diff --git a/TacticalAI/AIMain.cpp b/TacticalAI/AIMain.cpp index ff85945f..65480970 100644 --- a/TacticalAI/AIMain.cpp +++ b/TacticalAI/AIMain.cpp @@ -1016,7 +1016,7 @@ void HandleSoldierAI( SOLDIERTYPE *pSoldier ) // FIXME - this function is named if (!ShouldActionStayInProgress(pSoldier)) { - DebugAI(AI_MSG_INFO, pSoldier, String("Action % s was stuck as being in progress. Canceling action", wszAction[pSoldier->aiData.bAction])); + DebugAI(AI_MSG_INFO, pSoldier, String("Action %s was stuck as being in progress. Canceling action", szAction[pSoldier->aiData.bAction])); ActionDone(pSoldier); } }