- began cleaning of buggy LuaInitNPCCode (WIP)

- Fix: enemy NPCs (Mike) cannot surrender
- Fix: in combat, ordering cleaning of guns only applies to the currently selected merc

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5921 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-03-16 00:24:30 +00:00
parent f5f114e52e
commit 0152976365
4 changed files with 588 additions and 874 deletions
+3 -3
View File
@@ -4754,11 +4754,11 @@ void CleanWeapons( BOOLEAN fEntireTeam )
return;
// no functionality if not in tactical or in combat, or nobody is here
if ( (guiCurrentScreen != GAME_SCREEN && guiCurrentScreen != MSG_BOX_SCREEN) || (gTacticalStatus.uiFlags & INCOMBAT) )
if ( (guiCurrentScreen != GAME_SCREEN && guiCurrentScreen != MSG_BOX_SCREEN) )
return;
// if in turnbased mode, perform this action only for the selected merc, and use up APs
if ( !fEntireTeam || gTacticalStatus.uiFlags & TURNBASED )
// if in combat, always only for selected merc
if ( !fEntireTeam || (gTacticalStatus.uiFlags & INCOMBAT) )
{
if ( gusSelectedSoldier == NOBODY )
return;