- New: if KNOWN_NPCS_DIFFERENT_MAPCOLOUR is TRUE, friendly NPCs known to the player are displayed in dark blue to easier differentiate them from normal civilians

- cleaned up DrawSelectedUIAboveGuy()
- Fix: missing header
- when jumping through windows, damage received is somewhat randomized

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7221 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2014-05-19 20:47:42 +00:00
parent 0fcbed45b3
commit 038b559c3e
7 changed files with 64 additions and 128 deletions
+3
View File
@@ -1221,6 +1221,9 @@ typedef struct
//legion by Jazz
BOOLEAN fIndividualHiddenPersonNames;
// Flugente: display NPCs we know of in a different colour on the sector and radar map
BOOLEAN fKnownNPCsUseDifferentColour;
//SAveGame Slot by Jazz
BOOLEAN fSaveGameSlot;