Merge branch 'master' into ExtraMercs

This commit is contained in:
Asdow
2023-07-26 13:17:49 +03:00
754 changed files with 9435 additions and 74371 deletions
-4
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@@ -1,7 +1,4 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "laptop.h"
#include "AimArchives.h"
#include "aim.h"
@@ -10,7 +7,6 @@
#include "WCheck.h"
#include "Encrypted File.h"
#include "Text.h"
#endif
#include "Soldier Profile.h"
-4
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@@ -1,6 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "laptop.h"
#include "AimFacialIndex.h"
#include "WordWrap.h"
@@ -16,7 +13,6 @@
#include "GameSettings.h"
#include "english.h"
#include "sysutil.h"
#endif
extern UINT8 gubCurrentSortMode; // symbol already defined in AimSort.cpp (jonathanl)
-4
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@@ -1,6 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "laptop.h"
#include "AimHistory.h"
#include "aim.h"
@@ -9,7 +6,6 @@
#include "WordWrap.h"
#include "Encrypted File.h"
#include "Text.h"
#endif
#include "LocalizedStrings.h"
-4
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@@ -1,6 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "laptop.h"
#include "AimLinks.h"
#include "aim.h"
@@ -8,7 +5,6 @@
#include "WordWrap.h"
#include "Text.h"
#include "Multi Language Graphic Utils.h"
#endif
#ifdef JA2UB
#include "ub_config.h"
-5
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@@ -1,7 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#include "Language Defines.h"
#else
#include "email.h"
#include "laptop.h"
#include "AimMembers.h"
@@ -47,7 +43,6 @@
#include "strategicmap.h"
#include "Personnel.h"
#include "Encyclopedia_new.h" //update encyclopedia item visibility when viewing that item
#endif
#include "Strategic Town Loyalty.h"
#include "connect.h"
-4
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@@ -1,6 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "laptop.h"
#include "AimPolicies.h"
#include "aim.h"
@@ -10,7 +7,6 @@
#include "Encrypted File.h"
#include "Text.h"
#include "GameSettings.h"
#endif
#include "LocalizedStrings.h"
-4
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@@ -1,6 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "laptop.h"
#include "AimSort.h"
#include "Aim.h"
@@ -13,7 +10,6 @@
#include "Multi Language Graphic Utils.h"
#include "english.h"
#include "sysutil.h"
#endif
//#define
-4
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@@ -1,6 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "laptop.h"
#include "BobbyR.h"
#include "BobbyRGuns.h"
@@ -22,7 +19,6 @@
#include "GameSettings.h"
#include "message.h"
#include "postalservice.h"
#endif
#ifdef JA2TESTVERSION
-4
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@@ -1,6 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "laptop.h"
#include "BobbyRAmmo.h"
#include "BobbyRGuns.h"
@@ -10,7 +7,6 @@
#include "WordWrap.h"
#include "Encrypted File.h"
#include "text.h"
#endif
UINT32 guiAmmoBackground;
UINT32 guiAmmoGrid;
-4
View File
@@ -1,6 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "laptop.h"
#include "BobbyRArmour.h"
#include "BobbyRGuns.h"
@@ -9,7 +6,6 @@
#include "WCheck.h"
#include "WordWrap.h"
#include "Text.h"
#endif
UINT32 guiArmourBackground;
-4
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@@ -1,6 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "laptop.h"
#include "BobbyRGuns.h"
#include "BobbyR.h"
@@ -23,7 +20,6 @@
// HEADROCK HAM 4
#include "input.h"
#include "Encyclopedia_new.h" //update encyclopedia item visibility when viewing that item
#endif
#define BOBBYR_DEFAULT_MENU_COLOR 255
-4
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@@ -1,6 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "laptop.h"
#include "BobbyRMailOrder.h"
#include "BobbyR.h"
@@ -27,7 +24,6 @@
#include "postalservice.h"
#include "english.h"
#include <list>
#endif
#include "Strategic Event Handler.h"
#include "connect.h"
-4
View File
@@ -1,6 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "laptop.h"
#include "BobbyRMisc.h"
#include "BobbyR.h"
@@ -9,7 +6,6 @@
#include "WCheck.h"
#include "WordWrap.h"
#include "Text.h"
#endif
UINT32 guiMiscBackground;
-5
View File
@@ -1,7 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#include "BobbyRShipments.h"
#else
#include "laptop.h"
#include "BobbyRShipments.h"
#include "bobbyr.h"
@@ -17,7 +13,6 @@
#include "PostalService.h"
#include "input.h"
#include "english.h"
#endif
-4
View File
@@ -1,6 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "laptop.h"
#include "BobbyRUsed.h"
#include "BobbyR.h"
@@ -9,7 +6,6 @@
#include "WCheck.h"
#include "WordWrap.h"
#include "Text.h"
#endif
UINT32 guiUsedBackground;
UINT32 guiUsedGrid;
+6 -5
View File
@@ -1,7 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "Laptop All.h"
#include "Utilities.h"
#include "WCheck.h"
#include "timer control.h"
@@ -12,10 +8,15 @@
#include "Game Clock.h"
#include "Text.h"
#include "soldier profile type.h"
#endif
#include "BriefingRoom_Data.h"
#include "BriefingRoom.h"
#include "english.h"
#include "laptop.h"
#include "IMP HomePage.h"
#include "line.h"
#include "input.h"
#include "Text Input.h"
// Link Images
#define BRIEFINGROOM_BUTTON_SIZE_X 205
+7 -5
View File
@@ -1,7 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "Laptop All.h"
#include "Utilities.h"
#include "WCheck.h"
#include "timer control.h"
@@ -12,10 +8,16 @@
#include "Game Clock.h"
#include "Text.h"
#include "soldier profile type.h"
#endif
#include "BriefingRoom_Data.h"
#include "BriefingRoomM.h"
#include "aim.h"
#include "laptop.h"
#include "IMP HomePage.h"
#include "line.h"
#include "input.h"
#include "Text Input.h"
#include "english.h"
// Link Images
#define BRIEFINGROOM_MISSION_BUTTON_SIZE_X 121
-4
View File
@@ -1,6 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
//#include "Laptop All.h"
#include "laptop.h"
#include "aim.h"
@@ -15,7 +12,6 @@
#include "Quests.h"
#include "Tactical Save.h"
#include "BriefingRoom_Data.h"
#endif
#define MAX_FILTR_LOCATION_BUTTONS 11
-5
View File
@@ -1,14 +1,9 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#include "BrokenLink.h"
#else
#include "Types.h"
#include "font.h"
#include "laptop.h"
#include "Font Control.h"
#include "Text.h"
#include "wordwrap.h"
#endif
#define BROKEN_LINK__FONT FONT12ARIAL
#define BROKEN_LINK__COLOR FONT_MCOLOR_BLACK
+101
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@@ -0,0 +1,101 @@
set(LaptopSrc
