mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
Merge branch 'master' into ExtraMercs
This commit is contained in:
@@ -1,8 +1,5 @@
|
||||
#include "builddefines.h"
|
||||
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "TileEngine All.h"
|
||||
#else
|
||||
#include "Ambient Control.h"
|
||||
#include "Sound Control.h"
|
||||
#include "Game Events.h"
|
||||
@@ -14,7 +11,6 @@
|
||||
#include "Strategic Movement.h"
|
||||
#include "Game Clock.h"
|
||||
#include "strategic mines.h"
|
||||
#endif
|
||||
|
||||
AMBIENTDATA_STRUCT gAmbData[ MAX_AMBIENT_SOUNDS ];
|
||||
INT16 gsNumAmbData = 0;
|
||||
|
||||
+435
-591
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,39 @@
|
||||
set(TileEngineSrc
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Ambient Control.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Buildings.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/environment.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Exit Grids.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Explosion Control.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Fog Of War.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Interactive Tiles.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Isometric Utils.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/LightEffects.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/lighting.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Map Edgepoints.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/overhead map.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/phys math.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/physics.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/pits.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Radar Screen.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Render Dirty.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Render Fun.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Render Z.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/renderworld.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/SaveLoadMap.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Shade Table Util.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Simple Render Utils.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Smell.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/SmokeEffects.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/structure.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/sysutil.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Tactical Placement GUI.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Tile Animation.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Tile Cache.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Tile Surface.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/TileDat.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/tiledef.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/WorldDat.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/worlddef.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/worldman.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/XML_ExplosionData.cpp"
|
||||
PARENT_SCOPE)
|
||||
@@ -1,6 +1,3 @@
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "TileEngine All.h"
|
||||
#else
|
||||
#include "debug.h"
|
||||
#include "worlddef.h"
|
||||
#include "worldman.h"
|
||||
@@ -14,70 +11,15 @@
|
||||
#include "Sys Globals.h"
|
||||
#include "SaveLoadMap.h"
|
||||
#include "Text.h"
|
||||
#endif
|
||||
|
||||
#if 0//dnl ch86 180214
|
||||
BOOLEAN gfLoadingExitGrids = FALSE;
|
||||
|
||||
//used by editor.
|
||||
EXITGRID gExitGrid = {0,1,1,0};
|
||||
|
||||
BOOLEAN gfOverrideInsertionWithExitGrid = FALSE;
|
||||
|
||||
//<SB>
|
||||
|
||||
#define MAX_EXITGRIDS 4096
|
||||
|
||||
EXITGRID gpExitGrids[MAX_EXITGRIDS];
|
||||
UINT guiExitGridsCount = 0;
|
||||
|
||||
|
||||
//INT32 ConvertExitGridToINT32( EXITGRID *pExitGrid )
|
||||
//{
|
||||
// INT32 iExitGridInfo;
|
||||
// iExitGridInfo = (pExitGrid->ubGotoSectorX-1)<< 28;
|
||||
// iExitGridInfo += (pExitGrid->ubGotoSectorY-1)<< 24;
|
||||
// iExitGridInfo += pExitGrid->ubGotoSectorZ << 20;
|
||||
// iExitGridInfo += pExitGrid->usGridNo & 0x0000ffff;
|
||||
// return iExitGridInfo;
|
||||
//}
|
||||
//
|
||||
//void ConvertINT32ToExitGrid( INT32 iExitGridInfo, EXITGRID *pExitGrid )
|
||||
//{
|
||||
// //convert the int into 4 unsigned bytes.
|
||||
// pExitGrid->ubGotoSectorX = (UINT8)(((iExitGridInfo & 0xf0000000)>>28)+1);
|
||||
// pExitGrid->ubGotoSectorY = (UINT8)(((iExitGridInfo & 0x0f000000)>>24)+1);
|
||||
// pExitGrid->ubGotoSectorZ = (UINT8)((iExitGridInfo & 0x00f00000)>>20);
|
||||
// pExitGrid->usGridNo = (UINT16)(iExitGridInfo & 0x0000ffff);
|
||||
//}
|
||||
#else
|
||||
BOOLEAN gfLoadingExitGrids = FALSE;
|
||||
BOOLEAN gfOverrideInsertionWithExitGrid = FALSE;
|
||||
EXITGRID gExitGrid;
|
||||
EXITGRID *ExitGridTable = NULL;
|
||||
UINT16 gusNumExitGrids = 0;
|
||||
#endif
|
||||
|
||||
BOOLEAN GetExitGrid( UINT32 usMapIndex, EXITGRID *pExitGrid )
|
||||
{
|
||||
#if 0//dnl ch86 170214
|
||||
LEVELNODE *pShadow;
|
||||
pShadow = gpWorldLevelData[ usMapIndex ].pShadowHead;
|
||||
//Search through object layer for an exitgrid
|
||||
while( pShadow )
|
||||
{
|
||||
if ( pShadow->uiFlags & LEVELNODE_EXITGRID )
|
||||
{
|
||||
//<SB>
|
||||
// ConvertINT32ToExitGrid( pShadow->iExitGridInfo, pExitGrid );
|
||||
memcpy(pExitGrid, pShadow->pExitGridInfo, sizeof(EXITGRID));
|
||||
//</SB>
|
||||
return TRUE;
|
||||
}
|
||||
pShadow = pShadow->pNext;
|
||||
}
|
||||
return FALSE;
|
||||
#else
|
||||
INT32 i = 0;
|
||||
while(i < gusNumExitGrids)
|
||||
{
|
||||
@@ -89,7 +31,6 @@ BOOLEAN GetExitGrid( UINT32 usMapIndex, EXITGRID *pExitGrid )
|
||||
i++;
|
||||
}
|
||||
return(FALSE);
|
||||
#endif
|
||||
}
|
||||
|
||||
BOOLEAN ExitGridAtGridNo( UINT32 usMapIndex )
|
||||
@@ -127,42 +68,6 @@ BOOLEAN GetExitGridLevelNode( UINT32 usMapIndex, LEVELNODE **ppLevelNode )
|
||||
|
||||
void AddExitGridToWorld( INT32 iMapIndex, EXITGRID *pExitGrid )
|
||||
{
|
||||
#if 0//dnl ch86 180214
|
||||
LEVELNODE *pShadow, *tail;
|
||||
pShadow = gpWorldLevelData[ iMapIndex ].pShadowHead;
|
||||
|
||||
//Search through object layer for an exitgrid
|
||||
while( pShadow )
|
||||
{
|
||||
tail = pShadow;
|
||||
if( pShadow->uiFlags & LEVELNODE_EXITGRID )
|
||||
{ //we have found an existing exitgrid in this node, so replace it with the new information.
|
||||
memcpy(pShadow->pExitGridInfo, pExitGrid, sizeof(EXITGRID));//dnl ch80 011213
|
||||
return;
|
||||
}
|
||||
pShadow = pShadow->pNext;
|
||||
}
|
||||
|
||||
// Add levelnode
|
||||
AddShadowToHead( iMapIndex, MOCKFLOOR1 );
|
||||
// Get new node
|
||||
pShadow = gpWorldLevelData[ iMapIndex ].pShadowHead;
|
||||
|
||||
//fill in the information for the new exitgrid levelnode.
|
||||
//<SB>
|
||||
// pShadow->iExitGridInfo = ConvertExitGridToINT32( pExitGrid );
|
||||
memcpy(gpExitGrids + guiExitGridsCount, pExitGrid, sizeof(EXITGRID));
|
||||
pShadow->pExitGridInfo = gpExitGrids + guiExitGridsCount;
|
||||
guiExitGridsCount++;
|
||||
//</SB>
|
||||
pShadow->uiFlags |= ( LEVELNODE_EXITGRID | LEVELNODE_HIDDEN );
|
||||
|
||||
//Add the exit grid to the sector, only if we call ApplyMapChangesToMapTempFile() first.
