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Merge branch 'master' into ExtraMercs
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@@ -1,6 +1,3 @@
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#ifdef PRECOMPILEDHEADERS
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#include "Tactical All.h"
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#else
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#include "builddefines.h"
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#include "math.h"
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#include <stdio.h>
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@@ -26,7 +23,6 @@
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#include "FileMan.h"
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#include "lighting.h"
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#include "Buildings.h"
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#endif
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// Defines
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// HEADROCK HAM 5: Increasing... with the hope of making spectacular fragmenting explosives.
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@@ -558,15 +554,6 @@ void AddMissileTrail( BULLET *pBullet, FIXEDPT qCurrX, FIXEDPT qCurrY, FIXEDPT q
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ConvertGridNoToCenterCellXY( pBullet->sGridNo, &sXPos, &sYPos );
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LightSpritePosition( pBullet->pAniTile->lightSprite, (INT16)(sXPos/CELL_X_SIZE), (INT16)(sYPos/CELL_Y_SIZE));
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#if 0
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if ( pBullet->pFirer->pathing.bLevel > 0 ) // if firer on roof then
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{
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if ( FindBuilding(AniParams.sGridNo) != NULL ) // if this spot is still within the building's grid area
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{
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LightSpritePower( pBullet->pAniTile->lightSprite, FALSE);
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}
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}
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#endif
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return;
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}
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