diff --git a/JA2.dsp b/JA2.dsp index 8500de27..d217f5a2 100644 --- a/JA2.dsp +++ b/JA2.dsp @@ -457,5 +457,9 @@ SOURCE=.\VtuneApi.h SOURCE=.\Res\jagged3.ico # End Source File +# Begin Source File + +SOURCE=.\fmodvc.lib +# End Source File # End Target # End Project diff --git a/JA2.opt b/JA2.opt index eb939aed..22748d52 100644 Binary files a/JA2.opt and b/JA2.opt differ diff --git a/JA2.plg b/JA2.plg index dd671ee4..89e7f878 100644 --- a/JA2.plg +++ b/JA2.plg @@ -3,53 +3,1323 @@
 

Build Log

---------------------Configuration: ja2 - Win32 Release with Debug Info-------------------- +--------------------Configuration: TileEngine - Win32 Release--------------------

Command Lines

-Creating temporary file "C:\DOCUME~1\JONATH~1\LOCALS~1\Temp\RSP351.tmp" with contents +Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSPD.tmp" with contents [ -libexpatMT.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib smackw32.lib mss32.lib /nologo /subsystem:windows /profile /map:"Release with Debug/ja2_cvs.map" /debug /machine:I386 /out:"..\ja2_cvs.exe" -".\Release with Debug\_Ja25GermanText.obj" -".\Release with Debug\aniviewscreen.obj" -".\Release with Debug\Credits.obj" -".\Release with Debug\Cursors.obj" -".\Release with Debug\Fade Screen.obj" -".\Release with Debug\GameInitOptionsScreen.obj" -".\Release with Debug\gameloop.obj" -".\Release with Debug\gamescreen.obj" -".\Release with Debug\GameSettings.obj" -".\Release with Debug\GameVersion.obj" -".\Release with Debug\HelpScreen.obj" -".\Release with Debug\Init.obj" -".\Release with Debug\Intro.obj" -".\Release with Debug\JA2 Splash.obj" -".\Release with Debug\jascreens.obj" -".\Release with Debug\Loading Screen.obj" -".\Release with Debug\MainMenuScreen.obj" -".\Release with Debug\MessageBoxScreen.obj" -".\Release with Debug\Options Screen.obj" -".\Release with Debug\SaveLoadGame.obj" -".\Release with Debug\SaveLoadScreen.obj" -".\Release with Debug\SCREENS.obj" -".\Release with Debug\Sys Globals.obj" -".\Release with Debug\ja2.res" -".\TileEngine\Release with Debug\TileEngine.lib" -".\Standard Gaming Platform\Release with Debug Info\Standard Gaming Platform.lib" -".\Tactical\Release with Debug\Tactical.lib" -".\Utils\Release with Debug\Utils.lib" -".\TacticalAI\Release with Debug\TacticalAI.lib" -".\Editor\Release with Debug\Editor.lib" -".\Laptop\Release with Debug\Laptop.lib" -".\Strategic\Release with Debug\Strategic.lib" +/nologo /MT /W3 /GX /O2 /I "..\Standard Gaming Platform" /I "..\\" /I "..\Tactical" /I "..\Utils" /I "..\tacticalai" /I "..\Editor" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "CALLBACKTIMER" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/TileEngine.pch" /YX"TileEngine All.h" /Fo"Release/" /Fd"Release/" /FD /O2b2 /c +"C:\JA2\Build\TileEngine\Ambient Control.cpp" +"C:\JA2\Build\TileEngine\Buildings.cpp" +"C:\JA2\Build\TileEngine\environment.cpp" +"C:\JA2\Build\TileEngine\Exit Grids.cpp" +"C:\JA2\Build\TileEngine\Explosion Control.cpp" +"C:\JA2\Build\TileEngine\Fog Of War.cpp" +"C:\JA2\Build\TileEngine\Interactive Tiles.cpp" +"C:\JA2\Build\TileEngine\Isometric Utils.cpp" +"C:\JA2\Build\TileEngine\LightEffects.cpp" +"C:\JA2\Build\TileEngine\lighting.cpp" +"C:\JA2\Build\TileEngine\Map