|
||||
if( !gfEditMode && !gfLoadingExitGrids )
|
||||
{
|
||||
AddExitGridToMapTempFile( iMapIndex, pExitGrid, gWorldSectorX, gWorldSectorY, gbWorldSectorZ );
|
||||
}
|
||||
#else
|
||||
pExitGrid->iMapIndex = iMapIndex;
|
||||
INT32 i = 0, j = -1;
|
||||
while(i < gusNumExitGrids)
|
||||
@@ -200,18 +105,10 @@ void AddExitGridToWorld( INT32 iMapIndex, EXITGRID *pExitGrid )
|
||||
if(!gfEditMode && !gfLoadingExitGrids)
|
||||
AddExitGridToMapTempFile(iMapIndex, pExitGrid, gWorldSectorX, gWorldSectorY, gbWorldSectorZ);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void RemoveExitGridFromWorld( INT32 iMapIndex )
|
||||
{
|
||||
#if 0//dnl ch86 180214
|
||||
UINT16 usDummy;
|
||||
if( TypeExistsInShadowLayer( iMapIndex, MOCKFLOOR, &usDummy ) )
|
||||
{
|
||||
RemoveAllShadowsOfTypeRange( iMapIndex, MOCKFLOOR, MOCKFLOOR );
|
||||
}
|
||||
#else
|
||||
INT32 i = 0;
|
||||
while(i < gusNumExitGrids)
|
||||
{
|
||||
@@ -223,7 +120,6 @@ void RemoveExitGridFromWorld( INT32 iMapIndex )
|
||||
}
|
||||
i++;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void TrashExitGridTable(void)//dnl ch86 170214
|
||||
@@ -288,37 +184,15 @@ void LoadExitGrids(INT8** hBuffer, FLOAT dMajorMapVersion)
|
||||
UINT16 usNumExitGrids;
|
||||
INT32 usMapIndex;
|
||||
EXITGRID ExitGrid;
|
||||
#if 0//dnl ch86 170214
|
||||
// New world is loading so trash all old EXITGRID's
|
||||
memset(gpExitGrids, 0, sizeof(gpExitGrids));
|
||||
guiExitGridsCount = 0;
|
||||
#else
|
||||
TrashExitGridTable();
|
||||
#endif
|
||||
gfLoadingExitGrids = TRUE;
|
||||
LOADDATA(&usNumExitGrids, *hBuffer, sizeof(usNumExitGrids));
|
||||
for(int i=0; i<usNumExitGrids; i++)
|
||||
{
|
||||
#if 0//dnl ch86 170214
|
||||
if(dMajorMapVersion < 7.0)
|
||||
{
|
||||
UINT16 usOldMapIndex;
|
||||
LOADDATA(&usOldMapIndex, *hBuffer, sizeof(usOldMapIndex));
|
||||
usMapIndex = usOldMapIndex;
|
||||
}
|
||||
else
|
||||
LOADDATA(&usMapIndex, *hBuffer, sizeof(usMapIndex));
|
||||
ExitGrid.Load(hBuffer, dMajorMapVersion);
|
||||
//dnl ch44 280909 EXITGRID translation
|
||||
gMapTrn.GetTrnCnt(usMapIndex);
|
||||
//gMapTrn.GetTrnCnt(ExitGrid.usGridNo);//dnl ch56 151009 This is gridno in sector which size you don't know, so no translation here
|
||||
AddExitGridToWorld(usMapIndex, &ExitGrid);
|
||||
#else
|
||||
ExitGrid.Load(hBuffer, dMajorMapVersion);
|
||||
gMapTrn.GetTrnCnt(ExitGrid.iMapIndex);
|
||||
usMapIndex = ExitGrid.iMapIndex;
|
||||
AddExitGridToWorld(usMapIndex, &ExitGrid);
|
||||
#endif
|
||||
}
|
||||
gfLoadingExitGrids = FALSE;
|
||||
}
|
||||
@@ -333,15 +207,6 @@ void SaveExitGrids(HWFILE hFile, UINT16 usNumExitGrids, FLOAT dMajorMapVersion,
|
||||
{
|
||||
if(GetExitGrid(i, &ExitGrid))
|
||||
{
|
||||
#if 0//dnl ch86 170214
|
||||
if(dMajorMapVersion < 7.0)
|
||||
{
|
||||
UINT16 usOldMapIndex = i;
|
||||
FileWrite(hFile, &usOldMapIndex, sizeof(usOldMapIndex), &uiBytesWritten);
|
||||
}
|
||||
else
|
||||
FileWrite(hFile, &i, sizeof(i), &uiBytesWritten);
|
||||
#endif
|
||||
ExitGrid.Save(hFile, dMajorMapVersion, ubMinorMapVersion);
|
||||
usNumSaved++;
|
||||
}
|
||||
|
||||
@@ -1,10 +1,5 @@
|
||||
#include "builddefines.h"
|
||||
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "TileEngine All.h"
|
||||
#include "end game.h"
|
||||
#include "Morale.h"
|
||||
#else
|
||||
#include "debug.h"
|
||||
#include "weapons.h"
|
||||
#include "worldman.h"
|
||||
@@ -39,7 +34,6 @@
|
||||
#include "Points.h" // added by Flugente
|
||||
#include "Interface Control.h" // added by Flugente for DrawExplosionWarning(...)
|
||||
#include "SkillMenu.h"
|
||||
#endif
|
||||
|
||||
#include "Soldier Macros.h"
|
||||
#include "connect.h"
|
||||
@@ -828,11 +822,7 @@ INT8 ExplosiveDamageStructureAtGridNo( STRUCTURE * pCurrent, STRUCTURE **ppNextC
|
||||
{
|
||||
if ( !(ppTile[ ubLoop ]->fFlags & TILE_ON_ROOF ) )
|
||||
{
|
||||
#if 0//dnl ch83 080114
|
||||
sStructGridNo = pBase->sGridNo + ppTile[ubLoop]->sPosRelToBase;
|
||||
#else
|
||||
sStructGridNo = AddPosRelToBase(pBase->sGridNo, ppTile[ubLoop]);
|
||||
#endif
|
||||
// there might be two structures in this tile, one on each level, but we just want to
|
||||
// delete one on each pass
|
||||
|
||||
@@ -1465,11 +1455,7 @@ void ExplosiveDamageGridNo( INT32 sGridNo, INT16 sWoundAmt, UINT32 uiDist,
|
||||
|
||||
for ( ubLoop = BASE_TILE; ubLoop < ubNumberOfTiles; ubLoop++)
|
||||
{
|
||||
#if 0//dnl ch83 080114
|
||||
sNewGridNo = sBaseGridNo + ppTile[ubLoop]->sPosRelToBase;
|
||||
#else
|
||||
sNewGridNo = AddPosRelToBase(sBaseGridNo, ppTile[ubLoop]);
|
||||
#endif
|
||||
// look in adjacent tiles
|
||||
for ( ubLoop2 = 0; ubLoop2 < NUM_WORLD_DIRECTIONS; ubLoop2++ )
|
||||
{
|
||||
|
||||
@@ -1,12 +1,8 @@
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "TileEngine All.h"
|
||||
#else
|
||||
#include "types.h"
|
||||
#include "Fog Of War.h"
|
||||
#include "Isometric Utils.h"
|
||||
#include "Simple Render Utils.h"
|
||||
#include "lighting.h"
|
||||
#endif
|
||||
|
||||
//When line of sight reaches a gridno, and there is a light there, it turns it on.
|
||||
//This is only done in the cave levels.
|
||||
|
||||
@@ -1,8 +1,5 @@
|
||||
#include "builddefines.h"
|
||||
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "TileEngine All.h"
|
||||
#else
|
||||
#include "sysutil.h"
|
||||
#include "renderworld.h"
|
||||
#include "Sound Control.h"
|
||||
@@ -19,7 +16,6 @@
|
||||
#include "NPC.h"
|
||||
#include "Explosion Control.h"
|
||||
#include "Text.h"
|
||||
#endif
|
||||
|
||||
#ifdef JA2TESTVERSION
|
||||
#include "message.h"
|
||||
|
||||
@@ -1,6 +1,3 @@
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "TileEngine All.h"
|
||||
#else
|
||||
#include "debug.h"
|
||||
#include "renderworld.h"
|
||||
#include "interface.h"
|
||||
@@ -10,7 +7,6 @@
|
||||
#include "overhead.h"
|
||||
#include "Random.h"
|
||||
#include "Pathai.h"
|
||||
#endif
|
||||
#include "Map Information.h"
|
||||
#include "meanwhile.h"
|
||||
#include "strategicmap.h"
|
||||
@@ -95,6 +91,11 @@ UINT8 gOneCCDirection[ NUM_WORLD_DIRECTIONS ] =
|
||||
WEST
|
||||
};
|
||||
|
||||
UINT8 DirectionIfTurnedClockwise(UINT8 facing, UINT8 times)
|
||||
{
|
||||
return (facing + times) % NUM_WORLD_DIRECTIONS;
|
||||
}
|
||||
|
||||
// DIRECTION FACING DIRECTION WE WANT TO GOTO
|
||||
UINT8 gPurpendicularDirection[ NUM_WORLD_DIRECTIONS ][ NUM_WORLD_DIRECTIONS ] =
|
||||
{
|
||||
@@ -668,16 +669,6 @@ BOOLEAN GetMouseWorldCoordsInCenter( INT16 *psMouseX, INT16 *psMouseY )
|
||||
return( TRUE );
|
||||
}
|
||||
|
||||
#if 0
|
||||
// 0verhaul
|
||||
// I did that (or actually uncasted a bunch of stuff and re-typed others to correct them), so
|
||||
// no worries
|
||||
// (jonathanl) to save me having to cast all the previous code
|
||||
BOOLEAN GetMouseMapPos( UINT32 *psMapPos )
|
||||
{
|
||||
return GetMouseMapPos( (INT32 *)psMapPos );
|
||||
}
|
||||
#endif
|
||||
|
||||
BOOLEAN GetMouseMapPos( INT32 *psMapPos )
|
||||
{
|
||||
@@ -916,6 +907,15 @@ INT16 sDeltaScreenX, sDeltaScreenY;
|
||||
|
||||
}
|
||||
|
||||
INT16 DirectionToVectorX[NUM_WORLD_DIRECTIONS] = {0, 1, 1, 1, 0, -1, -1, -1};
|
||||
INT16 DirectionToVectorY[NUM_WORLD_DIRECTIONS] = {-1, -1, 0, 1, 1, 1, 0, -1};
|
||||
void ConvertDirectionToVectorInXY( UINT8 ubDirection, INT16* sXDir, INT16* sYDir )
|
||||
{
|
||||
Assert(ubDirection >= 0 && ubDirection < NUM_WORLD_DIRECTIONS);
|
||||
*sXDir = DirectionToVectorX[ubDirection];
|
||||
*sYDir = DirectionToVectorY[ubDirection];
|
||||
}
|
||||
|
||||
void ConvertGridNoToXY( INT32 sGridNo, INT16 *sXPos, INT16 *sYPos )
|
||||
{
|
||||
*sYPos = sGridNo / WORLD_COLS;
|
||||
@@ -1299,11 +1299,7 @@ BOOLEAN GridNoOnVisibleWorldTile( INT32 sGridNo )
|
||||
|
||||
// Get screen coordinates for current position of soldier
|
||||
GetWorldXYAbsoluteScreenXY( sXMapPos, sYMapPos, &sWorldX, &sWorldY);
|
||||
#if 0//dnl ch53 151009
|
||||
if ( sWorldX > 0 && sWorldX < ( gsTRX - gsTLX - 20 ) && sWorldY > 20 && sWorldY < ( gsBLY - gsTLY - 20 ) )
|
||||
#else
|
||||
if ( sWorldX >= 30 && sWorldX <= (gsTRX - gsTLX - 30) && sWorldY >= 20 && sWorldY <= (gsBLY - gsTLY - 10) )
|
||||
#endif
|
||||
{
|
||||
return GridNoOnWalkableWorldTile(sGridNo);
|
||||
}
|
||||
@@ -1311,31 +1307,6 @@ BOOLEAN GridNoOnVisibleWorldTile( INT32 sGridNo )
|
||||
return( FALSE );
|
||||
}
|
||||
|
||||
#if 0//dnl ch53 101009
|
||||
// This function is used when we care about astetics with the top Y portion of the
|
||||
// gma eplay area
|
||||
// mostly due to UI bar that comes down....
|
||||
BOOLEAN GridNoOnVisibleWorldTileGivenYLimits( INT32 sGridNo )
|
||||
{
|
||||
INT16 sWorldX;
|
||||
INT16 sWorldY;
|
||||
INT16 sXMapPos, sYMapPos;
|
||||
|
||||
// Check for valid gridno...
