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- New: if KNOWN_NPCS_DIFFERENT_MAPCOLOUR is TRUE, friendly NPCs known to the player are displayed in dark blue to easier differentiate them from normal civilians
- cleaned up DrawSelectedUIAboveGuy() - Fix: missing header - when jumping through windows, damage received is somewhat randomized git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7221 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1221,6 +1221,9 @@ typedef struct
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//legion by Jazz
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BOOLEAN fIndividualHiddenPersonNames;
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// Flugente: display NPCs we know of in a different colour on the sector and radar map
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BOOLEAN fKnownNPCsUseDifferentColour;
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//SAveGame Slot by Jazz
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BOOLEAN fSaveGameSlot;
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