Edgepoints.cpp" +"C:\JA2\Build\TileEngine\overhead map.cpp" +"C:\JA2\Build\TileEngine\phys math.cpp" +"C:\JA2\Build\TileEngine\physics.cpp" +"C:\JA2\Build\TileEngine\pits.cpp" +"C:\JA2\Build\TileEngine\Radar Screen.cpp" +"C:\JA2\Build\TileEngine\Render Dirty.cpp" +"C:\JA2\Build\TileEngine\Render Fun.cpp" +"C:\JA2\Build\TileEngine\renderworld.cpp" +"C:\JA2\Build\TileEngine\SaveLoadMap.cpp" +"C:\JA2\Build\TileEngine\Shade Table Util.cpp" +"C:\JA2\Build\TileEngine\Simple Render Utils.cpp" +"C:\JA2\Build\TileEngine\Smell.cpp" +"C:\JA2\Build\TileEngine\SmokeEffects.cpp" +"C:\JA2\Build\TileEngine\structure.cpp" +"C:\JA2\Build\TileEngine\sysutil.cpp" +"C:\JA2\Build\TileEngine\Tactical Placement GUI.cpp" +"C:\JA2\Build\TileEngine\Tile Animation.cpp" +"C:\JA2\Build\TileEngine\Tile Cache.cpp" +"C:\JA2\Build\TileEngine\Tile Surface.cpp" +"C:\JA2\Build\TileEngine\TileDat.cpp" +"C:\JA2\Build\TileEngine\tiledef.cpp" +"C:\JA2\Build\TileEngine\WorldDat.cpp" +"C:\JA2\Build\TileEngine\worlddef.cpp" +"C:\JA2\Build\TileEngine\worldman.cpp" +"C:\JA2\Build\TileEngine\XML_ExplosionData.cpp" ] -Creating command line "link.exe @C:\DOCUME~1\JONATH~1\LOCALS~1\Temp\RSP351.tmp" +Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSPD.tmp" +Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSPE.tmp" with contents +[ +/nologo /out:"Release\TileEngine.lib" +".\Release\Ambient Control.obj" +.\Release\Buildings.obj +.\Release\environment.obj +".\Release\Exit Grids.obj" +".\Release\Explosion Control.obj" +".\Release\Fog Of War.obj" +".\Release\Interactive Tiles.obj" +".\Release\Isometric Utils.obj" +.\Release\LightEffects.obj +.\Release\lighting.obj +".\Release\Map Edgepoints.obj" +".\Release\overhead map.obj" +".\Release\phys math.obj" +.\Release\physics.obj +.\Release\pits.obj +".\Release\Radar Screen.obj" +".\Release\Render Dirty.obj" +".\Release\Render Fun.obj" +.\Release\renderworld.obj +.\Release\SaveLoadMap.obj +".\Release\Shade Table Util.obj" +".\Release\Simple Render Utils.obj" +.\Release\Smell.obj +.\Release\SmokeEffects.obj +.\Release\structure.obj +.\Release\sysutil.obj +".\Release\Tactical Placement GUI.obj" +".\Release\Tile Animation.obj" +".\Release\Tile Cache.obj" +".\Release\Tile Surface.obj" +.\Release\TileDat.obj +.\Release\tiledef.obj +.\Release\WorldDat.obj +.\Release\worlddef.obj +.\Release\worldman.obj +.\Release\XML_ExplosionData.obj +] +Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSPE.tmp"

Output Window

+Compiling... +Ambient Control.cpp +GENERATED PCH FOR TILEENGINE PROJECT. +Buildings.cpp +environment.cpp +Exit Grids.cpp +Explosion Control.cpp +Fog Of War.cpp +Interactive Tiles.cpp +Isometric Utils.cpp +LightEffects.cpp +lighting.cpp +Map Edgepoints.cpp +overhead map.cpp +phys math.cpp +physics.cpp +pits.cpp +Radar Screen.cpp +Render Dirty.cpp +Render Fun.cpp +renderworld.cpp +SaveLoadMap.cpp +Shade Table Util.cpp +Simple Render Utils.cpp +Smell.cpp +SmokeEffects.cpp +structure.cpp +sysutil.cpp +Tactical Placement GUI.cpp +Tile Animation.cpp +Tile Cache.cpp +Tile Surface.cpp +TileDat.cpp +tiledef.cpp +WorldDat.cpp +worlddef.cpp +worldman.cpp +XML_ExplosionData.cpp +Creating library... +