|
||||
ConvertGridNoToXY( sGridNo, &sXMapPos, &sYMapPos );
|
||||
|
||||
// Get screen coordinates for current position of soldier
|
||||
GetWorldXYAbsoluteScreenXY( sXMapPos, sYMapPos, &sWorldX, &sWorldY);
|
||||
|
||||
if ( sWorldX > 0 && sWorldX < ( gsTRX - gsTLX - 20 ) &&
|
||||
sWorldY > 40 && sWorldY < ( gsBLY - gsTLY - 20 ) )
|
||||
{
|
||||
return( TRUE );
|
||||
}
|
||||
|
||||
return( FALSE );
|
||||
}
|
||||
#endif
|
||||
|
||||
BOOLEAN GridNoOnEdgeOfMap( INT32 sGridNo, INT8 * pbDirection )
|
||||
{
|
||||
|
||||
@@ -30,6 +30,8 @@ extern UINT8 gTwoCDirection[ NUM_WORLD_DIRECTIONS ];
|
||||
extern UINT8 gOneCDirection[ NUM_WORLD_DIRECTIONS ];
|
||||
extern UINT8 gOneCCDirection[ NUM_WORLD_DIRECTIONS ];
|
||||
|
||||
UINT8 DirectionIfTurnedClockwise(UINT8 facing, UINT8 times);
|
||||
|
||||
extern UINT8 gPurpendicularDirection[ NUM_WORLD_DIRECTIONS ][ NUM_WORLD_DIRECTIONS ];
|
||||
|
||||
// Macros
|
||||
@@ -40,6 +42,7 @@ extern UINT8 gPurpendicularDirection[ NUM_WORLD_DIRECTIONS ][ NUM_WORLD_DIRECTIO
|
||||
|
||||
#define GETWORLDINDEXFROMWORLDCOORDS( y, x ) ( (INT32) ( x / CELL_X_SIZE ) ) + WORLD_COLS * ( (INT32) ( y / CELL_Y_SIZE ) )
|
||||
|
||||
void ConvertDirectionToVectorInXY(UINT8 ubDirection, INT16* sXDir, INT16* sYDir);
|
||||
void ConvertGridNoToXY( INT32 sGridNo, INT16 *sXPos, INT16 *sYPos );
|
||||
void ConvertGridNoToCellXY( INT32 sGridNo, INT16 *sXPos, INT16 *sYPos );
|
||||
void ConvertGridNoToCenterCellXY( INT32 sGridNo, INT16 *sXPos, INT16 *sYPos );
|
||||
|
||||
@@ -1,8 +1,5 @@
|
||||
#include "builddefines.h"
|
||||
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "TileEngine All.h"
|
||||
#else
|
||||
#include "debug.h"
|
||||
#include "animation control.h"
|
||||
#include "lighteffects.h"
|
||||
@@ -11,7 +8,6 @@
|
||||
#include "Game Clock.h"
|
||||
#include "opplist.h"
|
||||
#include "Tactical Save.h"
|
||||
#endif
|
||||
|
||||
#include "SaveLoadGame.h"
|
||||
#include "GameVersion.h" // added by Flugente
|
||||
|
||||
@@ -1,7 +1,4 @@
|
||||
//#include <cmath> // added by Flugente
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "TileEngine All.h"
|
||||
#else
|
||||
#include "Map Edgepoints.h"
|
||||
|
||||
#include "pathai.h"
|
||||
@@ -14,7 +11,7 @@
|
||||
#include "strategicmap.h"
|
||||
#include "worldman.h"
|
||||
#include "PreBattle Interface.h" // added by Flugente
|
||||
#endif
|
||||
#include "Rebel Command.h"
|
||||
|
||||
#include "connect.h"
|
||||
|
||||
@@ -1401,7 +1398,7 @@ INT32 SearchForClosestPrimaryMapEdgepoint(INT32 sGridNo, UINT8 ubInsertionCode,
|
||||
break;
|
||||
}
|
||||
// WANNE - MP: Center
|
||||
if ( ( (is_networked || GetEnemyEncounterCode() == ENEMY_AMBUSH_DEPLOYMENT_CODE ) && ubInsertionCode == INSERTION_CODE_CENTER) || ubInsertionCode == INSERTION_CODE_CHOPPER )
|
||||
if ( ( (is_networked || GetEnemyEncounterCode() == ENEMY_AMBUSH_DEPLOYMENT_CODE ) && ubInsertionCode == INSERTION_CODE_CENTER) || ubInsertionCode == INSERTION_CODE_CHOPPER || (RebelCommand::GetAdditionalDeployRange(ubInsertionCode) > 0) )
|
||||
{
|
||||
InitCenterEdgepoint( ubInsertionCode == INSERTION_CODE_CENTER );
|
||||
psArray = gps1stCenterEdgepointArray;
|
||||
|
||||
+14
-12
@@ -1,8 +1,5 @@
|
||||
#include "builddefines.h"
|
||||
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "TileEngine All.h"
|
||||
#else
|
||||
#include "sgp.h"
|
||||
#include "Radar Screen.h"
|
||||
#include "sysutil.h"
|
||||
@@ -19,7 +16,6 @@
|
||||
#include "Game Clock.h"
|
||||
#include "Map Screen Interface Map Inventory.h"
|
||||
#include "Animation Data.h"
|
||||
#endif
|
||||
|
||||
//forward declarations of common classes to eliminate includes
|
||||
class OBJECTTYPE;
|
||||
@@ -86,14 +82,16 @@ void InitRadarScreenCoords( )
|
||||
{
|
||||
RADAR_WINDOW_STRAT_X = UI_BOTTOM_X + 1182;
|
||||
RADAR_WINDOW_STRAT_Y = UI_BOTTOM_Y + 9;
|
||||
RADAR_WINDOW_TM_X = xResOffset + (xResSize - 97) + 223;
|
||||
RADAR_WINDOW_SM_X = xResOffset + (xResSize - 97);
|
||||
}
|
||||
else
|
||||
{
|
||||
RADAR_WINDOW_STRAT_X = xResOffset + (xResSize - 97);
|
||||
RADAR_WINDOW_STRAT_Y = (SCREEN_HEIGHT - 107);
|
||||
RADAR_WINDOW_TM_X = xResOffset + (xResSize - 97);
|
||||
RADAR_WINDOW_SM_X = xResOffset + (xResSize - 97);
|
||||
}
|
||||
RADAR_WINDOW_TM_X = xResOffset + (xResSize - 97);
|
||||
RADAR_WINDOW_SM_X = xResOffset + (xResSize - 97);
|
||||
|
||||
RADAR_WINDOW_TM_Y = (INTERFACE_START_Y + 13);
|
||||
RADAR_WINDOW_SM_Y = ((UsingNewInventorySystem() == false)) ? (INV_INTERFACE_START_Y + 33) : (INV_INTERFACE_START_Y + 116);
|
||||
@@ -439,8 +437,8 @@ void RenderRadarScreen( )
|
||||
|
||||
sWidth = ( RADAR_WINDOW_WIDTH );
|
||||
sHeight = ( RADAR_WINDOW_HEIGHT );
|
||||
sX = RADAR_WINDOW_TM_X;
|
||||
sY = gsRadarY;
|
||||
sX = gsRadarX;
|
||||
sY = gsRadarY;
|
||||
|
||||
|
||||
sRadarTLX = (INT16)( ( sTopLeftWorldX * gdScaleX ) - sRadarCX + sX + ( sWidth /2 ) );
|
||||
@@ -605,7 +603,7 @@ void RenderRadarScreen( )
|
||||
}
|
||||
|
||||
// Add starting relative to interface
|
||||
sXSoldRadar += RADAR_WINDOW_TM_X;
|
||||
sXSoldRadar += gsRadarX;
|
||||
sYSoldRadar += gsRadarY;
|
||||
|
||||
if(gbPixelDepth==16)
|
||||
@@ -771,9 +769,13 @@ BOOLEAN CreateDestroyMouseRegionsForSquadList( void )
|
||||
CHECKF(AddVideoObject(&VObjectDesc, &uiHandle));
|
||||
|
||||
GetVideoObject(&hHandle, uiHandle);
|
||||
|
||||
BltVideoObject( guiSAVEBUFFER , hHandle, 0,(xResOffset + xResSize - 102 - 1), gsVIEWPORT_END_Y, VO_BLT_SRCTRANSPARENCY,NULL );
|
||||
RestoreExternBackgroundRect ((xResOffset + xResSize - 102 - 1), gsVIEWPORT_END_Y, 102,( INT16 ) ( SCREEN_HEIGHT - gsVIEWPORT_END_Y ) );
|
||||
INT32 xCoord = (xResOffset + xResSize - 102 - 1);
|
||||
if (isWidescreenUI())
|
||||
{
|
||||
xCoord += 224;
|
||||
}
|
||||
BltVideoObject( guiSAVEBUFFER, hHandle, 0, xCoord, gsVIEWPORT_END_Y, VO_BLT_SRCTRANSPARENCY,NULL );
|
||||
RestoreExternBackgroundRect(xCoord, gsVIEWPORT_END_Y, 102,( INT16 ) ( SCREEN_HEIGHT - gsVIEWPORT_END_Y ) );
|
||||
|
||||
for( sCounter = 0; sCounter < NUMBER_OF_SQUADS; sCounter++ )
|
||||
{
|
||||
|
||||
@@ -1,15 +1,9 @@
|
||||
#include "builddefines.h"
|
||||
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "TileEngine All.h"
|
||||
#include "winfont.h"
|
||||
|
||||
#else
|
||||
#include "worlddef.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "sysutil.h"
|
||||
#include "vobject_blitters.h"
|
||||
#endif
|
||||
|
||||
#ifdef JA2BETAVERSION
|
||||
#include "Message.h"
|
||||
|
||||
@@ -1,6 +1,3 @@
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "TileEngine All.h"
|
||||
#else
|
||||
#include "Render Fun.h"
|
||||
#include "sysutil.h"
|
||||
#include "debug.h"
|
||||
@@ -11,7 +8,6 @@
|
||||
#include "Fog Of War.h"
|
||||
#include "dialogue control.h"
|
||||
#include "Random.h"
|
||||
#endif
|
||||
|
||||
// Room Information
|
||||
//UINT8 gubWorldRoomInfo[ WORLD_MAX ];
|
||||
@@ -212,11 +208,7 @@ void ExamineGridNoForSlantRoofExtraGraphic( INT32 sCheckGridNo )
|
||||
for ( ubLoop = 0; ubLoop < pBase->pDBStructureRef->pDBStructure->ubNumberOfTiles; ubLoop++ )
|
||||
{
|
||||
ppTile = pBase->pDBStructureRef->ppTile;
|
||||
#if 0//dnl ch83 080114
|
||||
sGridNo = pBase->sGridNo + ppTile[ ubLoop ]->sPosRelToBase;
|
||||
#else
|
||||
sGridNo = AddPosRelToBase(pBase->sGridNo, ppTile[ubLoop]);
|
||||
#endif
|
||||
if (sGridNo < 0 || sGridNo > WORLD_MAX)
|
||||
{
|
||||
continue;
|
||||
|
||||
@@ -1,6 +1,3 @@
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "TileEngine All.h"
|
||||
#else
|
||||
#include "Types.h"
