Feature change - Bobby Ray Selection on New Game screen split into two items: Quality and Quantity. Selectors allow for full 1-10 range of quality (coolness) / quantity multipliers, instead of just 1,2,4,10.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5299 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
MaddMugsy
2012-05-24 19:41:11 +00:00
parent bd45bf26b2
commit 00ac266521
23 changed files with 527 additions and 328 deletions
+8 -6
View File
@@ -4962,16 +4962,17 @@ STR16 zSaveLoadText[] =
L"Difficulty",
L"Platinum Mode", //Placeholder English
L"Bobby Ray's",
L"Normal Selection",
L"Great Selection",
L"Excellent Selection",
L"Awesome Selection",
L"Bobby Ray Quality",
L"Normal",
L"Great",
L"Excellent",
L"Awesome",
L"New Inventory does not work in 640x480 screen resolution. Please increase the screen resolution and try again.",
L"New Inventory does not work from the default 'Data' folder.",
L"The squad size from the savegame is not supported by the current screen resolution. Please increase the screen resolution and try again.",
L"Bobby Ray Quantity",
};
@@ -5256,7 +5257,7 @@ STR16 gzGIOScreenText[] =
L"Save Anytime",
L"Iron Man",
L"Disabled for Demo",
L"Bobby Ray's Selection",
L"Bobby Ray Quality",
L"Normal",
L"Great",
L"Excellent",
@@ -5314,6 +5315,7 @@ STR16 gzGIOScreenText[] =
L"New Chance to Hit System",
L"Improved Interrupt System",
L"Weapon Overheating",
L"Bobby Ray Quantity",
};
STR16 gzMPJScreenText[] =