mirror of
https://github.com/1dot13/source.git
synced 2026-08-26 14:30:26 +02:00
Delete builddefines.h
Nothing was left in it but the include of profiler.h, and 132 translation units were including it for that alone. Fifteen files were leaning on profiler.h to drag in <set>, <vector> and <ostream> for them; those now include what they use. This is the commit that moves line numbers. Removing an include line shifts __LINE__ by one for everything below it, and __LINE__ is an immediate operand in every Assert() and DebugMsg() call, so the four game executables differ from their predecessors by roughly a thousand 32-bit constants each. Every one of those is accounted for: each is a single immediate that moved by -1 where the builddefines.h include went away, or +1 where a <set>/<vector> include was added. Nothing else in .text, .rdata or .data moves, no object file's section sizes change, and symbolize_crash and Ja2Export stay bit-identical. The one non-immediate difference is that the 24 Editor translation units of the non-editor apps stop emitting __Avx2WmemEnabledWeakValue, a 4-byte weak COMDAT they only ever instantiated through profiler.h's <vector>. It is a UCRT weak default that other translation units still provide. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
committed by
majcosta
co-authored by
Claude Opus 5
parent
0a5ce33c08
commit
00fb898600
@@ -1,6 +1,5 @@
|
||||
//Strategic AI Viewer
|
||||
|
||||
#include "builddefines.h"
|
||||
#include <stdio.h>
|
||||
#include "types.h"
|
||||
#include "english.h"
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
* @author Flugente (bears-pit.com)
|
||||
*/
|
||||
|
||||
#include <set>
|
||||
#include <math.h>
|
||||
#include "ASD.h"
|
||||
#include "strategic.h"
|
||||
|
||||
@@ -6,6 +6,8 @@
|
||||
* @author Flugente (bears-pit.com)
|
||||
*/
|
||||
|
||||
#include <vector>
|
||||
#include <set>
|
||||
#include "types.h"
|
||||
|
||||
/** Flugente: Arulco special division decision code
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
#include "builddefines.h"
|
||||
#include <stdio.h>
|
||||
#include "types.h"
|
||||
#include "Auto Resolve.h"
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#ifndef __CAMPAIGN_TYPES_H
|
||||
#define __CAMPAIGN_TYPES_H
|
||||
|
||||
#include <vector>
|
||||
#include "types.h"
|
||||
#include "DEBUG.H"
|
||||
#include <map>
|
||||
|
||||
@@ -6,7 +6,6 @@
|
||||
// XML_FacilityTypes.cpp for the reading XML functions.
|
||||
//////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "builddefines.h"
|
||||
|
||||
#include "Campaign Types.h"
|
||||
#include "Facilities.h"
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#ifndef __GAME_EVENT_HOOK_H
|
||||
#define __GAME_EVENT_HOOK_H
|
||||
|
||||
#include <vector>
|
||||
#include "types.h"
|
||||
|
||||
enum
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
#include "builddefines.h"
|
||||
#include <stdio.h>
|
||||
#include "types.h"
|
||||
#include "Game Events.h"
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
#ifdef JA2UB
|
||||
#include "builddefines.h"
|
||||
|
||||
#include "strategicmap.h"
|
||||
#include "strategic.h"
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
#include <set>
|
||||
#include "Font.h"
|
||||
#include "Font Control.h"
|
||||
#include "mapscreen.h"
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
#include "builddefines.h"
|
||||
|
||||
#include "types.h"
|
||||
#include "Merc Contract.h"
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
#include "builddefines.h"
|
||||
#include <stdio.h>
|
||||
#include "PreBattle Interface.h"
|
||||
#include "Button System.h"
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
#include "builddefines.h"
|
||||
|
||||
#include "types.h"
|
||||
#include "Quest Debug System.h"
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
#ifndef __SCHEDULING_H
|
||||
#define __SCHEDULING_H
|
||||
|
||||
#include "builddefines.h"
|
||||
#include "Soldier Init List.h"
|
||||
|
||||
//Merc scheduling actions
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
#include "builddefines.h"
|
||||
#include <stdio.h>
|
||||
#include "types.h"
|
||||
#include "Strategic Movement.h"
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
#include "builddefines.h"
|
||||
#include <stdlib.h>
|
||||
#include "Strategic Movement.h"
|
||||
#include "MemMan.h"
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
#include "builddefines.h"
|
||||
|
||||
#include "Strategic Town Loyalty.h"
|
||||
#include "strategicmap.h"
|
||||
|
||||
@@ -18,6 +18,7 @@ Transport group compositions will vary based on the player's progress, how many
|
||||
and the difficulty of the game.
|
||||
|
||||
*/
|
||||
#include <set>
|
||||
#include "Strategic Transport Groups.h"
|
||||
|
||||
#include "ASD.h"
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
#include "builddefines.h"
|
||||
|
||||
#include "Town Militia.h"
|
||||
#include "Militia Control.h"
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
#include "builddefines.h"
|
||||
|
||||
#include <stdio.h>
|
||||
#include "XML.h"
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
#include "builddefines.h"
|
||||
#include <stdio.h>
|
||||
#include "XML.h"
|
||||
#include "expat.h"
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
#include "builddefines.h"
|
||||
#include <stdio.h>
|
||||
#include "XML.h"
|
||||
#include "expat.h"
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
#include "builddefines.h"
|
||||
#include <stdio.h>
|
||||
#include "XML.h"
|
||||
#include "expat.h"
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
#include "builddefines.h"
|
||||
#include <stdio.h>
|
||||
#include "XML.h"
|
||||
#include "expat.h"
|
||||
|
||||
@@ -8,7 +8,6 @@
|
||||
//////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
#include "builddefines.h"
|
||||
#include <stdio.h>
|
||||
#include "XML.h"
|
||||
#include "expat.h"
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
#include "builddefines.h"
|
||||
|
||||
#include "strategicmap.h"
|
||||
#include "strategic.h"
|
||||
|
||||
Reference in New Issue
Block a user