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Remove unused function declarations
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@@ -66,13 +66,11 @@ std::vector<INT32> giAutoBandagesSoldierFaces (2*CODE_MAXIMUM_NUMBER_OF_PLAYER_S
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BOOLEAN fAutoEndBandageButtonCreated = FALSE;
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BOOLEAN fAutoEndBandageButtonCreated = FALSE;
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void BeginAutoBandageCallBack( UINT8 bExitValue );
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void BeginAutoBandageCallBack( UINT8 bExitValue );
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void CancelAutoBandageCallBack( UINT8 bExitValue );
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// the update box for autobandaging mercs
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// the update box for autobandaging mercs
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void CreateTerminateAutoBandageButton( INT16 sX, INT16 sY );
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void CreateTerminateAutoBandageButton( INT16 sX, INT16 sY );
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void DestroyTerminateAutoBandageButton( void );
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void DestroyTerminateAutoBandageButton( void );
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void DisplayAutoBandageUpdatePanel( void );
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void DisplayAutoBandageUpdatePanel( void );
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void EndAutobandageButtonCallback(GUI_BUTTON *btn,INT32 reason);
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void SetUpAutoBandageUpdatePanel( void );
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void SetUpAutoBandageUpdatePanel( void );
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BOOLEAN AddFacesToAutoBandageBox( void );
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BOOLEAN AddFacesToAutoBandageBox( void );
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BOOLEAN RenderSoldierSmallFaceForAutoBandagePanel( INT32 iIndex, INT16 sCurrentXPosition, INT16 sCurrentYPosition );
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BOOLEAN RenderSoldierSmallFaceForAutoBandagePanel( INT32 iIndex, INT16 sCurrentXPosition, INT16 sCurrentYPosition );
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