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New experimental NCTH options: LIMIT_MAX_DEVIATION, LIMIT_GROUND_SHOTS.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8801 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -3501,6 +3501,8 @@ void LoadCTHConstants()
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gGameCTHConstants.MAX_EFFECTIVE_RANGE_MULTIPLIER = iniReader.ReadFloat("Shooting Mechanism","MAX_EFFECTIVE_RANGE_MULTIPLIER",1.1f, 0.5f, 10.0f);
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gGameCTHConstants.MAX_EFFECTIVE_RANGE_REDUCTION = iniReader.ReadFloat("Shooting Mechanism","MAX_EFFECTIVE_RANGE_REDUCTION",0.5f, 0.0f, 1.0f);
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gGameCTHConstants.MAX_EFFECTIVE_USE_GRADIENT = iniReader.ReadBoolean("Shooting Mechanism","MAX_EFFECTIVE_USE_GRADIENT", FALSE );
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gGameCTHConstants.LIMIT_MAX_DEVIATION = iniReader.ReadBoolean("Shooting Mechanism", "LIMIT_MAX_DEVIATION", false, false);
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gGameCTHConstants.LIMIT_GROUND_SHOTS = iniReader.ReadBoolean("Shooting Mechanism", "LIMIT_GROUND_SHOTS", false, false);
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}
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void LoadTauntsSettings()
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