- New: if KNOWN_NPCS_DIFFERENT_MAPCOLOUR is TRUE, friendly NPCs known to the player are displayed in dark blue to easier differentiate them from normal civilians

- cleaned up DrawSelectedUIAboveGuy()
- Fix: missing header
- when jumping through windows, damage received is somewhat randomized

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7221 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2014-05-19 20:47:42 +00:00
parent 0fcbed45b3
commit 038b559c3e
7 changed files with 64 additions and 128 deletions
+3 -1
View File
@@ -1355,6 +1355,9 @@ void LoadGameExternalOptions()
//legion by Jazz
gGameExternalOptions.fIndividualHiddenPersonNames = iniReader.ReadBoolean("Tactical Gameplay Settings","INDIVIDUAL_HIDDEN_PERSON_NAMES", FALSE);
// Flugente
gGameExternalOptions.fKnownNPCsUseDifferentColour = iniReader.ReadBoolean("Tactical Gameplay Settings", "KNOWN_NPCS_DIFFERENT_MAPCOLOUR", FALSE );
//Enemy Names by Jazz
gGameExternalOptions.fEnemyNames = iniReader.ReadBoolean("Tactical Gameplay Settings","INDIVIDUAL_ENEMY_NAMES",FALSE);
@@ -1368,7 +1371,6 @@ void LoadGameExternalOptions()
gGameExternalOptions.ubShowEnemyRankIcon = iniReader.ReadInteger("Tactical Gameplay Settings","SHOW_ENEMY_RANK_ICON", 0, 0, 2);
// Flugente: soldier profiles
if (!is_networked)
gGameExternalOptions.fSoldierProfiles_Enemy = iniReader.ReadBoolean("Tactical Gameplay Settings", "SOLDIER_PROFILES_ENEMY", TRUE);
else