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Merge branch 'master' into ExtraMercs
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+10
-4
@@ -1,6 +1,3 @@
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#ifdef PRECOMPILEDHEADERS
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#include "Tactical All.h"
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#else
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#include "builddefines.h"
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#include <wchar.h>
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#include <stdio.h>
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@@ -37,7 +34,6 @@
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#include "Strategic AI.h"
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#include "interface Dialogue.h"
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#include "DynamicDialogue.h"
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#endif
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#ifdef JA2UB
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#include "Explosion Control.h"
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@@ -309,6 +305,16 @@ void ProcessStatChange(MERCPROFILESTRUCT *pProfile, UINT8 ubStat, UINT16 usNumCh
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usChance += (usChance * (pProfile->bWisdom + (pProfile->sWisdomGain / SubpointsPerPoint(WISDOMAMT, pProfile->bExpLevel)) - 50)) / 100;
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}
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// rftr: reduced growth rates at 80+ and 90+ (to make mercs with higher base stats more valuable)
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if (bCurrentRating >= 90)
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{
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usChance = min(min(gGameExternalOptions.ubMaxGrowthChanceAt80, gGameExternalOptions.ubMaxGrowthChanceAt90), usChance);
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}
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else if (bCurrentRating >= 80)
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{
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usChance = min(gGameExternalOptions.ubMaxGrowthChanceAt80, usChance);
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}
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/*
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// if the stat is Marksmanship, and the guy is a hopeless shot
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if ((ubStat == MARKAMT) && (pProfile->bSpecialTrait == HOPELESS_SHOT))
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