- New: if KNOWN_NPCS_DIFFERENT_MAPCOLOUR is TRUE, friendly NPCs known to the player are displayed in dark blue to easier differentiate them from normal civilians

- cleaned up DrawSelectedUIAboveGuy()
- Fix: missing header
- when jumping through windows, damage received is somewhat randomized

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7221 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2014-05-19 20:47:42 +00:00
parent 0fcbed45b3
commit 038b559c3e
7 changed files with 64 additions and 128 deletions
+4 -4
View File
@@ -1578,6 +1578,8 @@ void RenderOverheadOverlays()
// Flugente: if we are a (still covert) enemy assassin, colour us like militia, so that the player wont notice us
if ( pSoldier->usSoldierFlagMask & SOLDIER_ASSASSIN && pSoldier->usSoldierFlagMask & SOLDIER_COVERT_SOLDIER )
Blt8BPPDataTo16BPPBufferTransparent((UINT16*)pDestBuf, uiDestPitchBYTES, hVObject, sX, sY, MILITIA_TEAM );
else if ( pSoldier->bTeam == CIV_TEAM && gGameExternalOptions.fKnownNPCsUseDifferentColour && pSoldier->aiData.bNeutral && pSoldier->ubProfile != NO_PROFILE && !zHiddenNames[pSoldier->ubProfile].Hidden )
Blt8BPPDataTo16BPPBufferTransparent( (UINT16*)pDestBuf, uiDestPitchBYTES, hVObject, sX, sY, PLAYER_PLAN );
else
Blt8BPPDataTo16BPPBufferTransparent((UINT16*)pDestBuf, uiDestPitchBYTES, hVObject, sX, sY, pSoldier->bTeam );
@@ -1628,6 +1630,7 @@ void RenderOverheadOverlays()
Blt8BPPDataTo16BPPBufferTransparent((UINT16*)pDestBuf, uiDestPitchBYTES, hVObject, sX, sY, pSoldier->bTeam );
RegisterBackgroundRect(BGND_FLAG_SINGLE, NULL, sX, sY, (INT16)(sX + 3), (INT16)(sY + 9));
}
if( ubPassengers )
{
SetFont( SMALLCOMPFONT );
@@ -1640,13 +1643,11 @@ void RenderOverheadOverlays()
//ITEMS OVERLAY
if( !gfTacticalPlacementGUIActive )
{
for( i = 0 ; i < guiNumWorldItems; i++ )
for( i = 0 ; i < guiNumWorldItems; ++i )
{
pWorldItem = &gWorldItems[ i ];
if( !pWorldItem || !pWorldItem->fExists || pWorldItem->bVisible != VISIBLE && !(gTacticalStatus.uiFlags & SHOW_ALL_ITEMS) )
{
continue;
}
if(!GetOverheadScreenXYFromGridNo(pWorldItem->sGridNo, &sX, &sY))//dnl ch45 041009
continue;
@@ -1704,7 +1705,6 @@ void RenderOverheadOverlays()
PixelDraw( FALSE, sX, sY, usLineColor, pDestBuf );
InvalidateRegion( sX, sY, (INT16)( sX + 1 ), (INT16)( sY + 1 ) );
}
}