Feature change - Bobby Ray Selection on New Game screen split into two items: Quality and Quantity. Selectors allow for full 1-10 range of quality (coolness) / quantity multipliers, instead of just 1,2,4,10.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5299 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
MaddMugsy
2012-05-24 19:41:11 +00:00
parent bd45bf26b2
commit 00ac266521
23 changed files with 527 additions and 328 deletions
+4 -2
View File
@@ -4964,7 +4964,7 @@ STR16 zSaveLoadText[] =
L"难度", //"Difficulty",
L"Platinum Mode", //Placeholder English
L"Bobby Ray 库存",
L"Bobby Ray Quality", //TODO.Translate
L"一般",
L"较多",
L"很多",
@@ -4974,6 +4974,7 @@ STR16 zSaveLoadText[] =
L"新携行系统无法使用默认的 Data 文件夹,请仔细读说明。",
L"当前分辨率不支持存档文件的小队人数,请增加分辨率再试。", //L"The squad size from the savegame is not supported by the current screen resolution. Please increase the screen resolution and try again.",
L"Bobby Ray Quantity",//TODO.Translate
};
@@ -5258,7 +5259,7 @@ STR16 gzGIOScreenText[] =
L"随时存盘",
L"铁人模式",
L"在Demo中禁用",
L"Bobby Ray商店库存",
L"Bobby Ray Quality", //TODO.Translate
L"极少",
L"较少",
L"一般",
@@ -5315,6 +5316,7 @@ STR16 gzGIOScreenText[] =
L"新命中率系统(NCTH", //L"New Chance to Hit System",
L"改进的中断系统(IIS", //L"Improved Interrupt System",
L"武器过热", //L"Weapon Overheating",
L"Bobby Ray Quantity",//TODO.Translate
};
STR16 gzMPJScreenText[] =