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New feature: spawn extra civilians via Lua, see also http://thepit.ja-galaxy-forum.com/index.php?t=tree&th=22998&goto=344843&#msg_344843
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8132 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -956,7 +956,20 @@ UINT8 AddSoldierInitListTeamToWorld( INT8 bTeam, UINT8 ubMaxNum )
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SectorAddDownedPilot( gWorldSectorX, gWorldSectorY, gbWorldSectorZ );
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LuaHandleSectorTacticalEntry( gWorldSectorX, gWorldSectorY, gbWorldSectorZ );
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BOOLEAN sectorhaseverbeenplayercontrolled = FALSE;
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if ( gbWorldSectorZ )
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{
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UNDERGROUND_SECTORINFO *pSector = FindUnderGroundSector( gWorldSectorX, gWorldSectorY, gbWorldSectorZ );
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if ( pSector && pSector->ubNumElites + pSector->ubNumTroops + pSector->ubNumAdmins > 0 )
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{
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sectorhaseverbeenplayercontrolled = TRUE;
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}
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}
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else
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sectorhaseverbeenplayercontrolled = SectorInfo[SECTOR( gWorldSectorX, gWorldSectorY )].fSurfaceWasEverPlayerControlled;
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LuaHandleSectorTacticalEntry( gWorldSectorX, gWorldSectorY, gbWorldSectorZ, sectorhaseverbeenplayercontrolled );
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}
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//There aren't any basic placements of desired team, so exit.
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@@ -1013,7 +1026,20 @@ UINT8 AddSoldierInitListTeamToWorld( INT8 bTeam, UINT8 ubMaxNum )
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SectorAddDownedPilot( gWorldSectorX, gWorldSectorY, gbWorldSectorZ );
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LuaHandleSectorTacticalEntry( gWorldSectorX, gWorldSectorY, gbWorldSectorZ );
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BOOLEAN sectorhaseverbeenplayercontrolled = FALSE;
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if ( gbWorldSectorZ )
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{
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UNDERGROUND_SECTORINFO *pSector = FindUnderGroundSector( gWorldSectorX, gWorldSectorY, gbWorldSectorZ );
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if ( pSector && pSector->ubNumElites + pSector->ubNumTroops + pSector->ubNumAdmins > 0 )
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{
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sectorhaseverbeenplayercontrolled = TRUE;
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}
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}
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else
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sectorhaseverbeenplayercontrolled = SectorInfo[SECTOR( gWorldSectorX, gWorldSectorY )].fSurfaceWasEverPlayerControlled;
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LuaHandleSectorTacticalEntry( gWorldSectorX, gWorldSectorY, gbWorldSectorZ, sectorhaseverbeenplayercontrolled );
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}
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return ubNumAdded;
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