- began cleaning of buggy LuaInitNPCCode (WIP)

- Fix: enemy NPCs (Mike) cannot surrender
- Fix: in combat, ordering cleaning of guns only applies to the currently selected merc

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5921 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-03-16 00:24:30 +00:00
parent f5f114e52e
commit 0152976365
4 changed files with 588 additions and 874 deletions
+2 -1
View File
@@ -10188,7 +10188,8 @@ void PrisonerSurrenderMessageBoxCallBack( UINT8 ubExitValue )
{
if( pSoldier->bActive && ( pSoldier->sSectorX == gWorldSectorX ) && ( pSoldier->sSectorY == gWorldSectorY ) && ( pSoldier->bSectorZ == gbWorldSectorZ) )
{
if( pSoldier->stats.bLife >= OKLIFE )
// only if not dying, and if not a NPC (Mike...)
if( pSoldier->stats.bLife >= OKLIFE && pSoldier->ubProfile == NO_PROFILE )
{
pSoldier->bSoldierFlagMask |= SOLDIER_POW;