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- New: if KNOWN_NPCS_DIFFERENT_MAPCOLOUR is TRUE, friendly NPCs known to the player are displayed in dark blue to easier differentiate them from normal civilians
- cleaned up DrawSelectedUIAboveGuy() - Fix: missing header - when jumping through windows, damage received is somewhat randomized git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7221 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -144,6 +144,7 @@
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#include "connect.h"
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#include "Map Screen Interface Map Inventory.h"//dnl ch51 081009
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#include "Sys Globals.h"//dnl ch74 201013
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#include "Ambient Control.h" // added by Flugente for HandleNewSectorAmbience(...)
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/////////////////////////////////////////////////////
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//
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