Feature change - Bobby Ray Selection on New Game screen split into two items: Quality and Quantity. Selectors allow for full 1-10 range of quality (coolness) / quantity multipliers, instead of just 1,2,4,10.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5299 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
MaddMugsy
2012-05-24 19:41:11 +00:00
parent bd45bf26b2
commit 00ac266521
23 changed files with 527 additions and 328 deletions
+8 -6
View File
@@ -4953,16 +4953,17 @@ STR16 zSaveLoadText[] =
L"Difficulté",
L"Platinum Mode", //Placeholder English
L"Bobby Ray",
L"Bonne Selection",
L"Meilleure Selection",
L"Excellente Selection",
L"Superbe Selection",
L"Bobby Ray Qualité",
L"Bonne",
L"Meilleure",
L"Excellente",
L"Superbe",
L"Le nouvel inventaire (NIV) ne peut se lancer en 640x480. Changez de résolution.",
L"Le nouvel inventaire (NIV) ne fonctionne pas depuis le dossier \"data\" original.",
L"The squad size from the savegame is not supported by the current screen resolution. Please increase the screen resolution and try again.", // TODO.Translate
L"Bobby Ray Quantité",
};
@@ -5247,7 +5248,7 @@ STR16 gzGIOScreenText[] =
L"Sauv. à volonté",
L"Iron Man",
L"Désactivé pour la démo",
L"Selection de Bobby Ray",
L"Qualité de Bobby Ray",
L"Bonne",
L"Meilleure",
L"Excellente",
@@ -5305,6 +5306,7 @@ STR16 gzGIOScreenText[] =
L"New Chance to Hit System",
L"Improved Interrupt System",
L"Weapon Overheating",
L"Quantité de Bobby Ray",//TODO.Translate
};
STR16 gzMPJScreenText[] =