"${CMAKE_CURRENT_SOURCE_DIR}/aim.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/AimArchives.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/AimFacialIndex.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/AimHistory.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/AimLinks.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/AimMembers.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/AimPolicies.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/AimSort.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/BaseTable.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/BobbyR.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/BobbyRAmmo.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/BobbyRArmour.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/BobbyRGuns.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/BobbyRMailOrder.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/BobbyRMisc.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/BobbyRShipments.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/BobbyRUsed.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/BriefingRoom.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/BriefingRoomM.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/BriefingRoom_Data.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/BrokenLink.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/CampaignHistoryMain.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/CampaignHistory_Summary.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/CampaignStats.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/CharProfile.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/DropDown.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/DynamicDialogueWidget.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/email.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Encyclopedia_Data_new.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Encyclopedia_new.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/FacilityProduction.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/files.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/finances.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/florist Cards.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/florist Gallery.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/florist Order Form.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/florist.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/funeral.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/GunEmporium.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/history.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/IMP AboutUs.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Attribute Entrance.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Attribute Finish.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Attribute Selection.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Background.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Begin Screen.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Character and Disability Entrance.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Character Trait.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Color Choosing.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Compile Character.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Confirm.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Disability Trait.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Finish.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Gear Entrance.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Gear.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/IMP HomePage.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/IMP MainPage.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Minor Trait.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Personality Entrance.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Personality Finish.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Personality Quiz.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Portraits.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Prejudice.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Skill Trait.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Text System.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Voices.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/IMPVideoObjects.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/insurance Comments.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/insurance Contract.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/insurance Info.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/insurance.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Intelmarket.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/laptop.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/merccompare.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/mercs Account.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/mercs Files.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/mercs No Account.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/mercs.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/MilitiaInterface.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/MilitiaWebsite.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/personnel.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/PMC.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/PostalService.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/sirtech.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Store Inventory.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/WHO.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_AIMAvailability.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_BriefingRoom.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_CampaignStatsEvents.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_ConditionsForMercAvailability.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_DeliveryMethods.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_Email.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_EmailMercAvailable.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_EmailMercLevelUp.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_History.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_IMPPortraits.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_IMPVoices.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_OldAIMArchive.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_ShippingDestinations.cpp"
PARENT_SCOPE)
-4
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@@ -3,9 +3,6 @@
* @author Flugente (bears-pit.com)
*/
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "laptop.h"
#include "insurance.h"
#include "insurance Contract.h"
@@ -19,7 +16,6 @@
#include "Text.h"
#include "Multi Language Graphic Utils.h"
#include "CampaignHistoryMain.h"
#endif
#define BACKGROUND_WIDTH 125
-4
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@@ -3,9 +3,6 @@
* @author Flugente (bears-pit.com)
*/
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "laptop.h"
#include "Insurance Text.h"
#include "insurance.h"
@@ -22,7 +19,6 @@
#include "Game Clock.h"
#include "random.h"
#include "strategicmap.h"
#endif
#define CAMPHIS_SUM_TITLE_Y 52 + LAPTOP_SCREEN_WEB_UL_Y
-5
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@@ -1,7 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#include "IMP Skill Trait.h"
#else
#include "laptop.h"
#include "cursors.h"
#include "CharProfile.h"
@@ -35,7 +31,6 @@
#include "IMP Prejudice.h" // added by Flugente
#include "IMP Gear Entrance.h" // added by Flugente
#include "IMP Gear.h" // added by Flugente
#endif
//BOOLEAN fIMPCompletedFlag = FALSE;
-9
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@@ -1,6 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "Types.h"
#include "WCheck.h"
#include <string.h>
@@ -30,7 +27,6 @@
