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Merge branch 'master' into ExtraMercs
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@@ -1,8 +1,3 @@
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#ifdef PRECOMPILEDHEADERS
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#include "Tactical All.h"
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#include "PreBattle Interface.h"
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#include "creature spreading.h"
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#else
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#include "builddefines.h"
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#include <stdio.h>
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#include "Button System.h"
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@@ -35,7 +30,6 @@
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#include "Quests.h"
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#include "Creature Spreading.h"
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#include "Queen Command.h" // added by Flugente
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#endif
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#ifdef JA2UB
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#include "Explosion Control.h"
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@@ -238,7 +232,7 @@ BOOLEAN InternalInitSectorExitMenu( UINT8 ubDirection, INT32 sAdditionalData )//
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pSoldier->stats.bLife >= OKLIFE &&
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( pSoldier->bAssignment != MercPtrs[ gusSelectedSoldier ]->bAssignment ||
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( pSoldier->bAssignment == VEHICLE && pSoldier->iVehicleId != MercPtrs[ gusSelectedSoldier ]->iVehicleId ) ) &&
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pSoldier->bAssignment != ASSIGNMENT_POW && pSoldier->bAssignment != IN_TRANSIT && pSoldier->bAssignment != ASSIGNMENT_DEAD && pSoldier->bAssignment != ASSIGNMENT_MINIEVENT
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pSoldier->bAssignment != ASSIGNMENT_POW && pSoldier->bAssignment != IN_TRANSIT && pSoldier->bAssignment != ASSIGNMENT_DEAD && pSoldier->bAssignment != ASSIGNMENT_MINIEVENT && pSoldier->bAssignment != ASSIGNMENT_REBELCOMMAND
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&& !(pSoldier->flags.uiStatusFlags & SOLDIER_VEHICLE) )
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{ //KM: We need to determine if there are more than one squad (meaning other concious mercs in a different squad or assignment)
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// These conditions were done to the best of my knowledge, so if there are other situations that require modification,
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