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Specific drug types and drug items for background and facilities - template, bar items and hidden bars for vanilla. (#62)
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@@ -103,6 +103,14 @@
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<!-- on/off properties: 1 for on, 0 for off -->
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<!-- on/off properties: 1 for on, 0 for off -->
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<druguse>0</druguse> <!-- might use drugs from inventory (the 'Larry'-behaviour) -->
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<druguse>0</druguse> <!-- might use drugs from inventory (the 'Larry'-behaviour) -->
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<drugtypes> <!-- optional tags specifying drug types relevant for druguse tag, if none specified all drug types will be viable -->
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<drugtype>0</drugtype>
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<drugtype>0</drugtype>
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</drugtypes>
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<drugitems> <!-- optional tags specifying items relevant for druguse tag, if none specified all drug items will be viable -->
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<drugitem>0</drugitem>
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<drugitem>0</drugitem>
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</drugitems>
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<xenophobic>0</xenophobic> <!-- lower opinion of everybody without this background -->
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<xenophobic>0</xenophobic> <!-- lower opinion of everybody without this background -->
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<level_underground>0</level_underground> <!-- +1 effective level if underground -->
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<level_underground>0</level_underground> <!-- +1 effective level if underground -->
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<scrounging>0</scrounging> <!-- might steal money from the locals (chance to anger locals) -->
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<scrounging>0</scrounging> <!-- might steal money from the locals (chance to anger locals) -->
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@@ -44,6 +44,11 @@
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<ubChance>500</ubChance>
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<ubChance>500</ubChance>
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<bBaseEffect>1</bBaseEffect>
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<bBaseEffect>1</bBaseEffect>
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<ubRange>0</ubRange>
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<ubRange>0</ubRange>
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<drugitems>
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<drugitem>245</drugitem>
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<drugitem>255</drugitem>
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<drugitem>256</drugitem>
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</drugitems>
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</DRUNK>
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</DRUNK>
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</ASSIGNMENT>
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</ASSIGNMENT>
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<ASSIGNMENT>
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<ASSIGNMENT>
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@@ -44,6 +44,11 @@
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<ubChance>500</ubChance>
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<ubChance>500</ubChance>
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<bBaseEffect>1</bBaseEffect>
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<bBaseEffect>1</bBaseEffect>
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<ubRange>0</ubRange>
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<ubRange>0</ubRange>
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<drugitems>
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<drugitem>245</drugitem>
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<drugitem>255</drugitem>
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<drugitem>256</drugitem>
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</drugitems>
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</DRUNK>
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</DRUNK>
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</ASSIGNMENT>
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</ASSIGNMENT>
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</FACILITYTYPE>
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</FACILITYTYPE>
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@@ -103,6 +103,14 @@
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<!-- on/off properties: 1 for on, 0 for off -->
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<!-- on/off properties: 1 for on, 0 for off -->
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<druguse>0</druguse> <!-- might use drugs from inventory (the 'Larry'-behaviour) -->
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<druguse>0</druguse> <!-- might use drugs from inventory (the 'Larry'-behaviour) -->
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<drugtypes> <!-- optional tags specifying drug types relevant for druguse tag, if none specified all drug types will be viable -->
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<drugtype>0</drugtype>
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<drugtype>0</drugtype>
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</drugtypes>
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<drugitems> <!-- optional tags specifying items relevant for druguse tag, if none specified all drug items will be viable -->
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<drugitem>0</drugitem>
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<drugitem>0</drugitem>
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</drugitems>
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<xenophobic>0</xenophobic> <!-- lower opinion of everybody without this background -->
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<xenophobic>0</xenophobic> <!-- lower opinion of everybody without this background -->
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<level_underground>0</level_underground> <!-- +1 effective level if underground -->
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<level_underground>0</level_underground> <!-- +1 effective level if underground -->
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<scrounging>0</scrounging> <!-- might steal items (and put them in personal inventory) -->
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<scrounging>0</scrounging> <!-- might steal items (and put them in personal inventory) -->
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@@ -20,6 +20,11 @@
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<FacilityType>1</FacilityType>
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<FacilityType>1</FacilityType>
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<ubHidden>2</ubHidden>
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<ubHidden>2</ubHidden>
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</FACILITY>