#include "Text.h"
#include "WordWrap.h"
#include "Quests.h"
#endif
#ifdef ENCYCLOPEDIA_WORKS
/** @ingroup ENCYCLOPEDIA
@@ -1328,13 +1324,8 @@ void GameInitEncyclopediaData_NEW( )
giEncyclopedia_DataBtnImage = BUTTON_NO_IMAGE;
memset( giEncyclopedia_DataFilterBtn, BUTTON_NO_SLOT, sizeof(giEncyclopedia_DataFilterBtn) );
giEncyclopedia_DataFilterBtnImage = BUTTON_NO_IMAGE;
#if 0//debug
memset( gbEncyclopediaData_ItemVisible, ENC_ITEM_DISCOVERED_NOT_REACHABLE, sizeof(gbEncyclopediaData_ItemVisible) );
gbEncyclopediaData_ItemVisible[1] = ENC_ITEM_NOT_DISCOVERED;
#else
if( guiCurrentScreen == MAINMENU_SCREEN )
EncyclopediaInitItemsVisibility();
#endif
// do following only once at start of JA2
CHECKV( guiCurrentScreen == 0 );
//prepare indexes for subfilter texts defined in _LanguageText.cpp, assuming there are blank separators between filter button texts ("1", "2", "3", "", "1", "", "1", "2", "3", "4")
-101
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@@ -29,9 +29,6 @@
/// uncomment to use just graphic + mouseregion instead of real buttons. No sounds, no button states, just plain 'hyperlinks'.
#define ENC_USE_BUTTONSYSTEM
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "Types.h"
#include "WCheck.h"
#include "DEBUG.H"
@@ -41,11 +38,7 @@
#include "vobject.h"//video objects
#include "Utils/Cursors.h"
#include "Text.h"//button text
#ifdef ENC_USE_BUTTONSYSTEM
#include "Button System.h"
#else
#include "WordWrap.h"//centered text
#endif
#include "Encyclopedia_new.h"
//#include "Encrypted File.h"
//#include "Soldier Profile.h"
@@ -54,7 +47,6 @@
//#include "Quests.h"
//#include "Tactical Save.h"
#include "Encyclopedia_Data_new.h"
#endif
#ifdef ENCYCLOPEDIA_WORKS
/** @defgroup ENCYCLOPEDIA Encyclopedia
@@ -72,13 +64,8 @@ UINT32 guiEncyclopediaAimLogo;
///@}
///@{ buttons, graphics and regions for main page
#ifdef ENC_USE_BUTTONSYSTEM
INT32 giEncyclopediaBtn[ ENC_NUM_SUBPAGES ];
INT32 giEncyclopediaBtnImage;
#else
MOUSE_REGION gEncyclopediaBtnRegions[ ENC_NUM_SUBPAGES ];
UINT32 guiEncyclopediaBtnImage;
#endif
#define ENC_BTN_GAP 6
#define ENC_AIMLOGO_GAP_TOP 20
#define ENC_AIMLOGO_GAP_BOTTOM 40
@@ -89,11 +76,7 @@ ENC_SUBPAGE_T geENC_SubPage; ///< Current sub page
///////
//prototypes
#ifdef ENC_USE_BUTTONSYSTEM
void BtnEncyclopedia_newSelectDataPageBtnCallBack ( GUI_BUTTON *btn, INT32 reason );
#else
void BtnEncyclopedia_newSelectDataPageRegionCallBack( MOUSE_REGION * pRegion, INT32 iReason );
#endif
///////
//functions
@@ -112,11 +95,8 @@ void BtnEncyclopedia_newSelectDataPageRegionCallBack( MOUSE_REGION * pRegion, IN
void GameInitEncyclopedia_NEW()
{
// initialize gui handles
#ifdef ENC_USE_BUTTONSYSTEM
memset( giEncyclopediaBtn, BUTTON_NO_SLOT, sizeof(giEncyclopediaBtn) );
giEncyclopediaBtnImage = BUTTON_NO_IMAGE;
#else
#endif
// check for files only on start of JA2
CHECKV( guiCurrentScreen == 0 && gGameExternalOptions.gEncyclopedia );
@@ -182,7 +162,6 @@ BOOLEAN EnterEncyclopedia_NEW( )
CHECKF(hVObject);CHECKF(hVObject->pETRLEObject);
logoBottomY = hVObject->pETRLEObject->usHeight + LAPTOP_SCREEN_WEB_UL_Y + ENC_AIMLOGO_GAP_TOP;
#ifdef ENC_USE_BUTTONSYSTEM//use button system
//////
// load button graphic for the data pages
giEncyclopediaBtnImage = LoadButtonImage( "ENCYCLOPEDIA\\CONTENTBUTTON.STI", BUTTON_NO_IMAGE, 0, BUTTON_NO_IMAGE , 0, BUTTON_NO_IMAGE );
@@ -206,34 +185,6 @@ BOOLEAN EnterEncyclopedia_NEW( )
GetButtonPtr( giEncyclopediaBtn[ i ] )->fShiftImage = TRUE;
//SpecifyButtonSoundScheme( giEncyclopediaDataBtn[ i ], BUTTON_SOUND_SCHEME_BIGSWITCH3 );
}
#else
//////
// load button graphic for the data pages
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
FilenameForBPP( "ENCYCLOPEDIA\\CONTENTBUTTON.STI", VObjectDesc.ImageFile );
CHECKF( AddVideoObject( &VObjectDesc, &guiEncyclopediaBtnImage ) );
//////
// create mouse regions for data buttons and set user data
GetVideoObject( &hVObject, guiEncyclopediaBtnImage );
CHECKF(hVObject);CHECKF(hVObject->pETRLEObject);
buttonSizeX = hVObject->pETRLEObject->usWidth;//get width of buttons from image
buttonSizeY = hVObject->pETRLEObject->usHeight;//get heigth of buttons from image
for ( UINT8 i = 0; i < ENC_NUM_SUBPAGES; i++ )
{
MSYS_DefineRegion( &gEncyclopediaBtnRegions[i],
LAPTOP_SCREEN_UL_X + (LAPTOP_SCREEN_WIDTH)/2 - buttonSizeX/2,//upper left x: center of laptop screen - 1/2 buttonsize
logoBottomY + ENC_AIMLOGO_GAP_BOTTOM + i * (ENC_BTN_GAP + buttonSizeY),//upper left y: below logo + logo gap + previous buttons and button gaps
LAPTOP_SCREEN_UL_X + (LAPTOP_SCREEN_WIDTH)/2 + buttonSizeX/2,//lower right x: center of laptop screen + 1/2 buttonsize
logoBottomY + ENC_AIMLOGO_GAP_BOTTOM + buttonSizeY + i * (ENC_BTN_GAP + buttonSizeY),//lower right y: below logo + logo gap + button height + previous buttons and button gaps
MSYS_PRIORITY_HIGH,//priority
CURSOR_WWW,//cursor
MSYS_NO_CALLBACK,//moveCB
BtnEncyclopedia_newSelectDataPageRegionCallBack);
MSYS_SetRegionUserData( &gEncyclopediaBtnRegions[i], 0, i + 1 );
CHECKF( MSYS_AddRegion( &gEncyclopediaBtnRegions[i] ) );
}
#endif
return TRUE;
}
@@ -256,7 +207,6 @@ BOOLEAN ExitEncyclopedia_NEW( )
// destroy AIM logo
success &= DeleteVideoObjectFromIndex( guiEncyclopediaAimLogo );
#ifdef ENC_USE_BUTTONSYSTEM//use button system
// destroy buttons
for ( UINT8 i = 0; i < ENC_NUM_SUBPAGES; i++ )
if ( giEncyclopediaBtn[ i ] != BUTTON_NO_SLOT )
@@ -274,13 +224,6 @@ BOOLEAN ExitEncyclopedia_NEW( )
}
else
success = FALSE;
#else
// destroy button graphic
success &= DeleteVideoObjectFromIndex( guiEncyclopediaBtnImage );
// destroy mouseregions for buttons
for (UINT8 i = 0; i < ENC_NUM_SUBPAGES; i++)
MSYS_RemoveRegion( &gEncyclopediaBtnRegions[i] );
#endif
return success;
}
@@ -307,20 +250,7 @@ void RenderEncyclopedia_NEW( )
CHECKV( BltVideoObjectFromIndex( FRAME_BUFFER, guiEncyclopediaAimLogo, 0, x, y, VO_BLT_SRCTRANSPARENCY, NULL ) );
// render Buttons for Data pages
#ifdef ENC_USE_BUTTONSYSTEM
RenderButtons();
#else
for ( UINT8 i = 0; i < ENC_NUM_SUBPAGES; i++ )
{
x = gEncyclopediaBtnRegions[ i ].RegionTopLeftX;
y = gEncyclopediaBtnRegions[ i ].RegionTopLeftY;
//Btn graphic
CHECKV( BltVideoObjectFromIndex( FRAME_BUFFER, guiEncyclopediaBtnImage, 0, x, y, VO_BLT_SRCTRANSPARENCY, NULL ) );
//Btn text
y += (gEncyclopediaBtnRegions[ i ].RegionBottomRightY - y)/2 - GetFontHeight( FONT12ARIAL )/2;
DrawTextToScreen( pMenuStrings[ i ], x, y, (UINT16)gEncyclopediaBtnRegions[ i ].RegionBottomRightX - x, FONT12ARIAL, FONT_FCOLOR_WHITE, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
}
#endif
// finish render
CHECKV ( RenderWWWProgramTitleBar() );
InvalidateRegion(LAPTOP_SCREEN_UL_X,LAPTOP_SCREEN_WEB_UL_Y,LAPTOP_SCREEN_LR_X,LAPTOP_SCREEN_WEB_LR_Y);
@@ -405,7 +335,6 @@ void ChangingEncyclopediaSubPage( UINT8 ubSubPageNumber )
//////////////
//Callback functions
#ifdef ENC_USE_BUTTONSYSTEM//use button system
void BtnEncyclopedia_newSelectDataPageBtnCallBack( GUI_BUTTON *btn, INT32 reason )
{
if( reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
@@ -434,35 +363,5 @@ void BtnEncyclopedia_newSelectDataPageBtnCallBack( GUI_BUTTON *btn, INT32 reason
InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
}
}
#else
/**
* @brief Callback for data page buttons.
* Userdata at index 0 is used to determine which button is pressed.
