From 00c754db3368f75d4c32448b48fe5b0e1f701495 Mon Sep 17 00:00:00 2001 From: Flugente Date: Wed, 26 Jul 2017 13:23:51 +0000 Subject: [PATCH] New feature: mercs with a gun-related trait (New trait system only) can use the 'Focus' skill via the skill menu ([$] in tactical). This skill grants an interrupt modifier bonus in the targeted area, but also a penalty outside of it. git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2380 4f8fa57e-7814-0410-bad4-adc449f26b7c --- gamedir/Data-1.13/Skills_Settings.INI | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) diff --git a/gamedir/Data-1.13/Skills_Settings.INI b/gamedir/Data-1.13/Skills_Settings.INI index 1da58a60c..e84b76794 100644 --- a/gamedir/Data-1.13/Skills_Settings.INI +++ b/gamedir/Data-1.13/Skills_Settings.INI @@ -152,6 +152,7 @@ UNWANTED_BULLETS_REDUCTION = 5 ; Percentage reduction for APs needed to ready/raise LMGs PERCENT_AP_READY_LMG_REDUCTION = 10 +; NOTE: This traits also gives access to the 'Focus' skill, description and values can be seen in the [Sniper] section of this file. ;****************************************************************************************************************************** ;****************************************************************************************************************************** @@ -177,6 +178,7 @@ DAMAGE_TO_TANKS_PERCENT_BONUS = 30 ; General damage except tanks increased by percentage HW_DAMAGE_PERCENT_BONUS = 15 +; NOTE: This traits also gives access to the 'Focus' skill, description and values can be seen in the [Sniper] section of this file. ;****************************************************************************************************************************** ;****************************************************************************************************************************** @@ -205,6 +207,17 @@ CHAMBER_ROUND_APS_REDUCTION = 25 ; ON for this to make sense) POSSIBLE_AIM_CLICK_ADDED_RIFLES = 1 +; The 'Focus' skill allows a merc to pay special attention to an area in their view +; While focus is active, they have an improved interrupt chance against all targets in that area, +; but drastically lowered interrupt chance against all targets outside. +; Only works if center of area is in view and a gun is aimed. +; Focus can be activated by calling the skill menu in tactical with '$' and then selecting 'Various' and then 'Focus'. +; The radius of the area depends on how close the merc is, the area increases with distance. +; Base radius of focus area for range 20. +FOCUS_SKILL_RADIUS = 5 + +; bonus to interrupt (penalty outside of area is twice this) +FOCUS_SKILL_INTERRUPT_BONUS = 4 ;****************************************************************************************************************************** ;****************************************************************************************************************************** @@ -230,6 +243,8 @@ EFFECTIVE_RANGE_BONUS_SHOTGUNS = 10 ; Percentage reload speed bonus for loading single shells in shotguns RELOAD_SPEED_SHOTGUNS_MANUAL = 15 +; NOTE: This traits also gives access to the 'Focus' skill, description and values can be seen in the [Sniper] section of this file. + ;****************************************************************************************************************************** ;****************************************************************************************************************************** [Gunslinger] @@ -263,6 +278,7 @@ RELOAD_SPEED_HANDGUNS_BONUS = 25 ; restriction ON for this to make sense) POSSIBLE_AIM_CLICK_ADDED_HANDGUNS = 1 +; NOTE: This traits also gives access to the 'Focus' skill, description and values can be seen in the [Sniper] section of this file. ;****************************************************************************************************************************** ;******************************************************************************************************************************