From 019eccb5b9eabcb75edc7ee5e6e7d81aed50c42d Mon Sep 17 00:00:00 2001 From: Sevenfm Date: Sun, 16 Feb 2020 18:45:43 +0000 Subject: [PATCH] Restored Flugente's frozen soldiers which were disabled by accident (by Asdow). git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8757 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- TileEngine/renderworld.cpp | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/TileEngine/renderworld.cpp b/TileEngine/renderworld.cpp index 3842bcb3..6c3a265f 100644 --- a/TileEngine/renderworld.cpp +++ b/TileEngine/renderworld.cpp @@ -964,6 +964,12 @@ inline UINT16 * GetShadeTable(LEVELNODE * pNode, SOLDIERTYPE * pSoldier, SOLDIER // Shade gray pShadeTable = pPaletteTable->pEffectShades[1]; } + + // Flugente: frozen soldiers appear to be in ice, which we simulate by having the soldier be fully white + if (pSoldier->usSkillCooldown[SOLDIER_COOLDOWN_CRYO]) + { + pShadeTable = White16BPPPalette; + } return pShadeTable; }