New experimental NCTH options: LIMIT_MAX_DEVIATION, LIMIT_GROUND_SHOTS.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8801 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2020-05-14 15:53:31 +00:00
parent d9c8a1c398
commit 04a66f8b7c
4 changed files with 93 additions and 19 deletions
+2
View File
@@ -3501,6 +3501,8 @@ void LoadCTHConstants()
gGameCTHConstants.MAX_EFFECTIVE_RANGE_MULTIPLIER = iniReader.ReadFloat("Shooting Mechanism","MAX_EFFECTIVE_RANGE_MULTIPLIER",1.1f, 0.5f, 10.0f);
gGameCTHConstants.MAX_EFFECTIVE_RANGE_REDUCTION = iniReader.ReadFloat("Shooting Mechanism","MAX_EFFECTIVE_RANGE_REDUCTION",0.5f, 0.0f, 1.0f);
gGameCTHConstants.MAX_EFFECTIVE_USE_GRADIENT = iniReader.ReadBoolean("Shooting Mechanism","MAX_EFFECTIVE_USE_GRADIENT", FALSE );
gGameCTHConstants.LIMIT_MAX_DEVIATION = iniReader.ReadBoolean("Shooting Mechanism", "LIMIT_MAX_DEVIATION", false, false);
gGameCTHConstants.LIMIT_GROUND_SHOTS = iniReader.ReadBoolean("Shooting Mechanism", "LIMIT_GROUND_SHOTS", false, false);
}
void LoadTauntsSettings()