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- New: if KNOWN_NPCS_DIFFERENT_MAPCOLOUR is TRUE, friendly NPCs known to the player are displayed in dark blue to easier differentiate them from normal civilians
- cleaned up DrawSelectedUIAboveGuy() - Fix: missing header - when jumping through windows, damage received is somewhat randomized git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7221 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1355,6 +1355,9 @@ void LoadGameExternalOptions()
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//legion by Jazz
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gGameExternalOptions.fIndividualHiddenPersonNames = iniReader.ReadBoolean("Tactical Gameplay Settings","INDIVIDUAL_HIDDEN_PERSON_NAMES", FALSE);
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// Flugente
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gGameExternalOptions.fKnownNPCsUseDifferentColour = iniReader.ReadBoolean("Tactical Gameplay Settings", "KNOWN_NPCS_DIFFERENT_MAPCOLOUR", FALSE );
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//Enemy Names by Jazz
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gGameExternalOptions.fEnemyNames = iniReader.ReadBoolean("Tactical Gameplay Settings","INDIVIDUAL_ENEMY_NAMES",FALSE);
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@@ -1368,7 +1371,6 @@ void LoadGameExternalOptions()
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gGameExternalOptions.ubShowEnemyRankIcon = iniReader.ReadInteger("Tactical Gameplay Settings","SHOW_ENEMY_RANK_ICON", 0, 0, 2);
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// Flugente: soldier profiles
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if (!is_networked)
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gGameExternalOptions.fSoldierProfiles_Enemy = iniReader.ReadBoolean("Tactical Gameplay Settings", "SOLDIER_PROFILES_ENEMY", TRUE);
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else
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