Merge branch 'master' into ExtraMercs

This commit is contained in:
Asdow
2023-07-26 13:17:49 +03:00
754 changed files with 9435 additions and 74371 deletions
-13
View File
@@ -1,6 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Tactical All.h"
#else
#include "builddefines.h"
#include "math.h"
#include <stdio.h>
@@ -26,7 +23,6 @@
#include "FileMan.h"
#include "lighting.h"
#include "Buildings.h"
#endif
// Defines
// HEADROCK HAM 5: Increasing... with the hope of making spectacular fragmenting explosives.
@@ -558,15 +554,6 @@ void AddMissileTrail( BULLET *pBullet, FIXEDPT qCurrX, FIXEDPT qCurrY, FIXEDPT q
ConvertGridNoToCenterCellXY( pBullet->sGridNo, &sXPos, &sYPos );
LightSpritePosition( pBullet->pAniTile->lightSprite, (INT16)(sXPos/CELL_X_SIZE), (INT16)(sYPos/CELL_Y_SIZE));
#if 0
if ( pBullet->pFirer->pathing.bLevel > 0 ) // if firer on roof then
{
if ( FindBuilding(AniParams.sGridNo) != NULL ) // if this spot is still within the building's grid area
{
LightSpritePower( pBullet->pAniTile->lightSprite, FALSE);
}
}
#endif
return;
}