*/
void BtnEncyclopedia_newSelectDataPageRegionCallBack( MOUSE_REGION * pRegion, INT32 iReason )
{
CHECKV( gGameExternalOptions.gEncyclopedia );
if (iReason & MSYS_CALLBACK_REASON_INIT)
{
}
else if(iReason & MSYS_CALLBACK_REASON_LBUTTON_UP)
{
UINT8 selectedButton = (UINT8)MSYS_GetRegionUserData( pRegion, 0 );
if( selectedButton == 0 )
{
guiCurrentLaptopMode = LAPTOP_MODE_ENCYCLOPEDIA;
}
else if( selectedButton > 0 && selectedButton <= ENC_NUM_SUBPAGES )
{
ChangingEncyclopediaSubPage ( selectedButton );
guiCurrentLaptopMode = LAPTOP_MODE_ENCYCLOPEDIA_DATA;
}
}
else if (iReason & MSYS_CALLBACK_REASON_RBUTTON_UP)
{
}
}
#endif
#endif
-4
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@@ -3,9 +3,6 @@
* @author Flugente (bears-pit.com)
*/
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "laptop.h"
#include "insurance.h"
#include "WCheck.h"
@@ -20,7 +17,6 @@
#include "Strategic Town Loyalty.h"
#include "strategic.h"
#include "BaseTable.h"
#endif
/*#define MERCOMP_FONT_COLOR 2
#define CAMPHIS_FONT_BIG FONT14ARIAL
-4
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@@ -1,6 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "IMP AboutUs.h"
#include "CharProfile.h"
#include "IMPVideoObjects.h"
@@ -11,7 +8,6 @@
#include "cursors.h"
#include "laptop.h"
#include "IMP Text System.h"
#endif
// IMP AboutUs buttons
INT32 giIMPAboutUsButton[1];
-4
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@@ -1,6 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "CharProfile.h"
#include "IMP Attribute Entrance.h"
#include "IMP MainPage.h"
@@ -12,7 +9,6 @@
#include "cursors.h"
#include "laptop.h"
#include "IMP Text System.h"
#endif
// the buttons
UINT32 giIMPAttributeEntranceButtonImage[ 1 ];
-4
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@@ -1,6 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "CharProfile.h"
#include "IMP Attribute Finish.h"
#include "IMP MainPage.h"
@@ -15,7 +12,6 @@
#include "laptop.h"
#include "IMP Text System.h"
#include "IMP Attribute Selection.h"
#endif
// buttons
INT32 giIMPAttributeFinishButtonImage[ 2 ];
-6
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@@ -1,8 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#include "IMP Skill Trait.h"
#include "GameSettings.h"
#else
#include "CharProfile.h"
#include "IMP Attribute Selection.h"
#include "IMP MainPage.h"
@@ -25,7 +20,6 @@
#include "IMP Color Choosing.h"
#include "IMP Minor Trait.h"
#endif
#define STARTING_LEVEL_BOX_POS_X ( 51 )
#define STARTING_LEVEL_BOX_POS_Y ( 296 )
-6
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@@ -1,8 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#include "IMP Skill Trait.h"
#include "_Ja25Englishtext.h"
#else
#include "IMP Background.h"
#include "IMP Skill Trait.h"
#include "Button System.h"
@@ -22,7 +17,6 @@
#include "IMP Compile Character.h"
#include "GameSettings.h"
#include "Interface.h"
#endif
-4
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@@ -1,6 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "CharProfile.h"
#include "IMP Begin Screen.h"
#include "IMP MainPage.h"
@@ -26,7 +23,6 @@
#include "strategic.h"
#include "text.h"
#include "LaptopSave.h"
#endif
#define FULL_NAME_CURSOR_Y LAPTOP_SCREEN_WEB_UL_Y + 138
-6
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@@ -1,8 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#include "IMP Character Trait.h"
#include "_Ja25Englishtext.h"
#else
#include "IMP Character Trait.h"
#include "Button System.h"
#include "utilities.h"
@@ -18,7 +13,6 @@
#include "wordwrap.h"
#include "CharProfile.h"
#include "GameSettings.h"
#endif
//*******************************************************************
@@ -1,6 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "CharProfile.h"
#include "IMP Character and Disability Entrance.h"
#include "IMP MainPage.h"
@@ -14,7 +11,6 @@
#include "IMP Text System.h"
#include "text.h"
#endif
// IMP personality entrance buttons
INT32 giIMPCharacterAndDisabilityEntranceButton[1];
-6
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@@ -1,8 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#include "IMP Color Choosing Skin Hair.h"
#include "_Ja25Englishtext.h"
#else
#include "IMP Color Choosing.h"
#include "Button System.h"
#include "utilities.h"
@@ -22,7 +17,6 @@
#include "Animation Data.h"
#include "GameSettings.h"
#include "Soldier Create.h" // added by Flugente for enums
#endif
#include "IMP Confirm.h"
+2 -6
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@@ -1,8 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#include "IMP Skill Trait.h"
#include "GameSettings.h"
#else
#include "laptop.h"
#include "CharProfile.h"
#include "Utilities.h"
@@ -28,13 +23,13 @@
#include "IMP Color Choosing.h"
#include "IMP Minor Trait.h"
#include "IMP Voices.h"
#endif
#include "IMP Confirm.h"
// how many times should a 'die' be rolled for skills of the same type?
#define HOW_MANY_ROLLS_FOR_SAME_SKILL_CHECK 20
#define IMP_NEED_FOR_SLEEP 7
INT32 AttitudeList[ ATTITUDE_LIST_SIZE ];
INT32 iLastElementInAttitudeList = 0;
@@ -191,6 +186,7 @@ void CreateACharacterFromPlayerEnteredStats( void )
gMercProfiles[LaptopSaveInfo.iIMPIndex].usVoiceIndex = iSelectedIMPVoiceSet;
gMercProfiles[LaptopSaveInfo.iIMPIndex].Type = PROFILETYPE_IMP;
gMercProfiles[LaptopSaveInfo.iIMPIndex].ubNeedForSleep = IMP_NEED_FOR_SLEEP;
// WDS: Advanced start
//gMercProfiles[ LaptopSaveInfo.iIMPIndex ].bExpLevel = gGameExternalOptions.ubIMPStartingLevel;
-4
View File
@@ -1,6 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "CharProfile.h"
#include "IMP MainPage.h"
#include "IMP HomePage.h"
@@ -34,7 +31,6 @@
#include "GameSettings.h"
#include "IMP Gear.h" // added by Flugente
#include "IMP Gear Entrance.h" // added by Flugente
#endif
#include <vfs/Core/vfs.h>
#include <vfs/Aspects/vfs_settings.h>
-6
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@@ -1,8 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#include "IMP Disability Trait.h"
#include "_Ja25Englishtext.h"
#else
#include "IMP Disability Trait.h"
#include "Button System.h"
#include "utilities.h"
@@ -18,7 +13,6 @@
#include "wordwrap.h"
#include "CharProfile.h"
#include "GameSettings.h"
#endif
//*******************************************************************
-4
