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- new item flag NO_METAL_DETECTION (131072) makes mines an bombs undetectable via metal detector. Also works on action item bombs and mines. Sparing usage is advised.
- new item flag JUMP_GRENADE (262144) increases the explosion heigth of explosives, can be used to simulate bouncing grenades or jumping mines. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5656 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1069,7 +1069,8 @@ void DetermineMineDisplayInTile( INT32 sGridNo, INT8 bLevel, INT8& bMines, BOOLE
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if (!((*pObj).fFlags & OBJECT_DISABLED_BOMB))
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{
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// we are looking for hostile mines and have got an detector equipped
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if ( gubDrawModeMine == MINES_DRAW_DETECT_ENEMY && fWithMineDetector )
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// some bombs cannot be found via metal detector
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if ( gubDrawModeMine == MINES_DRAW_DETECT_ENEMY && fWithMineDetector && !( HasItemFlag(pObj->usItem, NO_METAL_DETECTION) || HasItemFlag((*pObj)[0]->data.misc.usBombItem, NO_METAL_DETECTION) ) )
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{
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// display all mines
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bMines = MINE_BOMB;
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