|
||||
#include "SaveLoadMap.h"
|
||||
#include "OverHead.h"
|
||||
@@ -18,7 +15,6 @@
|
||||
#include "Message.h"
|
||||
#include "GameSettings.h"
|
||||
#include "Smell.h"
|
||||
#endif
|
||||
|
||||
#include <vfs/Core/vfs.h>
|
||||
//SB: make size of gpRevealedMap dependable from variable tactical map dimensions
|
||||
|
||||
@@ -1,8 +1,5 @@
|
||||
#include "builddefines.h"
|
||||
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "TileEngine All.h"
|
||||
#else
|
||||
#include <stdio.h>
|
||||
#include "types.h"
|
||||
#include "lighting.h"
|
||||
@@ -10,7 +7,6 @@
|
||||
#include "video.h"
|
||||
#include "WorldDat.h"
|
||||
#include "Fileman.h"
|
||||
#endif
|
||||
|
||||
#include <vfs/Core/vfs.h>
|
||||
|
||||
|
||||
@@ -1,10 +1,6 @@
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "TileEngine All.h"
|
||||
#else
|
||||
#include "types.h"
|
||||
#include "Isometric Utils.h"
|
||||
#include "renderworld.h"
|
||||
#endif
|
||||
|
||||
void MarkMapIndexDirty( INT32 iMapIndex )
|
||||
{
|
||||
|
||||
@@ -1,6 +1,3 @@
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "TileEngine All.h"
|
||||
#else
|
||||
#include "worlddef.h"
|
||||
#include "Random.h"
|
||||
#include "Smell.h"
|
||||
@@ -14,7 +11,6 @@
|
||||
#include "Game Clock.h"
|
||||
#include "Overhead.h"
|
||||
#include "debug control.h"
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Smell & Blood system
|
||||
|
||||
@@ -1,8 +1,5 @@
|
||||
#include "builddefines.h"
|
||||
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "TileEngine All.h"
|
||||
#else
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include "stdlib.h"
|
||||
@@ -28,7 +25,6 @@
|
||||
// sevenfm
|
||||
#include "environment.h"
|
||||
#include "Render Fun.h"
|
||||
#endif
|
||||
|
||||
#include "SaveLoadGame.h"
|
||||
#include "debug control.h"
|
||||
|
||||
@@ -2,11 +2,6 @@
|
||||
|
||||
// WANNE 2 <changed some lines>
|
||||
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "TileEngine All.h"
|
||||
#include "PreBattle Interface.h"
|
||||
#include "vehicles.h"
|
||||
#else
|
||||
//sgp
|
||||
#include "english.h"
|
||||
#include "debug.h"
|
||||
@@ -36,11 +31,11 @@
|
||||
#include "WordWrap.h"
|
||||
#include "Game Clock.h"
|
||||
#include "Isometric Utils.h"
|
||||
#endif
|
||||
#include "connect.h"
|
||||
#include "renderworld.h"//dnl ch45 051009
|
||||
#include "merc entering.h"
|
||||
#include "CampaignStats.h" // added by Flugente
|
||||
#include "Rebel Command.h"
|
||||
|
||||
typedef struct MERCPLACEMENT
|
||||
{
|
||||
@@ -338,6 +333,7 @@ void InitTacticalPlacementGUI()
|
||||
!( MercPtrs[ i ]->flags.uiStatusFlags & ( SOLDIER_VEHICLE ) ) && // ATE Ignore vehicles
|
||||
MercPtrs[ i ]->bAssignment != ASSIGNMENT_POW &&
|
||||
MercPtrs[ i ]->bAssignment != ASSIGNMENT_MINIEVENT &&
|
||||
MercPtrs[ i ]->bAssignment != ASSIGNMENT_REBELCOMMAND &&
|
||||
!( MercPtrs[i]->usSoldierFlagMask2 & SOLDIER_CONCEALINSERTION ) &&
|
||||
MercPtrs[ i ]->bAssignment != IN_TRANSIT )
|
||||
{
|
||||
@@ -355,6 +351,7 @@ void InitTacticalPlacementGUI()
|
||||
CurrentBattleSectorIs( MercPtrs[i]->sSectorX, MercPtrs[i]->sSectorY, MercPtrs[i]->bSectorZ ) &&
|
||||
MercPtrs[ i ]->bAssignment != ASSIGNMENT_POW &&
|
||||
MercPtrs[ i ]->bAssignment != ASSIGNMENT_MINIEVENT &&
|
||||
MercPtrs[ i ]->bAssignment != ASSIGNMENT_REBELCOMMAND &&
|
||||
!( MercPtrs[i]->usSoldierFlagMask2 & SOLDIER_CONCEALINSERTION ) &&
|
||||
MercPtrs[ i ]->bAssignment != IN_TRANSIT &&
|
||||
!( MercPtrs[ i ]->flags.uiStatusFlags & ( SOLDIER_VEHICLE ) ) ) // ATE Ignore vehicles
|
||||
@@ -910,6 +907,7 @@ void RenderTacticalPlacementGUI()
|
||||
if(sWorldScreenY <= PLACEMENT_OFFSET)
|
||||
{
|
||||
sY = (PLACEMENT_OFFSET - sWorldScreenY) / 5;
|
||||
sY += RebelCommand::GetAdditionalDeployRange(INSERTION_CODE_NORTH)/5;
|
||||
gTPClipRect.iTop += sY;
|
||||
}
|
||||
break;
|
||||
@@ -917,6 +915,7 @@ void RenderTacticalPlacementGUI()
|
||||
if((sWorldScreenX + NORMAL_MAP_SCREEN_WIDTH) >= (MAPWIDTH - PLACEMENT_OFFSET))
|
||||
{
|
||||
sX = ((sWorldScreenX + NORMAL_MAP_SCREEN_WIDTH) - (MAPWIDTH - PLACEMENT_OFFSET)) / 5;
|
||||
sX += RebelCommand::GetAdditionalDeployRange(INSERTION_CODE_EAST)/5;
|
||||
gTPClipRect.iRight -= sX;
|
||||
}
|
||||
break;
|
||||
@@ -924,6 +923,7 @@ void RenderTacticalPlacementGUI()
|
||||
if((sWorldScreenY + NORMAL_MAP_SCREEN_HEIGHT) >= (MAPHEIGHT - PLACEMENT_OFFSET))
|
||||
{
|
||||
sY = ((sWorldScreenY + NORMAL_MAP_SCREEN_HEIGHT) - (MAPHEIGHT - PLACEMENT_OFFSET)) / 5;
|
||||
sY += RebelCommand::GetAdditionalDeployRange(INSERTION_CODE_SOUTH)/5;
|
||||
gTPClipRect.iBottom -= sY;
|
||||
}
|
||||
break;
|
||||
@@ -931,6 +931,7 @@ void RenderTacticalPlacementGUI()
|
||||
if(sWorldScreenX <= PLACEMENT_OFFSET)
|
||||
{
|
||||
sX = (PLACEMENT_OFFSET - sWorldScreenX) / 5;
|
||||
sX += RebelCommand::GetAdditionalDeployRange(INSERTION_CODE_WEST)/5;
|
||||
gTPClipRect.iLeft += sX;
|
||||
}
|
||||
break;
|
||||
@@ -1234,19 +1235,19 @@ void TacticalPlacementHandle()
|
||||
switch(gMercPlacement[gbCursorMercID].ubStrategicInsertionCode)
|
||||
{
|
||||
case INSERTION_CODE_NORTH:
|
||||
if(sWorldScreenY <= PLACEMENT_OFFSET)
|
||||
if(sWorldScreenY <= (PLACEMENT_OFFSET + RebelCommand::GetAdditionalDeployRange(INSERTION_CODE_NORTH)))
|
||||
gfValidCursor = TRUE;
|
||||
break;
|
||||
case INSERTION_CODE_EAST:
|
||||
if(sWorldScreenX >= (MAPWIDTH - PLACEMENT_OFFSET))
|
||||
if(sWorldScreenX >= ((MAPWIDTH - PLACEMENT_OFFSET - RebelCommand::GetAdditionalDeployRange(INSERTION_CODE_EAST))))
|
||||
gfValidCursor = TRUE;
|
||||
break;
|
||||
case INSERTION_CODE_SOUTH:
|
||||
if(sWorldScreenY >= (MAPHEIGHT - PLACEMENT_OFFSET))
|
||||
if(sWorldScreenY >= ((MAPHEIGHT - PLACEMENT_OFFSET - RebelCommand::GetAdditionalDeployRange(INSERTION_CODE_SOUTH))))
|
||||
gfValidCursor = TRUE;
|
||||
break;
|
||||
case INSERTION_CODE_WEST:
|
||||
if(sWorldScreenX <= PLACEMENT_OFFSET)
|
||||
if(sWorldScreenX <= (PLACEMENT_OFFSET + RebelCommand::GetAdditionalDeployRange(INSERTION_CODE_WEST)))
|
||||
gfValidCursor = TRUE;
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -1,6 +1,3 @@
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "TileEngine All.h"
|
||||
#else
|
||||
#include "worlddef.h"
|
||||
#include "tile animation.h"
|
||||
#include "debug.h"
|
||||
@@ -16,7 +13,6 @@
|
||||
#include "bullets.h"
|
||||
#include "LightEffects.h"
|
||||
#include "SmokeEffects.h"
|
||||
#endif
|
||||
|
||||
|
||||
ANITILE *pAniTileHead = NULL;
|
||||
|
||||
@@ -1,13 +1,9 @@
|
||||
#include "builddefines.h"
|
||||
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "TileEngine All.h"
|
||||
#else
|
||||
#include "debug.h"
|
||||
#include "Debug Control.h"
|
||||
#include "tile surface.h"
|
||||
#include "tile cache.h"
|
||||
#endif
|
||||
#ifdef JA2TESTVERSION
|
||||
#include "sys globals.h"
|
||||
#endif
|
||||
|
||||
@@ -1,11 +1,7 @@
|
||||
#include "builddefines.h"
|
||||
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "TileEngine All.h"
|
||||
#else
|
||||
#include "debug.h"
|
||||
#include "sys globals.h"
|
||||
#endif
|
||||
|
||||
#include "XML.h"
|
||||
|
||||
|
||||
@@ -1,9 +1,5 @@
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "TileEngine All.h"
|
||||
#else
|
||||
#include "tiledef.h"
|
||||
#include "worlddef.h"
|
||||
#endif
|
||||
|
||||
#include "GameSettings.h"
|
||||
|
||||
|
||||
@@ -1,158 +0,0 @@
|
||||
#ifndef __TILEENGINE_ALL_H
|
||||
#define __TILEENGINE_ALL_H
|
||||
|
||||
#pragma message("GENERATED PCH FOR TILEENGINE PROJECT.")