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@@ -1,6 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "CharProfile.h"
#include "IMP Finish.h"
#include "IMP Portraits.h"
@@ -19,7 +16,6 @@
#include "IMP Text System.h"
#include "soundman.h"
#include "text.h"
#endif
#include "IMP Confirm.h"
-4
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@@ -3,9 +3,6 @@
* @author Flugente (bears-pit.com)
*/
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "CharProfile.h"
#include "IMP Gear Entrance.h"
#include "IMP MainPage.h"
@@ -18,7 +15,6 @@
#include "laptop.h"
#include "IMP Text System.h"
#include "Text.h"
#endif
// the buttons
UINT32 giIMPGearEntranceButtonImage[2];
+27 -14
View File
@@ -3,11 +3,6 @@
* @author Flugente (bears-pit.com)
*/
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#include "IMP Skill Trait.h"
#include "_Ja25Englishtext.h"
#else
#include "IMP Gear.h"
#include "IMP Skill Trait.h"
#include "Button System.h"
@@ -34,7 +29,6 @@
#include "IMP Skill Trait.h"
#include "IMP Minor Trait.h"
#include "IMP Gear Entrance.h"
#endif
extern BOOLEAN gfGlowTimerExpired;
BOOLEAN fShowIMPItemHighLight = FALSE;
@@ -75,6 +69,7 @@ extern BOOLEAN bBigBody;
#define IMP_GEAR_SPACE_BETWEEN_BOXES 1
#define IMP_GEAR_INV_SLOTS 25
//*******************************************************************
//
// Local Variables
@@ -82,7 +77,7 @@ extern BOOLEAN bBigBody;
//*******************************************************************
INV_REGIONS gIMPGearInvData[NUM_INV_SLOTS];
MOUSE_REGION gIMPGearInvRegion[NUM_INV_SLOTS];
MOUSE_REGION gIMPGearInvPoolRegion[25];
MOUSE_REGION gIMPGearInvPoolRegion[IMP_GEAR_INV_SLOTS];
UINT32 gIMPInvDoneButtonImage;
UINT32 gIMPInvDoneButton;
UINT32 gIMPInvArrowButtonImage[2];
@@ -243,10 +238,11 @@ void ExitIMPGear( void )
{
MSYS_RemoveRegion(&gIMPGearInvRegion[cnt]);
}
for (size_t i = 0; i < 25; i++)
for (size_t i = 0; i < IMP_GEAR_INV_SLOTS; i++)
{
MSYS_RemoveRegion(&gIMPGearInvPoolRegion[i]);
}
fShowIMPItemHighLight = FALSE;
}
@@ -865,7 +861,7 @@ void IMPCloseInventoryPool(void)
{
MSYS_EnableRegion(&gIMPGearInvRegion[cnt]);
}
for (size_t i = 0; i < 25; i++)
for (size_t i = 0; i < IMP_GEAR_INV_SLOTS; i++)
{
MSYS_DisableRegion(&gIMPGearInvPoolRegion[i]);
}
@@ -952,7 +948,7 @@ void IMPInvClickCallback(MOUSE_REGION* pRegion, INT32 iReason)
MSYS_DisableRegion(&gIMPGearInvRegion[cnt]);
}
for (size_t i = 0; i < 25; i++)
for (size_t i = 0; i < IMP_GEAR_INV_SLOTS; i++)
{
MSYS_EnableRegion(&gIMPGearInvPoolRegion[i]);
}
@@ -1110,7 +1106,7 @@ void InitImpGearCoords(void)
}
// Inventory pool slots
for (size_t i = 0; i < 25; i++)
for (size_t i = 0; i < IMP_GEAR_INV_SLOTS; i++)
{
const UINT32 xOffset = gIMPInvPoolLayout.x + 24; // top left coords of the first item slot in selection grid sti
const UINT32 yOffset = gIMPInvPoolLayout.y + 8;
@@ -1193,12 +1189,19 @@ void DrawItemTextToInvPool(STR16 itemName, UINT32 x, UINT32 y)
void RenderImpGearSelectionChoices(UINT32 pocket)
{
CHAR16 tooltipText[5000];
const UINT32 xOffset = gIMPInvPoolLayout.x + 24; // top left coords of the first item slot in selection grid sti
const UINT32 yOffset = gIMPInvPoolLayout.y + 8;
const UINT32 xStep = 72; // steps to the next slot column and row
const UINT32 yStep = 32;
const UINT32 pageShift = gIMPCurrentInventoryPoolPage * 25;
// Reset item slot tooltips
for (size_t i = 0; i < IMP_GEAR_INV_SLOTS; i++)
{
SetRegionFastHelpText(&gIMPGearInvPoolRegion[i], szIMPGearPocketText[55]);
}
const UINT32 pageShift = gIMPCurrentInventoryPoolPage * IMP_GEAR_INV_SLOTS;
UINT32 end = gIMPPossibleItems[pocket].size();
if (gIMPCurrentInventoryPoolPage < gIMPLastInventoryPoolPage)
{
@@ -1217,7 +1220,17 @@ void RenderImpGearSelectionChoices(UINT32 pocket)
const auto xText = x;
const auto yText = y + 24;
DrawItemTextToInvPool(gIMPPossibleItems[pocket][i].second, xText, yText);
// Update tool tip to contain item name
const auto itemIndex = gIMPPossibleItems[pocket][i].first;
if (itemIndex != 0)
{
extern void GetHelpTextForItemInLaptop(STR16 pzStr, UINT16 usItemNumber);
GetHelpTextForItemInLaptop(tooltipText, itemIndex);
wcscat(tooltipText, L"\n");
wcscat(tooltipText, szIMPGearPocketText[55]);
SetRegionFastHelpText(&gIMPGearInvPoolRegion[i - pageShift], tooltipText);
}
// Check if currently selected item is shown in pool and adjust glow coordinates
if (item == gIMPPocketSelectedItems[pocket].first)
@@ -1482,4 +1495,4 @@ void RenderIMPGearBodytype(void)
}
BltVideoObjectFromIndex(FRAME_BUFFER, gIMPINVENTORY, index, x, y, VO_BLT_SRCTRANSPARENCY, NULL);
}
}
-5
View File
@@ -1,7 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#include "IMP Compile Character.h"
#else
#include "CharProfile.h"
#include "IMP HomePage.h"
#include "IMPVideoObjects.h"
@@ -27,7 +23,6 @@
// WDS - make number of mercenaries, etc. be configurable
#include "Squads.h"
#include "Overhead.h" // added by Flugente for OUR_TEAM_SIZE_NO_VEHICLE
#endif
#ifdef JA2UB
#include "ub_config.h"
-4
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@@ -1,6 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "IMP MainPage.h"
#include "CharProfile.h"
#include "IMPVideoObjects.h"
@@ -23,7 +20,6 @@
#include "Soldier Profile.h"
#include "Squads.h"
#include "Overhead.h" // added by Flugente for OUR_TEAM_SIZE_NO_VEHICLE
#endif
#include "IMP Confirm.h"
-6
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@@ -1,8 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#include "IMP Skill Trait.h"
#include "_Ja25Englishtext.h"
#else
#include "IMP Minor Trait.h"
#include "IMP Skill Trait.h"
#include "Button System.h"
@@ -22,7 +17,6 @@
#include "IMP Compile Character.h"
#include "GameSettings.h"
#include "personnel.h" // added by Flugente
#endif
-4
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@@ -1,6 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "CharProfile.h"
#include "IMP Personality Entrance.h"
#include "IMP MainPage.h"
@@ -12,7 +9,6 @@
#include "cursors.h"
#include "laptop.h"
#include "IMP Text System.h"
#endif
// IMP personality entrance buttons
INT32 giIMPPersonalityEntranceButton[1];
-4
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@@ -1,6 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "CharProfile.h"
#include "IMP Personality Finish.h"
#include "IMP MainPage.h"
