"Nie działa w wersji demo",
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L"Wyposażenie Bobby Ray's",
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L"Bobby Ray Quality", //TODO.Translate
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L"Normalne",
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L"Świetne",
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L"WyŚmienite",
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@@ -5312,6 +5313,7 @@ STR16 gzGIOScreenText[] =
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L"New Chance to Hit System",
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L"Improved Interrupt System",
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L"Weapon Overheating",
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L"Bobby Ray Quantity", //TODO.Translate
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};
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STR16 gzMPJScreenText[] =
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@@ -4944,7 +4944,7 @@ STR16 zSaveLoadText[] =
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L"Элементы фантастики",
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L"Платиновая серия",
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L"Ассортимент Бобби Рэя",
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L"Бобби Рэя Quality", //TODO.Translate
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L"Нормальный",
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L"Большой",
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L"Огромный",
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@@ -4954,6 +4954,7 @@ STR16 zSaveLoadText[] =
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L"Загрузка игры, начатой в режиме \"Нового Инвентаря\", невозможна. Установите в Ja2.ini игровую папку 'Data-1.13' и повторите попытку.",
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L"The squad size from the savegame is not supported by the current screen resolution. Please increase the screen resolution and try again.", // TODO.Translate
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L"Bobby Ray Quantity", //TODO.Translate
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};
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@@ -5237,7 +5238,7 @@ STR16 gzGIOScreenText[] =
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L"в любое время",
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L"лишь в мирное",
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L"Отключено в демо-версии",
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L"Ассортимент Бобби Рэя",
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L"Бобби Рэя Quality", //TODO.Translate
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L"хороший",
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L"большой",
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L"огромный",
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@@ -5296,6 +5297,7 @@ STR16 gzGIOScreenText[] =
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L"New Chance to Hit System",
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L"Improved Interrupt System",
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L"Weapon Overheating",
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L"Bobby Ray Quantity",
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};
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STR16 gzMPJScreenText[] =
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@@ -4964,16 +4964,17 @@ STR16 zSaveLoadText[] =
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L"Difficulty",
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L"Platinum Mode", //Placeholder English
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L"Bobby Ray's",
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L"Normal Selection",
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L"Great Selection",
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L"Excellent Selection",
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L"Awesome Selection",
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L"Bobby Ray Quality",
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L"Normal",
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L"Great",
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L"Excellent",
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L"Awesome",
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L"New Inventory does not work in 640x480 screen resolution. Please increase the screen resolution and try again.",
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L"New Inventory does not work from the default 'Data' folder.",
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L"The squad size from the savegame is not supported by the current screen resolution. Please increase the screen resolution and try again.",
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L"Bobby Ray Quantity",
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};
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@@ -5259,7 +5260,7 @@ STR16 gzGIOScreenText[] =
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L"Iron Man",
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L"Disabled for Demo",
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L"Bobby Ray's Selection",
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L"Bobby Ray Quality",
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L"Normal",
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L"Great",
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L"Excellent",
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@@ -5319,6 +5320,7 @@ STR16 gzGIOScreenText[] =
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L"New Chance to Hit System",
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L"Improved Interrupt System",
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L"Weapon Overheating",
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L"Bobby Ray Quantity",
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};
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STR16 gzMPJScreenText[] =
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