|
||||
|
||||
#include <stdio.h>
|
||||
#include "sgp.h"
|
||||
#include "Ambient types.h"
|
||||
#include "fileman.h"
|
||||
#include "environment.h"
|
||||
#include "Sound Control.h"
|
||||
#include "Game Events.h"
|
||||
#include "Types.h"
|
||||
#include "Buildings.h"
|
||||
#include "Isometric Utils.h"
|
||||
#include "Pathai.h"
|
||||
#include "Structure Wrap.h"
|
||||
#include "Random.h"
|
||||
#include "Overhead.h"
|
||||
#include "Render Fun.h"
|
||||
#include "Strategicmap.h"
|
||||
#include "Sys Globals.h"
|
||||
#include "lighting.h"
|
||||
#include "renderworld.h"
|
||||
#include "Game Clock.h"
|
||||
#include "quests.h"
|
||||
#include "Ambient Control.h"
|
||||
#include "AimMembers.h"
|
||||
#include "Strategic Event Handler.h"
|
||||
#include "BobbyR.h"
|
||||
#include "mercs.h"
|
||||
#include "email.h"
|
||||
#include "Merc Hiring.h"
|
||||
#include "insurance Contract.h"
|
||||
#include "Strategic Merc Handler.h"
|
||||
#include "message.h"
|
||||
#include "opplist.h"
|
||||
#include "debug.h"
|
||||
#include "worlddef.h"
|
||||
#include "worldman.h"
|
||||
#include "smooth.h"
|
||||
#include "Exit Grids.h"
|
||||
#include "Editor Undo.h"
|
||||
#include "Strategic Movement.h"
|
||||
#include "Font Control.h"
|
||||
#include "SaveLoadMap.h"
|
||||
#include <string.h>
|
||||
#include "wcheck.h"
|
||||
#include "soldier control.h"
|
||||
#include "weapons.h"
|
||||
#include "handle items.h"
|
||||
#include "rotting corpses.h"
|
||||
#include "tile cache.h"
|
||||
#include "animation control.h"
|
||||
#include "utilities.h"
|
||||
#include "soldier create.h"
|
||||
#include "soldier add.h"
|
||||
#include "explosion control.h"
|
||||
#include "tile animation.h"
|
||||
#include "world items.h"
|
||||
#include "tiledef.h"
|
||||
#include "tiledat.h"
|
||||
#include "interactive tiles.h"
|
||||
#include "Handle Doors.h"
|
||||
#include "smokeeffects.h"
|
||||
#include "handle ui.h"
|
||||
#include "pits.h"
|
||||
#include "campaign Types.h"
|
||||
#include "strategic.h"
|
||||
#include "Action Items.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "Interface Dialogue.h"
|
||||
#include "LightEffects.h"
|
||||
#include "AI.h"
|
||||
#include "Soldier tile.h"
|
||||
#include "smell.h"
|
||||
#include "GameSettings.h"
|
||||
#include "Fog Of War.h"
|
||||
#include "Simple Render Utils.h"
|
||||
#include <stdarg.h>
|
||||
#include <time.h>
|
||||
#include "himage.h"
|
||||
#include "vsurface.h"
|
||||
#include "vsurface_private.h"
|
||||
#include "sysutil.h"
|
||||
#include "interface.h"
|
||||
#include "interface cursors.h"
|
||||
#include "structure.h"
|
||||
#include "points.h"
|
||||
#include "Dialogue Control.h"
|
||||
#include "english.h"
|
||||
#include "mousesystem.h"
|
||||
#include "jascreens.h"
|
||||
#include "math.h"
|
||||
#include <stdlib.h>
|
||||
#include <errno.h>
|
||||
#include "input.h"
|
||||
#include "video.h"
|
||||
#include "vobject_blitters.h"
|
||||
#include "edit_sys.h"
|
||||
#include "line.h"
|
||||
#include "Animation Data.h"
|
||||
#include "Timer Control.h"
|
||||
#include "Radar Screen.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "Structure Internals.h"
|
||||
#include "Shade Table Util.h"
|
||||
#include <memory.h>
|
||||
#include "Map Edgepoints.h"
|
||||
#include "Map Information.h"
|
||||
#include "vobject.h"
|
||||
#include "worlddat.h"
|
||||
#include "overhead map.h"
|
||||
#include "interface control.h"
|
||||
#include "cursors.h"
|
||||
#include "soldier find.h"
|
||||
#include "interface panels.h"
|
||||
#include "Tactical Placement GUI.h"
|
||||
#include "phys math.h"
|
||||
#include "physics.h"
|
||||
#include "los.h"
|
||||
#include "event pump.h"
|
||||
#include "interface items.h"
|
||||
#include "Debug Control.h"
|
||||
#include "text.h"
|
||||
#include "Squads.h"
|
||||
#include "Map Screen Interface Map Inventory.h"
|
||||
//#include "container.h"
|
||||
#include "fov.h"
|
||||
#include "Overhead types.h"
|
||||
#include "Tactical Save.h"
|
||||
#include "MemMan.h"
|
||||
#include "font.h"
|
||||
#include "Button System.h"
|
||||
#include "gameloop.h"
|
||||
#include "Cursor Control.h"
|
||||
#include "MessageBoxScreen.h"
|
||||
#include "assignments.h"
|
||||
#include "WordWrap.h"
|
||||
#include "time.h"
|
||||
#include "Keys.h"
|
||||
#include "bullets.h"
|
||||
#include "Animation Cache.h"
|
||||
#include "tile surface.h"
|
||||
#include <wchar.h>
|
||||
#include "screenids.h"
|
||||
#include "shading.h"
|
||||
#include "Soldier Init List.h"
|
||||
#include "Summary Info.h"
|
||||
#include "Animated ProgressBar.h"
|
||||
#include "EditorBuildings.h"
|
||||
#include "music control.h"
|
||||
#include "Scheduling.h"
|
||||
#include "EditorMapInfo.h"
|
||||
#include "Smoothing Utils.h"
|
||||
#include "Meanwhile.h"
|
||||
|
||||
#endif
|
||||
@@ -1,667 +0,0 @@
|
||||
<?xml version="1.0" encoding="Windows-1252"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="8,00"
|
||||
Name="TileEngine"
|
||||
ProjectGUID="{FC1938E8-9253-49A8-AA99-4639BBB46C1B}"
|
||||
RootNamespace="TileEngine"
|
||||
Keyword="Win32Proj"
|
||||
>
|
||||
<Platforms>
|
||||
<Platform
|
||||
Name="Win32"
|
||||
/>
|
||||
</Platforms>
|
||||
<ToolFiles>
|
||||
</ToolFiles>
|
||||
<Configurations>
|
||||
<Configuration
|
||||
Name="Debug|Win32"
|
||||
OutputDirectory="..\lib\VS2005\$(ConfigurationName)"
|
||||
IntermediateDirectory="..\build\VS2005\$(ProjectName)_$(ConfigurationName)"
|
||||
ConfigurationType="4"
|
||||
InheritedPropertySheets="..\ja2.vsprops;..\ja2_Debug.vsprops"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalOptions="/D _CRT_SECURE_NO_DEPRECATE"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_LIB;"
|
||||
MinimalRebuild="true"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="1"
|
||||
RuntimeTypeInfo="true"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="3"
|
||||
DebugInformationFormat="4"
|
||||
DisableSpecificWarnings="4100"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLibrarianTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory="..\lib\VS2005\$(ConfigurationName)"
|
||||
IntermediateDirectory="..\build\VS2005\$(ProjectName)_$(ConfigurationName)"
|
||||
ConfigurationType="4"
|
||||
InheritedPropertySheets="..\ja2.vsprops"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalOptions="/D _CRT_SECURE_NO_DEPRECATE"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;"
|
||||
RuntimeLibrary="0"
|
||||
RuntimeTypeInfo="true"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="3"
|
||||
DebugInformationFormat="3"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLibrarianTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="MapEditor|Win32"
|
||||
OutputDirectory="..\lib\VS2005\$(ConfigurationName)"
|
||||
IntermediateDirectory="..\build\VS2005\$(ProjectName)_$(ConfigurationName)"
|
||||
ConfigurationType="4"
|
||||
InheritedPropertySheets="..\ja2.vsprops;..\ja2_Editor.vsprops"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalOptions="/D _CRT_SECURE_NO_DEPRECATE"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;"
|
||||
RuntimeLibrary="0"
|
||||
RuntimeTypeInfo="true"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="3"
|
||||
DebugInformationFormat="3"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLibrarianTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
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||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="MapEditorD|Win32"
|
||||
OutputDirectory="..\lib\VS2005\$(ConfigurationName)"
|
||||
IntermediateDirectory="..\build\VS2005\$(ProjectName)_$(ConfigurationName)"
|
||||
ConfigurationType="4"
|
||||
InheritedPropertySheets="..\ja2.vsprops;..\ja2_Editor.vsprops"
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||||
>
|
||||
<Tool
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|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalOptions="/D _CRT_SECURE_NO_DEPRECATE"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_LIB;"
|
||||
MinimalRebuild="true"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="1"
|
||||
RuntimeTypeInfo="true"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="3"
|
||||
DebugInformationFormat="4"
|
||||
DisableSpecificWarnings="4100"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLibrarianTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release_WithDebugInfo|Win32"
|
||||
OutputDirectory="..\lib\VS2005\$(ConfigurationName)"
|
||||
IntermediateDirectory="..\build\VS2005\$(ProjectName)_$(ConfigurationName)"
|
||||
ConfigurationType="4"
|
||||
InheritedPropertySheets="..\ja2.vsprops"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalOptions="/D _CRT_SECURE_NO_DEPRECATE"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;"
|
||||
RuntimeLibrary="0"
|
||||
RuntimeTypeInfo="true"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="3"
|
||||
DebugInformationFormat="4"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
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||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
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||||
<Tool
|
||||
Name="VCPreLinkEventTool"
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||||
/>
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||||
<Tool
|
||||
Name="VCLibrarianTool"
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||||
/>
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||||
<Tool
|
||||
Name="VCALinkTool"
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||||
/>
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||||
<Tool
|
||||
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||||