@@ -13,7 +10,6 @@
#include "laptop.h"
#include "IMP Text System.h"
#include "IMP Compile Character.h"
#endif
// this is the amount of time, the player waits until booted back to main profileing screen
-4
View File
@@ -1,6 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "CharProfile.h"
#include "IMP Personality Quiz.h"
#include "IMP MainPage.h"
@@ -16,7 +13,6 @@
#include "IMP Text System.h"
#include "input.h"
#include "english.h"
#endif
// Kaiden this line was commented before I screwed with it
-4
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@@ -1,6 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "CharProfile.h"
#include "IMP Portraits.h"
#include "IMP MainPage.h"
@@ -15,7 +12,6 @@
#include "cursors.h"
#include "laptop.h"
#include "IMP Text System.h"
#endif
#include "IMP Confirm.h"
-6
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@@ -3,11 +3,6 @@
* @author Flugente (bears-pit.com)
*/
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#include "IMP Skill Trait.h"
#include "_Ja25Englishtext.h"
#else
#include "IMP Prejudice.h"
#include "IMP Skill Trait.h"
#include "Button System.h"
@@ -28,7 +23,6 @@
#include "GameSettings.h"
#include "Interface.h"
#include "DropDown.h"
#endif
//*******************************************************************
+1 -7
View File
@@ -1,8 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#include "IMP Skill Trait.h"
#include "_Ja25Englishtext.h"
#else
#include "IMP Skill Trait.h"
#include "Button System.h"
#include "utilities.h"
@@ -24,7 +19,6 @@
#include "IMP Minor Trait.h"
#include "Soldier Profile.h"
#include "personnel.h" // added by Flugente
#endif
@@ -146,7 +140,7 @@ void HandleLastSelectedTraits( INT8 bNewTrait );
INT8 GetLastSelectedSkill( void );
BOOLEAN CameBackToSpecialtiesPageButNotFinished();
MOUSE_REGION gMR_SkillTraitHelpTextRegions[IMP_SKILL_TRAITS_NEW_NUMBER_MAJOR_SKILLS];
MOUSE_REGION gMR_SkillTraitHelpTextRegions[IMP_SKILL_TRAITS__NUMBER_SKILLS];
//ppp
//*******************************************************************
-4
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@@ -1,6 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "WordWrap.h"
#include "sgp.h"
#include "Encrypted File.h"
@@ -41,7 +38,6 @@
#include "GameSettings.h"
#endif
#endif
#define IMP_SEEK_AMOUNT 5 * 80 * 2
-4
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@@ -1,6 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "CharProfile.h"
#include "IMP Voices.h"
#include "IMP MainPage.h"
@@ -20,7 +17,6 @@
#include "GameSettings.h"
#include "LaptopSave.h"
#include "IMP Confirm.h"
#endif
INT32 iCurrentVoice = 0;
UINT32 iSelectedIMPVoiceSet = 0;
-4
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@@ -1,6 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "IMPVideoObjects.h"
#include "Utilities.h"
#include "WCheck.h"
@@ -10,7 +7,6 @@
#include "laptop.h"
#include "Multi Language Graphic Utils.h"
#include "IMP Attribute Selection.h"
#endif
// globals
-4
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@@ -3,9 +3,6 @@
* @author Flugente (bears-pit.com)
*/
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "laptop.h"
#include "insurance.h"
#include "insurance Contract.h"
@@ -32,7 +29,6 @@
#include "Game Clock.h"
#include "LuaInitNPCs.h"
#include "Game Event Hook.h"
#endif
#define MERCOMP_FONT_COLOR 2
#define CAMPHIS_FONT_COLOR_RED FONT_MCOLOR_RED
-145
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@@ -1,145 +0,0 @@
#ifndef __LAPTOP_ALL_H
#define __LAPTOP_ALL_H
#pragma message("GENERATED PCH FOR LAPTOP PROJECT.")
#include "Types.h"
#include "laptop.h"
#include "aim.h"
#include "Utilities.h"
#include "WCheck.h"
#include "Debug.h"
#include "WordWrap.h"
#include "Encrypted File.h"
#include "email.h"
#include "Text.h"
#include "LaptopSave.h"
#include "Multi Language Graphic Utils.h"
#include "AimArchives.h"
#include "AimFacialIndex.h"
#include "stdio.h"
#include "Aim.h"
#include "AimHistory.h"
#include "AimLinks.h"
#include "AimMembers.h"
#include "sysutil.h"
#include "Soldier Control.h"
#include "Interface Items.h"
#include "overhead.h"
#include "finances.h"
#include "vsurface.h"
#include "VObject.h"
#include "Faces.h"
#include "dialogue control.h"
#include "History.h"
#include "Game Event Hook.h"
#include "MercTextBox.h"
#include "Render Dirty.h"
#include "Soldier Add.h"
#include "Merc Hiring.h"
#include "strategic.h"
#include "english.h"
#include "GameSettings.h"
#include "Random.h"
#include "Strategic Status.h"
#include "Merc Contract.h"
#include "Strategic Merc Handler.h"
#include "AimPolicies.h"
#include "AimSort.h"
#include <stdlib.h>
#include "BobbyR.h"
#include "Arms Dealer Init.h"
#include "ArmsDealerInvInit.h"
#include "BobbyRGuns.h"
#include "Cursors.h"
#include "Weapons.h"
#include "Store Inventory.h"
#include "BobbyRAmmo.h"
#include "BobbyRArmour.h"
#include "BobbyRMailOrder.h"
#include "input.h"
#include "line.h"
#include "Campaign Types.h"
#include "BobbyRMisc.h"
#include "BobbyRUsed.h"
#include "CharProfile.h"
#include "IMP AboutUs.h"
#include "IMP Attribute Entrance.h"
#include "IMP Attribute Finish.h"
#include "IMP MainPage.h"
#include "IMP HomePage.h"
#include "IMPVideoObjects.h"
#include "IMP Text System.h"
#include "IMP Finish.h"
#include "IMP Portraits.h"
#include "IMP Voices.h"
#include "IMP Personality Entrance.h"
#include "IMP Attribute Selection.h"
#include "IMP Personality Quiz.h"
#include "IMP Begin Screen.h"
#include "IMP Personality Finish.h"
#include "IMP Confirm.h"
#include "messageboxscreen.h"
#include "soldier profile.h"
#include "IMP Compile Character.h"
#include "environment.h"
#include <stdio.h>
#include "files.h"
#include "Game clock.h"
#include "Strategic Mines.h"
#include "florist.h"
#include "florist Cards.h"
#include "Florist Gallery.h"
#include "florist Order Form.h"
#include "Text Input.h"
#include "funeral.h"
#include "strategicmap.h"
#include "QuestText.h"
#include "Isometric Utils.h"
#include "Timer Control.h"
#include "Soldier Profile Type.h"
#include "Animation Data.h"
#include "soundman.h"
#include "mousesystem.h"
#include "sgp.h"
#include "Sound Control.h"
#include "Insurance Text.h"
#include "insurance.h"
#include "Assignments.h"
#include "insurance Info.h"
#include "insurance Contract.h"
#include "screens.h"
