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- Added Chinese language support (thx to Noword from TBS)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2424 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -4617,8 +4617,9 @@ INT8 DecideActionBlack(SOLDIERTYPE *pSoldier)
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DebugAI( tempstr);
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#endif
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DebugMsg(TOPIC_JA2, DBG_LEVEL_3, String("DecideActionBlack: Check for GL Bursts, is launcher capable? = %d, rtpcombat? = %d, bestattackaction = %d",IsGunBurstCapable( pSoldier, BestAttack.bWeaponIn, FALSE ),pSoldier->aiData.bRTPCombat,ubBestAttackAction ));
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//DebugMsg(TOPIC_JA2, DBG_LEVEL_3, String("DecideActionBlack: Check for GL Bursts, is launcher capable? = %d, rtpcombat? = %d, bestattackaction = %d",IsGunBurstCapable( pSoldier, BestAttack.bWeaponIn, FALSE ),pSoldier->aiData.bRTPCombat,ubBestAttackAction ));
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//should be a bug
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DebugMsg(TOPIC_JA2, DBG_LEVEL_3, String("DecideActionBlack: Check for GL Bursts, is launcher capable? = %d, rtpcombat? = %d, bestattackaction = %d",IsGunBurstCapable( &pSoldier->inv[BestAttack.bWeaponIn], FALSE, pSoldier ),pSoldier->aiData.bRTPCombat,ubBestAttackAction ));
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if (ubBestAttackAction == AI_ACTION_TOSS_PROJECTILE && (Item[pSoldier->inv[BestAttack.bWeaponIn].usItem].usItemClass == IC_LAUNCHER && IsGunBurstCapable( &pSoldier->inv[BestAttack.bWeaponIn], FALSE, pSoldier )) &&
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(pSoldier->bTeam != gbPlayerNum || pSoldier->aiData.bRTPCombat == RTP_COMBAT_AGGRESSIVE) )
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{
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