- Bugfix: SaveLoad-Dialog does not automatically jump to the correct page, when trying to load the last savegame (by Sionus)

o Before patch: openned first page, none saved game slot selected.
o Now: openned page with last save game, slot with last saved game selected.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6711 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2013-12-27 08:05:51 +00:00
parent aa5a28ac33
commit 02bdbf2ed7
+17 -1
View File
@@ -562,7 +562,7 @@ BOOLEAN NewEnterSaveLoadScreen()
//if it is not the Quick Save slot, and we are loading
if( !gfSaveGame || gfSaveGame && gGameSettings.bLastSavedGameSlot != 0 )
{
gbSelectedSaveLocation = gGameSettings.bLastSavedGameSlot;
gbSelectedSaveLocation = gGameSettings.bLastSavedGameSlot%NUM_SLOT;
gbSaveGameSelectedLocation[ gbSelectedSaveLocation ] = SLG_SELECTED_SLOT_GRAPHICS_NUMBER;
//load the save gamed header string
@@ -848,6 +848,22 @@ BOOLEAN EnterSaveLoadScreen()
gfGettingNameFromSaveLoadScreen = FALSE;
//Go to page with last saved game
if ( gGameSettings.bLastSavedGameSlot >= NUM_SLOT)
{
PAGE_SLOT = gGameSettings.bLastSavedGameSlot/NUM_SLOT;
VAL_SLOT_START = (PAGE_SLOT * NUM_SLOT);
if ( PAGE_SLOT > 0 )
EnableButton( guiPrevButton );
if (PAGE_SLOT == MAX_PAGE_SLOT || PAGE_SLOT > MAX_PAGE_SLOT )
DisableButton( guiNextButton );
DestroySaveLoadTextInputBoxes();
NewEnterSaveLoadScreen();
}
return( TRUE );
}