diff --git a/Tactical/Soldier Ani.cpp b/Tactical/Soldier Ani.cpp index 7b0d7c4a3..283319cf8 100644 --- a/Tactical/Soldier Ani.cpp +++ b/Tactical/Soldier Ani.cpp @@ -2472,6 +2472,12 @@ BOOLEAN AdjustToNextAnimationFrame( SOLDIERTYPE *pSoldier ) // ATE: Now, check AI guy to cancel what he was going.... HandleSystemNewAISituation( pSoldier, TRUE ); + + // sevenfm: update tree visibility after changing stance + if (//pSoldier->bVisible != -1 && + pSoldier->bTeam != OUR_TEAM && + (pSoldier->bTeam != MILITIA_TEAM || !gGameExternalOptions.bWeSeeWhatMilitiaSeesAndViceVersa)) + UpdateTreeVisibility(); } // Have we finished opening doors?