/>
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||||
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|
||||
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||||
/>
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||||
<Tool
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||||
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||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
</Configurations>
|
||||
<References>
|
||||
</References>
|
||||
<Files>
|
||||
<Filter
|
||||
Name="Header Files"
|
||||
Filter="h;hpp;hxx;hm;inl;inc;xsd"
|
||||
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\Ambient Control.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Ambient Types.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Buildings.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\environment.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Exit Grids.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Explosion Control.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Fog Of War.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Interactive Tiles.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Isometric Utils.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
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|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\lighting.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Map Edgepoints.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\overhead map.h"
|
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<Keyword>Win32Proj</Keyword>
|
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<RootNamespace>TileEngine</RootNamespace>
|
||||
<ProjectName>TileEngine</ProjectName>
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||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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||||
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||||
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||||
<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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<WholeProgramOptimization>false</WholeProgramOptimization>
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||||
<Import Project="..\ja2.props" />
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||||
<Import Project="..\ja2_Debug.props" />
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||||
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<Import Project="..\ja2.props" />
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<Import Project="..\ja2_Debug.props" />
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||||
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||||
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||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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||||
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<Import Project="..\ja2.props" />
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||||
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||||
<Optimization>Disabled</Optimization>
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||||
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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||||
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||||
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||||
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||||
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||||
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||||
<Optimization>Disabled</Optimization>
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||||
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
<FunctionLevelLinking>true</FunctionLevelLinking>
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||||
<IntrinsicFunctions>true</IntrinsicFunctions>
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||||
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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||||
<IntrinsicFunctions>true</IntrinsicFunctions>
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||||
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<PrecompiledHeaderFile>
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||||
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<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
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||||
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||||
<Link>
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||||
<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<OptimizeReferences>true</OptimizeReferences>
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||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
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||||
</Project>
|
||||
@@ -1,13 +1,9 @@
|
||||
#include "builddefines.h"
|
||||
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "TileEngine All.h"
|
||||
#else
|
||||
#include "worlddat.h"
|
||||
#include "sys globals.h"
|
||||
#include "tile surface.h"
|
||||
#include "Debug.h"
|
||||
#endif
|
||||
|
||||
#include <vfs/Core/vfs.h>
|
||||
#include <vfs/Core/vfs_file_raii.h>
|
||||
|
||||
@@ -1,16 +1,12 @@
|
||||
// Lesh:
|
||||
#include "builddefines.h"
|
||||
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "TileEngine All.h"
|
||||
#else
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include "explosion control.h"
|
||||
#include "Debug.h"
|
||||
#include "FileMan.h"
|
||||
#include "Debug Control.h"
|
||||
#endif
|
||||
|
||||
#include "expat.h"
|
||||
#include "XML.h"
|
||||
|
||||
@@ -1,6 +1,3 @@
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "TileEngine All.h"
|
||||
#else
|
||||
#include "sgp.h"
|
||||
#include "environment.h"
|
||||
#include "renderworld.h"
|
||||
@@ -17,7 +14,6 @@
|
||||
#include "Isometric Utils.h" // added by Flugente
|
||||
#include "worldman.h" // added by Flugente
|
||||
#include "Dialogue Control.h" // added by Flugente
|
||||
#endif
|
||||
|
||||
#include "Text.h"
|
||||
#include "connect.h"
|
||||
|
||||
@@ -16,9 +16,6 @@
|
||||
* Written by Derek Beland, April 14, 1997
|
||||
*
|
||||
***************************************************************************************/
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "TileEngine All.h"
|
||||
#else
|
||||
#include "worlddef.h"
|
||||
#include "renderworld.h"
|
||||
#include "sysutil.h"
|
||||
@@ -31,7 +28,6 @@
|
||||
#include "Shade Table Util.h"
|
||||
#include "rotting corpses.h"
|
||||
#include "PATHAI.H"
|
||||
#endif
|
||||
|
||||
#define LVL1_L1_PER (50)
|
||||
#define LVL1_L2_PER (50)
|
||||
@@ -544,12 +540,6 @@ UINT8 ubTravelCost;
|
||||
//bDirection = atan8( iX, iY, iSrcX, iSrcY );
|
||||
bDirection = atan8( iSrcX, iSrcY, iX, iY );
|
||||
|
||||
#if 0
|
||||
if ( usTileNo == 20415 && bDirection == 3 )
|
||||
{
|
||||
int i = 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
ubTravelCost = gubWorldMovementCosts[ usTileNo ][ bDirection ][ 0 ];
|
||||
|
||||
@@ -568,50 +558,6 @@ UINT8 ubTravelCost;
|
||||
}
|
||||
}
|
||||
|
||||
#if 0
|
||||
pStruct = gpWorldLevelData[ usTileNo ].pStructHead;
|
||||
while ( pStruct != NULL )
|
||||
{
|
||||
if ( pStruct->usIndex < giNumberOfTiles )
|
||||
{
|
||||
GetTileType( pStruct->usIndex, &uiType );
|
||||
|
||||
// ATE: Changed to use last decordations rather than last decal
|
||||
// Could maybe check orientation value? Depends on our
|
||||
// use of the orientation value flags..
|
||||
if((uiType >= FIRSTWALL) && (uiType <=LASTDECORATIONS ))
|
||||
{
|
||||
GetWallOrientation(pStruct->usIndex, &usWallOrientation);
|
||||
|
||||
bWallCount++;
|
||||
}
|
||||
}
|
||||
|
||||
pStruct=pStruct->pNext;
|
||||
}
|
||||
|
||||
if ( bWallCount )
|
||||
{
|
||||
// ATE: If TWO or more - assume it's BLOCKED and return TRUE
|
||||
if ( bWallCount != 1 )
|
||||
{
|
||||
return( TRUE );
|
||||
}
|
||||
|
||||
switch(usWallOrientation)
|
||||
{
|
||||
case INSIDE_TOP_RIGHT:
|
||||
case OUTSIDE_TOP_RIGHT:
|
||||
return( iSrcX < iX );
|
||||
|
||||
case INSIDE_TOP_LEFT:
|
||||
case OUTSIDE_TOP_LEFT:
|
||||
return( iSrcY < iY );
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
return(FALSE);
|
||||
}
|
||||
@@ -2156,28 +2102,6 @@ BOOLEAN LightIlluminateWall(INT16 iSourceX, INT16 iSourceY, INT16 iTileX, INT16
|
||||
|
||||
// return( LightTileHasWall( iSourceX, iSourceY, iTileX, iTileY ) );
|
||||
|
||||
#if 0
|
||||
UINT16 usWallOrientation;
|
||||
|
||||
GetWallOrientation(pStruct->usIndex, &usWallOrientation);
|
||||
|
||||
switch(usWallOrientation)
|
||||
{
|
||||
case NO_ORIENTATION:
|
||||
return(TRUE);
|
||||
|
||||
case INSIDE_TOP_RIGHT:
|
||||
case OUTSIDE_TOP_RIGHT:
|
||||
return(iSourceX >= iTileX);
|
||||
|
||||
case INSIDE_TOP_LEFT:
|
||||
case OUTSIDE_TOP_LEFT:
|
||||
return(iSourceY >= iTileY);
|
||||
|
||||
}
|
||||
return(FALSE);
|
||||
|
||||
#endif
|
||||
|
||||
return( TRUE );
|
||||
}
|
||||
|
||||
@@ -1,8 +1,5 @@
|
||||
#include "builddefines.h"
|
||||
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "TileEngine All.h"
|
||||
#else
|
||||
#include "sysutil.h"
|
||||
#include "utilities.h"
|
||||
#include "renderworld.h"
|
||||
@@ -24,7 +21,6 @@
|
||||
#include "gameloop.h"
|
||||
#include "Action Items.h" // added by Flugente
|
||||
#include "Rebel Command.h"
|
||||
#endif
|
||||
|
||||
#include "connect.h"
|
||||
|
||||
@@ -999,15 +995,8 @@ void RenderOverheadMap( INT16 sStartPointX_M, INT16 sStartPointY_M, INT16 sStart
|
||||
|
||||
// Black color for the background!
