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Improved code to avoid dangerous locations.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8756 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -296,17 +296,23 @@ INT8 CalcMoraleNew(SOLDIERTYPE *pSoldier);
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BOOLEAN ProneSightCoverAtSpot( SOLDIERTYPE *pSoldier, INT32 sSpot );
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BOOLEAN SightCoverAtSpot( SOLDIERTYPE *pSoldier, INT32 sSpot );
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BOOLEAN CheckDoorAtGridno(UINT32 usGridNo);
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BOOLEAN CheckDoorNearGridno(UINT32 usGridNo);
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BOOLEAN FindBombNearby( SOLDIERTYPE *pSoldier, INT32 sGridNo, UINT8 ubDistance );
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UINT8 RedSmokeDanger(INT32 sGridNo, INT8 bLevel);
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BOOLEAN CheckArtilleryStrike(void);
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BOOLEAN CheckRoof(INT32 sGridNo);
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UINT8 TerrainDensity(INT32 sSpot, INT8 bLevel, UINT8 ubDistance, BOOLEAN fGrass);
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BOOLEAN FindNearbyExplosiveStructure(INT32 sSpot, INT8 bLevel);
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INT16 DistanceToClosestActiveOpponent(SOLDIERTYPE *pSoldier, INT32 sSpot);
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BOOLEAN ValidOpponent(SOLDIERTYPE* pSoldier, SOLDIERTYPE* pOpponent);
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BOOLEAN AnyCoverFromSpot( INT32 sSpot, INT8 bLevel, INT32 sThreatLoc, INT8 bThreatLevel );
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UINT8 CountSeenEnemiesLastTurn( SOLDIERTYPE *pSoldier );
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BOOLEAN CheckNPCDestination(SOLDIERTYPE *pSoldier, INT32 sGridNo, BOOLEAN fCheckWater, BOOLEAN fCheckLight);
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UINT8 SpotDangerLevel(SOLDIERTYPE *pSoldier, INT32 sGridNo, BOOLEAN fCheckWater, BOOLEAN fCheckLight);
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BOOLEAN NorthSpot(INT32 sSpot, INT8 bLevel);
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BOOLEAN SoldierAI(SOLDIERTYPE *pSoldier);
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