#include "Event Pump.h"
#include "mercs Files.h"
#include "mercs Account.h"
#include "mercs No Account.h"
#include "insurance Comments.h"
#include "sirtech.h"
#include "personnel.h"
#include "Interface Control.h"
#include "Game init.h"
#include "vobject_blitters.h"
#include "LibraryDataBase.h"
#include "music control.h"
#include "SaveLoadGame.h"
#include "RenderWorld.h"
#include "gameloop.h"
#include "Map Screen Interface.h"
#include "ambient control.h"
#include "Message.h"
#include "Map Screen Interface Bottom.h"
#include "Cursor Control.h"
#include "Quests.h"
#include "mercs.h"
#include "Speck Quotes.h"
#include "Font.h"
#include "mapscreen.h"
#include "Map Screen Interface Map.h"
#include "ShopKeeper Interface.h"
#include "Cheats.h"
#include "GameVersion.h"
#include "BriefingRoom_Data.h"
#include "Encyclopedia_new.h"
#include "Encyclopedia_Data_new.h"
#include "Rebel Command.h"
#endif
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-4
View File
@@ -3,9 +3,6 @@
* @author Flugente (bears-pit.com)
*/
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "laptop.h"
#include "insurance.h"
#include "insurance Contract.h"
@@ -48,7 +45,6 @@
#include "Interface Items.h"
#include "InterfaceItemImages.h"
#include "CampaignStats.h"
#endif
#define MERCOMP_FONT_COLOR 2
-4
View File
@@ -3,9 +3,6 @@
* @author Flugente (bears-pit.com)
*/
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "laptop.h"
#include "insurance.h"
#include "insurance Contract.h"
@@ -39,7 +36,6 @@
#include "Town Militia.h"
#include "Strategic Town Loyalty.h"
#include "MilitiaIndividual.h"
#endif
std::vector<PMCReinforcesHireEvent> gPMCHiringEvents;
PMCGlobalData gPMCData;
-4
View File
@@ -1,6 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "Types.h"
#include "Store Inventory.h"
#include "Random.h"
@@ -10,7 +7,6 @@
#include "ShopKeeper Interface.h"
#include "armsdealerinvinit.h"
#include "GameSettings.h"
#endif
UINT8 StoreInventory[MAXITEMS][BOBBY_RAY_LISTS]; //=
-4
View File
@@ -3,9 +3,6 @@
* @author Flugente (bears-pit.com)
*/
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "laptop.h"
#include "insurance.h"
#include "insurance Contract.h"
@@ -29,7 +26,6 @@
#include "Quests.h"
#include "finances.h"
#include "Game Clock.h"
#endif
#define MERCOMP_FONT_COLOR 2
-4
View File
@@ -1,13 +1,9 @@
#ifdef PRECOMPILEDHEADERS
#include "Tactical All.h"
#else
#include "sgp.h"
#include "Debug Control.h"
#include "expat.h"
#include "XML.h"
#include "Interface.h"
#include "aim.h"
#endif
struct
{
-6
View File
@@ -1,8 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Tactical All.h"
#include "Editor All.h"
#include "LuaInitNPCs.h"
#else
#include "sgp.h"
#include "Debug Control.h"
#include "expat.h"
@@ -16,7 +11,6 @@
#include "mercs.h"
#include "Encrypted File.h"
#include "GameSettings.h"
#endif
#include "BriefingRoom_Data.h"
-4
View File
@@ -1,12 +1,8 @@
#ifdef PRECOMPILEDHEADERS
#include "Tactical All.h"
#else
#include "sgp.h"
#include "Debug Control.h"
#include "expat.h"
#include "XML.h"
#include "CampaignStats.h"
#endif
struct
{
@@ -1,13 +1,9 @@
#ifdef PRECOMPILEDHEADERS
#include "Tactical All.h"
#else
#include "sgp.h"
#include "Debug Control.h"
#include "expat.h"
#include "XML.h"
#include "Interface.h"
#include "mercs.h"
#endif
struct
{
-6
View File
@@ -1,8 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Tactical All.h"
#include "Editor All.h"
#include "LuaInitNPCs.h"
#else
#include "sgp.h"
#include "Debug Control.h"
#include "expat.h"
@@ -10,7 +5,6 @@
#include "Interface.h"
#include "LuaInitNPCs.h"
#include "email.h"
#endif
struct
{
-6
View File
@@ -1,8 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Tactical All.h"
#include "Editor All.h"
#include "LuaInitNPCs.h"
#else
#include "sgp.h"
#include "Debug Control.h"
#include "expat.h"
@@ -10,7 +5,6 @@
#include "Interface.h"
#include "LuaInitNPCs.h"
#include "email.h"
#endif
struct
{
-6
View File
@@ -1,8 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Tactical All.h"
#include "Editor All.h"
#include "LuaInitNPCs.h"
#else
#include "sgp.h"
#include "Debug Control.h"
#include "expat.h"
@@ -10,7 +5,6 @@
#include "Interface.h"
#include "LuaInitNPCs.h"
#include "email.h"
#endif
struct
{
-4
View File
@@ -1,6 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Tactical All.h"
#else
#include "sgp.h"
#include "Debug Control.h"
#include "expat.h"
@@ -9,7 +6,6 @@
#include "Soldier Profile.h"
#include "Text.h"
#include "history.h"
#endif
struct
{
-4
View File
@@ -1,6 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Tactical All.h"
#else
#include "sgp.h"
#include "Debug Control.h"
#include "expat.h"
@@ -8,7 +5,6 @@
#include "Interface.h"
#include "IMP Confirm.h"
#include "Soldier Profile.h"
#endif
struct
{
-4
View File
@@ -1,12 +1,8 @@
#ifdef PRECOMPILEDHEADERS
#include "Tactical All.h"
#else
#include "sgp.h"
#include "Debug Control.h"
#include "expat.h"
#include "XML.h"
#include "IMP Confirm.h"
#endif
struct
{
-4
View File
@@ -1,13 +1,9 @@
#ifdef PRECOMPILEDHEADERS
#include "Tactical All.h"
#else
#include "sgp.h"
#include "Debug Control.h"
#include "expat.h"
#include "XML.h"
#include "Interface.h"
#include "AimArchives.h"
#endif
struct
{
-4
View File
@@ -1,6 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "laptop.h"
#include "aim.h"
#include "Utilities.h"
@@ -17,7 +14,6 @@
#include "GameSettings.h"
#include "english.h"
#include "sysutil.h"
#endif
#include "LocalizedStrings.h"
#include "Soldier Profile.h"
+1 -5
View File
@@ -1,7 +1,4 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "laptop.h"
 #include "laptop.h"
#include "email.h"
#include "Utilities.h"
#include "WCheck.h"
@@ -23,7 +20,6 @@
#include "faces.h"
#include "GameSettings.h"
#include <string>
#endif
#include "soldier profile type.h"
#include "strategicmap.h"
-4
View File
@@ -1,6 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "builddefines.h"
#include <stdio.h>
#include <list>
@@ -21,7 +18,6 @@
#include "XML.h"
#include "expat.h"
#include "Debug Control.h"
#endif
#ifdef JA2UB
#include "ub_config.h"
+4 -4
View File
@@ -1,6 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "laptop.h"
#include "finances.h"
#include "Game clock.h"
@@ -23,7 +20,6 @@
#include "CampaignStats.h" // added by Flugente
#include "DynamicDialogue.h" // added by Flugente