|
||||
//ColorFillVideoSurfaceArea( FRAME_BUFFER, sStartPointX_S, sStartPointY_S, sEndXS, sEndYS, 0 );
|
||||
#if 0//dnl ch79 291113
|
||||
if(gfTacticalPlacementGUIActive)//dnl ch45 021009 Skip overwrite buttons area which is not refresh during scroll //dnl ch77 211113
|
||||
ColorFillVideoSurfaceArea(uiBigMap, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT-160, 0);
|
||||
else
|
||||
ColorFillVideoSurfaceArea(uiBigMap, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT-120, 0);
|
||||
#else
|
||||
if(uiVSurface == FRAME_BUFFER)//dnl ch82 090114
|
||||
ColorFillVideoSurfaceArea(FRAME_BUFFER, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT-(gfTacticalPlacementGUIActive?160:120), 0);
|
||||
#endif
|
||||
fInterfacePanelDirty = DIRTYLEVEL2;
|
||||
|
||||
InvalidateScreen();
|
||||
|
||||
@@ -1,9 +1,5 @@
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "TileEngine All.h"
|
||||
#else
|
||||
#include "phys math.h"
|
||||
#include <memory.h>
|
||||
#endif
|
||||
|
||||
vector_3 VSetEqual( vector_3 *a )
|
||||
{
|
||||
|
||||
@@ -1,8 +1,5 @@
|
||||
#include "builddefines.h"
|
||||
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "TileEngine All.h"
|
||||
#else
|
||||
#include "physics.h"
|
||||
#include "wcheck.h"
|
||||
#include "isometric utils.h"
|
||||
@@ -22,7 +19,6 @@
|
||||
#include "Buildings.h"
|
||||
#include "Dialogue Control.h" // added by Flugente
|
||||
#include "Map Information.h" // added by Shadooow
|
||||
#endif
|
||||
#include "connect.h"
|
||||
#include "PATHAI.H"
|
||||
|
||||
@@ -1461,43 +1457,6 @@ BOOLEAN PhysicsMoveObject( REAL_OBJECT *pObject )
|
||||
|
||||
|
||||
|
||||
#if 0
|
||||
{
|
||||
LEVELNODE *pNode;
|
||||
INT32 sNewGridNo;
|
||||
|
||||
//Determine new gridno
|
||||
sNewGridNo = MAPROWCOLTOPOS( ( pObject->Position.y / CELL_Y_SIZE ), ( pObject->Position.x / CELL_X_SIZE ) );
|
||||
|
||||
// Look at old gridno
|
||||
if ( sNewGridNo != pObject->sGridNo )
|
||||
{
|
||||
// We're at a new gridno!
|
||||
|
||||
// First find levelnode of our object and delete
|
||||
pNode = gpWorldLevelData[ pObject->sGridNo ].pStructHead;
|
||||
|
||||
// LOOP THORUGH OBJECT LAYER
|
||||
while( pNode != NULL )
|
||||
{
|
||||
if ( pNode->uiFlags & LEVELNODE_PHYSICSOBJECT )
|
||||
{
|
||||
if ( pNode->iPhysicsObjectID == pObject->iID )
|
||||
{
|
||||
RemoveStruct( pObject->sGridNo, pNode->usIndex );
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
pNode = ppNode->pNext;
|
||||
}
|
||||
|
||||
// Set new gridno, add
|
||||
}
|
||||
// Add new object / update position
|
||||
|
||||
}
|
||||
#endif
|
||||
|
||||
void ObjectHitWindow( INT32 sGridNo, UINT16 usStructureID, BOOLEAN fBlowWindowSouth, BOOLEAN fLargeForce )
|
||||
{
|
||||
|
||||
@@ -1,6 +1,3 @@
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "TileEngine All.h"
|
||||
#else
|
||||
#include "types.h"
|
||||
#include "pits.h"
|
||||
#include "worlddef.h"
|
||||
@@ -14,7 +11,6 @@
|
||||
#include "animation control.h"
|
||||
#include "strategic.h"
|
||||
#include "Action Items.h"
|
||||
#endif
|
||||
|
||||
//used by editor
|
||||
BOOLEAN gfShowPits = FALSE;
|
||||
|
||||
@@ -4,9 +4,6 @@
|
||||
#include "Render Z.h"
|
||||
///////////////////////////
|
||||
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "TileEngine All.h"
|
||||
#else
|
||||
#include "renderworld.h"
|
||||
#include "sysutil.h"
|
||||
#include "vobject_blitters.h"
|
||||
@@ -24,7 +21,6 @@
|
||||
#include "Sound Control.h"
|
||||
#include "LogicalBodyTypes/Layers.h"
|
||||
#include "LogicalBodyTypes/BodyTypeDB.h"
|
||||
#endif
|
||||
|
||||
#include "Utilities.h"
|
||||
|
||||
@@ -358,14 +354,6 @@ UINT32 uiAdditiveLayerUsedFlags = 0xffffffff;
|
||||
// Array of shade values to use.....
|
||||
#define NUM_GLOW_FRAMES 30
|
||||
|
||||
#if 0
|
||||
INT16 gsGlowFrames[] =
|
||||
{
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 1, 2, 3, 4, 5, 6, 7, 8, 9,
|
||||
9, 8, 7, 6, 5, 4, 3, 2, 1, 0,
|
||||
};
|
||||
#endif
|
||||
|
||||
INT16 gsGlowFrames[] =
|
||||
{
|
||||
@@ -1046,6 +1034,11 @@ inline UINT16 * GetShadeTable(LEVELNODE * pNode, SOLDIERTYPE * pSoldier, SOLDIER
|
||||
// Shade guy always lighter than scene default!
|
||||
{
|
||||
const auto GridNo = pSoldier->sGridNo;
|
||||
if (GridNo == NOWHERE)
|
||||
{
|
||||
pShadeTable = pPaletteTable->pCurrentShade = pPaletteTable->pShades[DEFAULT_SHADE_LEVEL];
|
||||
return pShadeTable;
|
||||
}
|
||||
UINT8 ubShadeLevel = gpWorldLevelData[GridNo].pLandHead->ubShadeLevel;
|
||||
// If merc is on a roof, shade according to roof brightness
|
||||
if (pSoldier->pathing.bLevel > 0 && gpWorldLevelData[GridNo].pRoofHead != NULL)
|
||||
@@ -1607,36 +1600,6 @@ void RenderTiles(UINT32 uiFlags, INT32 iStartPointX_M, INT32 iStartPointY_M, INT
|
||||
fRenderTile = TRUE;
|
||||
}
|
||||
|
||||
// If we are on the struct layer, check for if it's hidden!
|
||||
if (uiRowFlags & (TILES_STATIC_STRUCTURES | TILES_DYNAMIC_STRUCTURES | TILES_STATIC_SHADOWS | TILES_DYNAMIC_SHADOWS))
|
||||
{
|
||||
if (fUseTileElem)
|
||||
{
|
||||
#if 0
|
||||
// DONOT RENDER IF IT'S A HIDDEN STRUCT AND TILE IS NOT REVEALED
|
||||
if (uiTileElemFlags & HIDDEN_TILE)
|
||||
{
|
||||
// IF WORLD IS NOT REVEALED, QUIT
|
||||
#ifdef JA2EDITOR
|
||||
if (!gfEditMode)
|
||||
#endif
|
||||
{
|
||||
if (!(gpWorldLevelData[uiTileIndex].uiFlags & MAPELEMENT_REVEALED) && !(gTacticalStatus.uiFlags&SHOW_ALL_MERCS))
|
||||
{
|
||||
//CONTINUE, DONOT RENDER
|
||||
if (!fLinkedListDirection)
|
||||
pNode = pNode->pPrevNode;
|
||||
else
|
||||
pNode = pNode->pNext;
|
||||
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
if (fRenderTile)
|
||||
{
|
||||
// Set flag to set layer as used
|
||||
@@ -9088,33 +9051,6 @@ void SetMercGlowNormal( )
|
||||
|
||||
|
||||
|
||||
#if 0
|
||||
if ( gAnimControl[ pSoldier->usAnimState ].uiFlags & ANIM_MOVING )
|
||||
{
|
||||
if ( sZOffsetY > 0 )
|
||||
{
|
||||
sZOffsetY++;
|
||||
}
|
||||
if ( sZOffsetX > 0 )
|
||||
{
|
||||
sZOffsetX++;
|
||||
}
|
||||
}
|
||||
|
||||
sZOffsetX = pNode->pStructureData->pDBStructureRef->pDBStructure->bZTileOffsetX;\
|
||||
sZOffsetY = pNode->pStructureData->pDBStructureRef->pDBStructure->bZTileOffsetY;\
|
||||
|
||||
|
||||
if ( ( pSoldier->flags.uiStatusFlags & SOLDIER_MULTITILE ) )\
|
||||
{\
|
||||
sZOffsetX = pNode->pStructureData->pDBStructureRef->pDBStructure->bZTileOffsetX;\
|
||||
sZOffsetY = pNode->pStructureData->pDBStructureRef->pDBStructure->bZTileOffsetY;\
|
||||
\
|
||||
sWorldY = GetMapXYWorldY( sMapX + sZOffsetX, sMapY + sZOffsetY );\
|
||||
}\
|
||||
else
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
void SetRenderCenter( INT16 sNewX, INT16 sNewY )
|
||||
|
||||
@@ -1,6 +1,3 @@
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "TileEngine All.h"
|
||||
#else
|
||||
#include <string.h>
|
||||
#include "types.h"
|
||||
#include "wcheck.h"
|
||||
@@ -50,7 +47,6 @@
|
||||
#include "Soldier Ani.h"
|
||||
#include "ASD.h" // added by Flugente
|
||||
#include "renderworld.h" // added by Flugente for SetRenderFlags( RENDER_FLAG_FULL );
|
||||
#endif
|
||||
|
||||
#ifdef COUNT_PATHS
|
||||
extern UINT32 guiSuccessfulPathChecks;
|
||||
@@ -664,11 +660,7 @@ BOOLEAN OkayToAddStructureToTile( INT32 sBaseGridNo, INT16 sCubeOffset, DB_STRUC
|
||||
}
|
||||
|
||||
ppTile = pDBStructureRef->ppTile;
|
||||
#if 0//dnl ch83 080114
|
||||
sGridNo = sBaseGridNo + ppTile[ubTileIndex]->sPosRelToBase;
|
||||
#else
|
||||
sGridNo = AddPosRelToBase(sBaseGridNo, ppTile[ubTileIndex]);
|
||||
#endif
|
||||
if (sGridNo < 0 || sGridNo > WORLD_MAX)
|
||||
{
|
||||
return( FALSE );
|
||||
@@ -839,16 +831,8 @@ BOOLEAN OkayToAddStructureToTile( INT32 sBaseGridNo, INT16 sCubeOffset, DB_STRUC
|
||||
}
|
||||
for (bLoop2 = 0; bLoop2 < pDBStructure->ubNumberOfTiles; bLoop2++)
|
||||
{
|
||||
#if 0//dnl ch83 080114
|
||||
if ( sBaseGridNo + ppTile[bLoop2]->sPosRelToBase == sOtherGridNo)
|
||||
{
|
||||
// obstacle will straddle wall!
|
||||
return( FALSE );
|
||||
}
|
||||
#else
|
||||
if(AddPosRelToBase(sBaseGridNo, ppTile[bLoop2]) == sOtherGridNo)
|
||||
return(FALSE);// obstacle will straddle wall!
