Whitespace formatting for SAVED_GAME_HEADER

This commit is contained in:
Asdow
2024-11-10 22:03:46 +02:00
parent 0089e0a640
commit 040410b450
-12
View File
@@ -40,16 +40,11 @@ typedef struct
{ {
UINT32 uiSavedGameVersion; UINT32 uiSavedGameVersion;
CHAR8 zGameVersionNumber[ GAME_VERSION_LENGTH ]; CHAR8 zGameVersionNumber[ GAME_VERSION_LENGTH ];
CHAR16 sSavedGameDesc[ SIZE_OF_SAVE_GAME_DESC ]; CHAR16 sSavedGameDesc[ SIZE_OF_SAVE_GAME_DESC ];
UINT32 uiFlags; UINT32 uiFlags;
#ifdef CRIPPLED_VERSION #ifdef CRIPPLED_VERSION
UINT8 ubCrippleFiller[20]; UINT8 ubCrippleFiller[20];
#endif #endif
//The following will be used to quickly access info to display in the save/load screen //The following will be used to quickly access info to display in the save/load screen
UINT32 uiDay; UINT32 uiDay;
UINT8 ubHour; UINT8 ubHour;
@@ -59,19 +54,12 @@ typedef struct
INT8 bSectorZ; INT8 bSectorZ;
UINT16 ubNumOfMercsOnPlayersTeam; UINT16 ubNumOfMercsOnPlayersTeam;
INT32 iCurrentBalance; INT32 iCurrentBalance;
UINT32 uiCurrentScreen; UINT32 uiCurrentScreen;
BOOLEAN fAlternateSector; BOOLEAN fAlternateSector;
BOOLEAN fWorldLoaded; BOOLEAN fWorldLoaded;
UINT8 ubLoadScreenID; //The load screen that should be used when loading the saved game UINT8 ubLoadScreenID; //The load screen that should be used when loading the saved game
GAME_OPTIONS sInitialGameOptions; //need these in the header so we can get the info from it on the save load screen. GAME_OPTIONS sInitialGameOptions; //need these in the header so we can get the info from it on the save load screen.
UINT32 uiRandom; UINT32 uiRandom;
UINT8 ubFiller[494]; // WANNE: Decrease this filler by 1, for each new UINT8 variable! UINT8 ubFiller[494]; // WANNE: Decrease this filler by 1, for each new UINT8 variable!
} SAVED_GAME_HEADER; } SAVED_GAME_HEADER;