#endif
// the global defines
@@ -1612,6 +1608,10 @@ void ProcessTransactionString(STR16 pString, FinanceUnitPtr pFinance)
case REBEL_COMMAND_SPENDING:
swprintf(pString, L"%s", pTransactionText[REBEL_COMMAND_SPENDING]);
break;
case REBEL_COMMAND_BOUNTY_PAYOUT:
swprintf(pString, L"%s", pTransactionText[REBEL_COMMAND_BOUNTY_PAYOUT]);
break;
}
}
+1
View File
@@ -62,6 +62,7 @@ enum
MINI_EVENT, // rftr: mini events
REBEL_COMMAND, // rftr: rebel command
REBEL_COMMAND_SPENDING, // rftr: rebel command
REBEL_COMMAND_BOUNTY_PAYOUT, // rftr: rebel command soldier bounties
TEXT_NUM_FINCANCES
};
-4
View File
@@ -1,6 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "laptop.h"
#include "florist.h"
#include "florist Cards.h"
@@ -10,7 +7,6 @@
#include "Cursors.h"
#include "Encrypted File.h"
#include "Text.h"
#endif
-4
View File
@@ -1,6 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "laptop.h"
#include "florist.h"
#include "florist Gallery.h"
@@ -11,7 +8,6 @@
#include "stdio.h"
#include "Encrypted File.h"
#include "Text.h"
#endif
-4
View File
@@ -1,6 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "laptop.h"
#include "florist.h"
#include "florist Order Form.h"
@@ -20,7 +17,6 @@
#include "LaptopSave.h"
#include "Random.h"
#include "postalservice.h"
#endif
#include "meanwhile.h"
-4
View File
@@ -1,6 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "laptop.h"
#include "florist.h"
#include "florist Order Form.h"
@@ -12,7 +9,6 @@
#include "florist Cards.h"
#include "Text.h"
#include "Multi Language Graphic Utils.h"
#endif
#define FLORIST_SENTENCE_FONT FONT12ARIAL
-4
View File
@@ -1,6 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "laptop.h"
#include "funeral.h"
#include "WCheck.h"
@@ -9,7 +6,6 @@
#include "Cursors.h"
#include "Text.h"
#include "Multi Language Graphic Utils.h"
#endif
#define FUNERAL_SENTENCE_FONT FONT12ARIAL
+1 -4
View File
@@ -1,6 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "laptop.h"
#include "History.h"
#include "Game clock.h"
@@ -16,7 +13,6 @@
#include "text.h"
#include "message.h"
#include "LaptopSave.h"
#endif
#include "connect.h"
@@ -1263,6 +1259,7 @@ void ProcessHistoryTransactionString(STR16 pString, HistoryUnitPtr pHistory)
case HISTORY_SLAY_MYSTERIOUSLY_LEFT:
case HISTORY_WALDO:
case HISTORY_HELICOPTER_REPAIR_STARTED:
case HISTORY_INTERCEPTED_TRANSPORT_GROUP:
//swprintf( pString, pHistoryStrings[ pHistory->ubCode ], pHistory->ubSecondCode );
swprintf( pString, HistoryName[ pHistory->ubCode ].sHistory, pHistory->ubSecondCode );
break;
+1
View File
@@ -113,6 +113,7 @@ enum{
HISTORY_MERC_KILLED_CHARACTER,
HISTORY_WALDO,
HISTORY_HELICOPTER_REPAIR_STARTED,
HISTORY_INTERCEPTED_TRANSPORT_GROUP,
TEXT_NUM_HISTORY
};
-4
View File
@@ -1,6 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "laptop.h"
#include "Insurance Text.h"
#include "insurance.h"
@@ -10,7 +7,6 @@
#include "WordWrap.h"
#include "Cursors.h"
#include "Text.h"
#endif
#define INS_CMNT_TITLE_Y 52 + LAPTOP_SCREEN_WEB_UL_Y
-4
View File
@@ -1,6 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "laptop.h"
#include "insurance.h"
#include "insurance Contract.h"
@@ -26,7 +23,6 @@
#include "Assignments.h"
#include "Map Screen Interface.h"
#include "Interface.h" // added by Flugente
#endif
#include <vector>
#ifdef JA2UB
-4
View File
@@ -1,6 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "laptop.h"
#include "insurance Info.h"
#include "insurance.h"
@@ -10,7 +7,6 @@
#include "Cursors.h"
#include "Insurance Text.h"
#include "Text.h"
#endif
#define INS_INFO_FRAUD_TEXT_COLOR FONT_MCOLOR_RED
-4
View File
@@ -1,6 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "laptop.h"
#include "insurance.h"
#include "insurance Contract.h"
@@ -13,7 +10,6 @@
#include "Encrypted File.h"
#include "Text.h"
#include "Multi Language Graphic Utils.h"
#endif
#define INSURANCE_BACKGROUND_WIDTH 125
-7
View File
@@ -1,9 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#include "HelpScreen.h"
#include "BrokenLink.h"
#include "BobbyRShipments.h"
#else
#include "sgp.h"
#include "Utilities.h"
#include "WCheck.h"
@@ -94,7 +88,6 @@
#include "Intelmarket.h" // added by Flugente
#include "FacilityProduction.h" // added by Flugente
#include "Rebel Command.h"
#endif
#include "connect.h"
#include "BriefingRoom_Data.h"
+1 -5
View File
@@ -3,9 +3,6 @@
* @author Flugente (bears-pit.com)
*/
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "laptop.h"
#include "insurance.h"
#include "insurance Contract.h"
@@ -27,7 +24,6 @@
#include "Overhead.h"
#include "Map Screen Interface.h"
#include "DynamicDialogue.h" // added by Flugente
#endif
#define MERCOMP_FONT_COLOR 2
@@ -1227,4 +1223,4 @@ void SelectMercCompareMatrixRegionCallBack( MOUSE_REGION * pRegion, INT32 iReaso
{
}
}
////////////////////////// MERC COMPARE MATRIX ////////////////////////////////
////////////////////////// MERC COMPARE MATRIX ////////////////////////////////
-4
View File
@@ -1,6 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "laptop.h"
#include "mercs Account.h"
#include "mercs.h"
@@ -19,7 +16,6 @@
#include "Text.h"
#include "Speck Quotes.h"
#include "Multi Language Graphic Utils.h"
#endif
#define MERC_ACCOUNT_TEXT_FONT FONT14ARIAL
#define MERC_ACCOUNT_TEXT_COLOR FONT_MCOLOR_WHITE
-4
View File
@@ -1,7 +1,4 @@
// WANNE 3 <changed some lines>
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "laptop.h"
#include "mercs Files.h"
#include "mercs.h"
@@ -33,7 +30,6 @@
#include "Personnel.h"
#include "Encyclopedia_new.h" //update encyclopedia item visibility when viewing that item
#include "mousesystem.h"
#endif
#include "Cheats.h"
#include "connect.h"
-4
View File
@@ -1,6 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "laptop.h"
#include "mercs No Account.h"
#include "mercs.h"
@@ -12,7 +9,6 @@
#include "Random.h"
#include "Text.h"
#include "Speck Quotes.h"
#endif
-10
View File
@@ -1,12 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#include "GameSettings.h"
#ifdef JA2UB
#include "Ja25 Strategic Ai.h"
#endif
#else
#include "laptop.h"
#include "mercs.h"
#include "Utilities.h"
@@ -31,7 +22,6 @@
#include "Game Event Hook.h"
#include "Quests.h"
#include "AimMembers.h"
#endif
#ifdef JA2UB
#include "Ja25_Tactical.h"

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