git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8132 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2016-04-03 14:40:17 +00:00
parent fcad428a12
commit 01ffd3eaf2
9 changed files with 243 additions and 82 deletions
+30 -1
View File
@@ -49,6 +49,33 @@ enum
NUMHEADS
};
enum
{
WHITEVEST,
GYELLOWSHIRT,
YELLOWVEST,
GREYVEST,
BROWNVEST,
PURPLESHIRT,
BLUEVEST,
JEANVEST,
GREENVEST,
REDVEST,
BLACKSHIRT,
NUMSHIRTS
};
enum
{
BLUEPANTS,
BLACKPANTS,
JEANPANTS,
TANPANTS,
BEIGEPANTS,
GREENPANTS,
NUMPANTS
};
//Kris: SERIALIZING INFORMATION
//All maps must have:
// -MAPCREATE_STRUCT
@@ -448,6 +475,8 @@ SOLDIERTYPE* TacticalCreateEnemyJeep( );
// Flugente: create an armed civilian
SOLDIERTYPE* TacticalCreateArmedCivilian( UINT8 usSoldierClass = SOLDIER_CLASS_ARMY );
SOLDIERTYPE* TacticalCreateCivilian( INT32 sGridNo, UINT8 usCivilianGroup, INT8 sBodyType, INT8 aVest, INT8 aPants, INT8 aHair, INT8 aSkin, INT16 sItem1, INT16 sItem2, INT16 sItem3, INT16 sItem4 );
// Flugente: assassins are elite soldiers of the civ team that go hostile on a certain event, otherwise they just blend in
SOLDIERTYPE* TacticalCreateEnemyAssassin(UINT8 disguisetype);
void CreateAssassin(UINT8 disguisetype);
@@ -563,6 +592,6 @@ BOOLEAN AssignTraitsToSoldier( SOLDIERTYPE *pSoldier, SOLDIERCREATE_STRUCT *pCre
INT32 ChooseHairColor( UINT8 usBodyType, INT32 skin );
// Flugente: set palettes for vest/shirt
void SetClothes(SOLDIERTYPE* pSoldier, INT8 aVest, INT8 aPants);
void SetClothes( SOLDIERTYPE* pSoldier, INT8 aVest, INT8 aPants, INT8 aHair = -1, INT8 aSkin = -1 );
#endif