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Feature change - Bobby Ray Selection on New Game screen split into two items: Quality and Quantity. Selectors allow for full 1-10 range of quality (coolness) / quantity multipliers, instead of just 1,2,4,10.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5299 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -4962,16 +4962,17 @@ STR16 zSaveLoadText[] =
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L"Difficulty",
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L"Platinum Mode", //Placeholder English
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L"Bobby Ray's",
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L"Normal Selection",
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L"Great Selection",
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L"Excellent Selection",
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L"Awesome Selection",
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L"Bobby Ray Quality",
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L"Normal",
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L"Great",
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L"Excellent",
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L"Awesome",
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L"New Inventory does not work in 640x480 screen resolution. Please increase the screen resolution and try again.",
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L"New Inventory does not work from the default 'Data' folder.",
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L"The squad size from the savegame is not supported by the current screen resolution. Please increase the screen resolution and try again.",
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L"Bobby Ray Quantity",
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};
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@@ -5256,7 +5257,7 @@ STR16 gzGIOScreenText[] =
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L"Save Anytime",
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L"Iron Man",
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L"Disabled for Demo",
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L"Bobby Ray's Selection",
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L"Bobby Ray Quality",
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L"Normal",
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L"Great",
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L"Excellent",
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@@ -5314,6 +5315,7 @@ STR16 gzGIOScreenText[] =
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L"New Chance to Hit System",
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L"Improved Interrupt System",
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L"Weapon Overheating",
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L"Bobby Ray Quantity",
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};
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STR16 gzMPJScreenText[] =
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