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1111,11 +1095,7 @@ STRUCTURE * InternalAddStructureToWorld( INT32 sBaseGridNo, INT8 bLevel, DB_STRU
|
||||
MemFree( ppStructure );
|
||||
return( NULL );
|
||||
}
|
||||
#if 0//dnl ch83 080114
|
||||
ppStructure[ubLoop]->sGridNo = sBaseGridNo + ppTile[ubLoop]->sPosRelToBase;
|
||||
#else
|
||||
ppStructure[ubLoop]->sGridNo = AddPosRelToBase(sBaseGridNo, ppTile[ubLoop]);
|
||||
#endif
|
||||
if (ubLoop != BASE_TILE)
|
||||
{
|
||||
#ifdef JA2EDITOR
|
||||
@@ -1323,11 +1303,7 @@ BOOLEAN DeleteStructureFromWorld( STRUCTURE * pStructure )
|
||||
// Free all the tiles
|
||||
for (ubLoop = BASE_TILE; ubLoop < ubNumberOfTiles; ubLoop++)
|
||||
{
|
||||
#if 0//dnl ch83 080114
|
||||
sGridNo = sBaseGridNo + ppTile[ubLoop]->sPosRelToBase;
|
||||
#else
|
||||
sGridNo = AddPosRelToBase(sBaseGridNo, ppTile[ubLoop]);
|
||||
#endif
|
||||
// there might be two structures in this tile, one on each level, but we just want to
|
||||
// delete one on each pass
|
||||
pCurrent = FindStructureByID( sGridNo, usStructureID );
|
||||
|
||||
@@ -1,10 +1,6 @@
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "TileEngine All.h"
|
||||
#else
|
||||
#include "sgp.h"
|
||||
#include "wcheck.h"
|
||||
#include "sysutil.h"
|
||||
#endif
|
||||
|
||||
UINT32 guiBOTTOMPANEL = 0;
|
||||
UINT32 guiRIGHTPANEL = 0;
|
||||
|
||||
@@ -1,6 +1,3 @@
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "TileEngine All.h"
|
||||
#else
|
||||
#include "tiledef.h"
|
||||
#include "worlddef.h"
|
||||
#include "wcheck.h"
|
||||
@@ -10,7 +7,6 @@
|
||||
#include "pathai.h"
|
||||
#include "tile surface.h"
|
||||
#include "Tactical Save.h"
|
||||
#endif
|
||||
|
||||
//#include "editscreen.h"
|
||||
|
||||
@@ -598,23 +594,6 @@ UINT8 gubEncryptionArray2[ BASE_NUMBER_OF_ROTATION_ARRAYS * 3 ][ NEW_ROTATION_AR
|
||||
},
|
||||
};
|
||||
|
||||
#if 0
|
||||
// These values coorespond to TerrainTypeDefines order
|
||||
UINT8 gTileTypeMovementCost[ NUM_TERRAIN_TYPES ] =
|
||||
{
|
||||
TRAVELCOST_FLAT, // NO_TERRAIN
|
||||
TRAVELCOST_FLAT, // FLAT GROUND
|
||||
TRAVELCOST_FLATFLOOR, // FLAT FLOOR
|
||||
TRAVELCOST_PAVEDROAD, // PAVED ROAD
|
||||
TRAVELCOST_DIRTROAD, // DIRT ROAD
|
||||
TRAVELCOST_GRASS, // LOW_GRASS
|
||||
TRAVELCOST_THICK, // HIGH GRASS
|
||||
TRAVELCOST_TRAINTRACKS, // TRAIN TRACKS
|
||||
TRAVELCOST_SHORE, // LOW WATER
|
||||
TRAVELCOST_KNEEDEEP, // MED WATER
|
||||
TRAVELCOST_DEEPWATER, // DEEP WATER
|
||||
};
|
||||
#else
|
||||
// These values coorespond to TerrainTypeDefines order
|
||||
UINT8 gTileTypeMovementCost[ NUM_TERRAIN_TYPES ] =
|
||||
{
|
||||
@@ -630,7 +609,6 @@ UINT8 gTileTypeMovementCost[ NUM_TERRAIN_TYPES ] =
|
||||
TRAVELCOST_SHORE, // MED WATER
|
||||
TRAVELCOST_SHORE, // DEEP WATER
|
||||
};
|
||||
#endif
|
||||
|
||||
ADDITIONAL_TILE_PROPERTIES_VALUES zAdditionalTileProperties;
|
||||
|
||||
|
||||
+3
-20
@@ -1,9 +1,5 @@
|
||||
#include "builddefines.h"
|
||||
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "TileEngine All.h"
|
||||
#include "PreBattle Interface.h"
|
||||
#else
|
||||
#include "worlddef.h"
|
||||
#include "worlddat.h"
|
||||
#include "wcheck.h"
|
||||
@@ -47,7 +43,6 @@
|
||||
#include "gamesettings.h"
|
||||
#include "editscreen.h"
|
||||
#include "Editor Taskbar Utils.h"
|
||||
#endif
|
||||
|
||||
#ifdef JA2EDITOR
|
||||
#include "Summary Info.h"
|
||||
@@ -150,14 +145,11 @@ UINT32 gSurfaceMemUsage;
|
||||
//UINT8 gubWorldMovementCosts[ WORLD_MAX ][MAXDIR][2];
|
||||
UINT8 (*gubWorldMovementCosts)[MAXDIR][2] = NULL;//dnl ch43 260909
|
||||
|
||||
// Flugente: this stuff is only ever used in AStar pathing and is a unnecessary waste of resources otherwise, so I'm putting an end to this
|
||||
#ifdef USE_ASTAR_PATHS
|
||||
//ddd to speed up search of illuminated tiles in PATH AI
|
||||
BOOLEAN gubWorldTileInLight[ MAX_ALLOWED_WORLD_MAX ];
|
||||
BOOLEAN gubIsCorpseThere[ MAX_ALLOWED_WORLD_MAX ];
|
||||
INT32 gubMerkCanSeeThisTile[ MAX_ALLOWED_WORLD_MAX ];
|
||||
BOOLEAN gubWorldTileInLight[ MAX_ALLOWED_WORLD_MAX ];
|
||||
BOOLEAN gubIsCorpseThere[ MAX_ALLOWED_WORLD_MAX ];
|
||||
INT32 gubMerkCanSeeThisTile[ MAX_ALLOWED_WORLD_MAX ];
|
||||
//ddd
|
||||
#endif
|
||||
|
||||
// set to nonzero (locs of base gridno of structure are good) to have it defined by structure code
|
||||
INT16 gsRecompileAreaTop = 0;
|
||||
@@ -2281,15 +2273,6 @@ BOOLEAN SaveWorld(const STR8 puiFilename, FLOAT dMajorMapVersion, UINT8 ubMinorM
|
||||
{
|
||||
SaveMapLights( hfile );
|
||||
}
|
||||
#if 0//dnl ch74 191013 from 050611 Scheinworld reported problem with basement levels and similar maps which doesn't need entry points so decide to remove this check completely
|
||||
if(gMapInformation.sCenterGridNo == -1 || gMapInformation.ubEditorSmoothingType == SMOOTHING_NORMAL && (gMapInformation.sNorthGridNo == -1 && gMapInformation.sEastGridNo == -1 && gMapInformation.sSouthGridNo == -1 && gMapInformation.sWestGridNo == -1))//dnl ch17 290909
|
||||
{
|
||||
swprintf(gzErrorCatchString, L"SAVE ABORTED! Center and at least one of (N,S,E,W) entry point should be set.");
|
||||
gfErrorCatch = TRUE;
|
||||
FileClose(hfile);
|
||||
return(FALSE);
|
||||
}
|
||||
#endif
|
||||
gMapInformation.ubMapVersion = ubMinorMapVersion;//dnl ch74 241013 all this years MapInfo saves incorrect version :-(
|
||||
SaveMapInformation(hfile, dMajorMapVersion, ubMinorMapVersion);//dnl ch33 150909
|
||||
|
||||
|
||||
@@ -281,18 +281,6 @@ typedef struct
|
||||
|
||||
// World Data
|
||||
extern MAP_ELEMENT *gpWorldLevelData;
|
||||
|
||||
// Flugente: this stuff is only ever used in AStar pathing and is a unnecessary waste of resources otherwise, so I'm putting an end to this
|
||||
#ifdef USE_ASTAR_PATHS
|
||||
// World Movement Costs
|
||||
//UINT8 gubWorldMovementCosts[ WORLD_MAX ][MAXDIR][2];
|
||||
//ddd Tables to track tactical value of grid tiles
|
||||
extern BOOLEAN gubWorldTileInLight[ MAX_ALLOWED_WORLD_MAX ];
|
||||
extern BOOLEAN gubIsCorpseThere[ MAX_ALLOWED_WORLD_MAX ]; //Tracks position of corpses for AI avoidance
|
||||
extern INT32 gubMerkCanSeeThisTile[ MAX_ALLOWED_WORLD_MAX ]; //Tracks visibility my mercs
|
||||
//ddd
|
||||
#endif
|
||||
|
||||
extern UINT8 (*gubWorldMovementCosts)[MAXDIR][2];//dnl ch43 260909
|
||||
|
||||
//dnl ch44 290909 Translation routine
|
||||
|
||||
@@ -1,6 +1,3 @@
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "TileEngine All.h"
|
||||
#else
|
||||
#include "worlddef.h"
|
||||
#include "worldman.h"
|
||||
#include "wcheck.h"
|
||||
@@ -15,7 +12,6 @@
|
||||
#include "random.h"
|
||||
// sevenfm
|
||||
#include "PATHAI.H"
|
||||
#endif
|
||||
|
||||
extern BOOLEAN gfBasement;
|
||||
|
||||
@@ -2297,10 +2293,6 @@ BOOLEAN RemoveShadow( INT32 iMapIndex, UINT16 usIndex )
|
||||
{
|
||||
pOldShadow->pNext = pShadow->pNext;
|
||||
}
|
||||
#if 0//#ifdef JA2EDITOR//dnl ch80 011213 //dnl ch86 190214
|
||||
if(pShadow->uiFlags & LEVELNODE_EXITGRID && pShadow->pExitGridInfo)
|
||||
memset(pShadow->pExitGridInfo, 0, sizeof(EXITGRID));
|
||||
#endif
|
||||
// Delete memory assosiated with item
|
||||
MemFree( pShadow );
|
||||
guiLevelNodes--;
|
||||
|
||||
Reference in New Issue
Block a user