- new item flag NO_METAL_DETECTION (131072) makes mines an bombs undetectable via metal detector. Also works on action item bombs and mines. Sparing usage is advised.

- new item flag JUMP_GRENADE (262144) increases the explosion heigth of explosives, can be used to simulate bouncing grenades or jumping mines.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5656 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2012-10-29 23:08:44 +00:00
parent 14561917ec
commit 04278c7ad9
4 changed files with 17 additions and 5 deletions
+2 -1
View File
@@ -5389,7 +5389,8 @@ BOOLEAN NearbyGroundSeemsWrong( SOLDIERTYPE * pSoldier, INT32 sGridNo, BOOLEAN f
pObj = &( gWorldItems[ gWorldBombs[uiWorldBombIndex].iItemIndex ].object );
if ( (*pObj)[0]->data.misc.bDetonatorType == BOMB_PRESSURE && !((*pObj).fFlags & OBJECT_KNOWN_TO_BE_TRAPPED) && (!((*pObj).fFlags & OBJECT_DISABLED_BOMB)) )
{
if ( fMining && (*pObj)[0]->data.bTrap <= 10 )
// Flugente: some bombs cannot be found via metal detector
if ( fMining && (*pObj)[0]->data.bTrap <= 10 && !( HasItemFlag(pObj->usItem, NO_METAL_DETECTION) || HasItemFlag((*pObj)[0]->data.misc.usBombItem, NO_METAL_DETECTION) ) )
{
// add blue flag
AddBlueFlag( sNextGridNo, pSoldier->pathing.bLevel );