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Merge branch 'master' into ExtraMercs
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+3
-15
@@ -1,14 +1,3 @@
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#ifdef PRECOMPILEDHEADERS
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#include "JA2 All.h"
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#include "PreBattle Interface.h"
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#include "civ quotes.h"
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#include "Militia Control.h"
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#include "Strategic Event Handler.h"
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#include "HelpScreen.h"
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#include "Cheats.h"
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#include "Animated ProgressBar.h"
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#include "Shopkeeper Interface.h"
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#else
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#include "Types.h"
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#include "Soldier Profile.h"
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#include "FileMan.h"
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@@ -119,7 +108,6 @@
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#include "ASD.h" // added by Flugente
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#include "MilitiaIndividual.h" // added by Flugente
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#include "Rebel Command.h"
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#endif
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#include "BobbyR.h"
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#include "Imp Portraits.h"
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@@ -2513,7 +2501,7 @@ BOOLEAN SOLDIERTYPE::Load(HWFILE hFile)
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return(FALSE);
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}
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// WANNE - BMP: TODO! Struktur prüfen
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// WANNE - BMP: TODO! Struktur prüfen
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//load some structs, atm just POD but could change
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//Load STRUCT_AIData
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numBytesRead = 0;
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@@ -3456,7 +3444,7 @@ BOOLEAN SaveGame( int ubSaveGameID, STR16 pGameDesc )
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SaveGameHeader.uiSavedGameVersion = SAVE_GAME_VERSION;
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wcscpy( SaveGameHeader.sSavedGameDesc, pGameDesc );
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strcpy( SaveGameHeader.zGameVersionNumber, czVersionNumber );
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strcpy( SaveGameHeader.zGameVersionNumber, czVersionString );
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SaveGameHeader.uiFlags;
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@@ -4790,7 +4778,7 @@ BOOLEAN LoadSavedGame( int ubSavedGameID )
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}
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if ((gGameOptions.ubSquadSize == 8 && iResolution < _800x600) ||
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(gGameOptions.ubSquadSize == 10 && iResolution < _1024x768))
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(gGameOptions.ubSquadSize == 10 && iResolution < _1280x720))
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{
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FileClose( hFile );
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return(FALSE);
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