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</FACILITY>
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<FACILITY>
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<SectorGrid>C13</SectorGrid>
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<FacilityType>2</FacilityType>
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<ubHidden>2</ubHidden>
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</FACILITY>
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<FACILITY>
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<FACILITY>
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<SectorGrid>D13</SectorGrid>
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<SectorGrid>D13</SectorGrid>
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<FacilityType>1</FacilityType>
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<FacilityType>1</FacilityType>
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@@ -53,6 +58,23 @@
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<ubHidden>2</ubHidden>
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<ubHidden>2</ubHidden>
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</FACILITY>
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</FACILITY>
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<!-- SAN MONA -->
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<FACILITY>
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<SectorGrid>C5</SectorGrid>
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<FacilityType>2</FacilityType>
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<ubHidden>2</ubHidden>
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</FACILITY>
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<FACILITY>
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<SectorGrid>C6</SectorGrid>
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<FacilityType>2</FacilityType>
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<ubHidden>2</ubHidden>
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</FACILITY>
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<FACILITY>
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<SectorGrid>D5</SectorGrid>
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<FacilityType>2</FacilityType>
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<ubHidden>2</ubHidden>
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</FACILITY>
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<!-- CHITZENA -->
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<!-- CHITZENA -->
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<FACILITY>
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<FACILITY>
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<SectorGrid>A2</SectorGrid>
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<SectorGrid>A2</SectorGrid>
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@@ -91,6 +113,11 @@
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<FacilityType>1</FacilityType>
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<FacilityType>1</FacilityType>
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<ubHidden>2</ubHidden>
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<ubHidden>2</ubHidden>
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</FACILITY>
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</FACILITY>
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<FACILITY>
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<SectorGrid>G9</SectorGrid>
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<FacilityType>2</FacilityType>
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<ubHidden>2</ubHidden>
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</FACILITY>
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<FACILITY>
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<FACILITY>
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<SectorGrid>H8</SectorGrid>
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<SectorGrid>H8</SectorGrid>
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<FacilityType>1</FacilityType>
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<FacilityType>1</FacilityType>
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@@ -123,6 +150,11 @@
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<FacilityType>1</FacilityType>
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<FacilityType>1</FacilityType>
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<ubHidden>2</ubHidden>
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<ubHidden>2</ubHidden>
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</FACILITY>
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</FACILITY>
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<FACILITY>
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<SectorGrid>H2</SectorGrid>
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<FacilityType>2</FacilityType>
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<ubHidden>2</ubHidden>
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</FACILITY>
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<FACILITY>
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<FACILITY>
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<SectorGrid>H3</SectorGrid>
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<SectorGrid>H3</SectorGrid>
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<FacilityType>1</FacilityType>
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<FacilityType>1</FacilityType>
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@@ -6,4 +6,20 @@
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<ubTotalStaffLimit>0</ubTotalStaffLimit>
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<ubTotalStaffLimit>0</ubTotalStaffLimit>
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<ubMilitiaTrainersAllowed>2</ubMilitiaTrainersAllowed>
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<ubMilitiaTrainersAllowed>2</ubMilitiaTrainersAllowed>
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</FACILITYTYPE>
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</FACILITYTYPE>
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<FACILITYTYPE>
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<ubIndex>2</ubIndex>
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<szFacilityName>Small Sleazy Bar</szFacilityName>
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<szFacilityShortName>Bar</szFacilityShortName>
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<ubTotalStaffLimit>0</ubTotalStaffLimit>
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<ASSIGNMENT>
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<ubAssignmentType>REST</ubAssignmentType>
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<szTooltipText></szTooltipText>
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<ubStaffLimit>1</ubStaffLimit>
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<DRUNK>
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<ubChance>1</ubChance>
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<bBaseEffect>0</bBaseEffect>
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<ubRange>0</ubRange>
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</DRUNK>
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</ASSIGNMENT>
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</FACILITYTYPE>
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</FACILITYTYPES>
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</FACILITYTYPES>
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