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Fix: illegal array access if resolution exceeds monitor resolution
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8822 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -423,6 +423,12 @@ void RemoveCoverObjectsFromViewArea()
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GetScreenXYWorldCell( gsVIEWPORT_END_X, gsVIEWPORT_START_Y, &usTmp, &gsMinCellY );
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GetScreenXYWorldCell( gsVIEWPORT_END_X, gsVIEWPORT_START_Y, &usTmp, &gsMinCellY );
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GetScreenXYWorldCell( gsVIEWPORT_START_X, gsVIEWPORT_END_Y, &usTmp, &gsMaxCellY );
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GetScreenXYWorldCell( gsVIEWPORT_START_X, gsVIEWPORT_END_Y, &usTmp, &gsMaxCellY );
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// Flugente: hey, wouldn't it be cool if we DIDN'T access an array with implausible values?
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gsMinCellX = max( 0, gsMinCellX );
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gsMaxCellX = min( COVER_X_CELLS, gsMaxCellX );
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gsMinCellY = max( 0, gsMinCellY );
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gsMaxCellY = min( COVER_Y_CELLS, gsMaxCellY );
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register INT32 ubX, ubY, ubZ;
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register INT32 ubX, ubY, ubZ;
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BOOLEAN fChanged = FALSE;
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BOOLEAN fChanged = FALSE;
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