+--------------------Configuration: Standard Gaming Platform - Win32 Release-------------------- +

+

Command Lines

+Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSPF.tmp" with contents +[ +/nologo /MT /W3 /GX /O2 /I "..\\" /I "..\TileEngine" /I "..\Tactical" /I "..\Utils" /I "..\strategic" /I ".\\" /D "NO_ZLIB" /D "JA2_PRECOMPILED_HEADERS" /D "NO_ZLIB_COMPRESSION" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR".\Release/" /Fp".\Release/Standard Gaming Platform.pch" /YX"JA2 SGP ALL.H" /Fo".\Release/" /Fd".\Release/" /FD /c +"C:\JA2\Build\Standard Gaming Platform\Button Sound Control.cpp" +"C:\JA2\Build\Standard Gaming Platform\Button System.cpp" +"C:\JA2\Build\Standard Gaming Platform\Container.cpp" +"C:\JA2\Build\Standard Gaming Platform\Cursor Control.cpp" +"C:\JA2\Build\Standard Gaming Platform\DbMan.cpp" +"C:\JA2\Build\Standard Gaming Platform\DirectDraw Calls.cpp" +"C:\JA2\Build\Standard Gaming Platform\DirectX Common.cpp" +"C:\JA2\Build\Standard Gaming Platform\English.cpp" +"C:\JA2\Build\Standard Gaming Platform\ExceptionHandling.cpp" +"C:\JA2\Build\Standard Gaming Platform\FileCat.cpp" +"C:\JA2\Build\Standard Gaming Platform\FileMan.cpp" +"C:\JA2\Build\Standard Gaming Platform\Font.cpp" +"C:\JA2\Build\Standard Gaming Platform\himage.cpp" +"C:\JA2\Build\Standard Gaming Platform\impTGA.cpp" +"C:\JA2\Build\Standard Gaming Platform\input.cpp" +"C:\JA2\Build\Standard Gaming Platform\Install.cpp" +"C:\JA2\Build\Standard Gaming Platform\LibraryDataBase.cpp" +"C:\JA2\Build\Standard Gaming Platform\line.cpp" +"C:\JA2\Build\Standard Gaming Platform\MemMan.cpp" +"C:\JA2\Build\Standard Gaming Platform\mousesystem.cpp" +"C:\JA2\Build\Standard Gaming Platform\Mutex Manager.cpp" +"C:\JA2\Build\Standard Gaming Platform\PCX.cpp" +"C:\JA2\Build\Standard Gaming Platform\Random.cpp" +"C:\JA2\Build\Standard Gaming Platform\readdir.cpp" +"C:\JA2\Build\Standard Gaming Platform\RegInst.cpp" +"C:\JA2\Build\Standard Gaming Platform\sgp.cpp" +"C:\JA2\Build\Standard Gaming Platform\shading.cpp" +"C:\JA2\Build\Standard Gaming Platform\soundman.cpp" +"C:\JA2\Build\Standard Gaming Platform\STCI.cpp" +"C:\JA2\Build\Standard Gaming Platform\stringicmp.cpp" +"C:\JA2\Build\Standard Gaming Platform\timer.cpp" +"C:\JA2\Build\Standard Gaming Platform\video.cpp" +"C:\JA2\Build\Standard Gaming Platform\vobject.cpp" +"C:\JA2\Build\Standard Gaming Platform\vobject_blitters.cpp" +"C:\JA2\Build\Standard Gaming Platform\vsurface.cpp" +"C:\JA2\Build\Standard Gaming Platform\WinFont.cpp" +] +Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSPF.tmp" +Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP10.tmp" with contents +[ +/nologo /MT /W3 /GX /O2 /I "..\\" /I "..\TileEngine" /I "..\Tactical" /I "..\Utils" /I "..\strategic" /I ".\\" /D "NO_ZLIB" /D "JA2_PRECOMPILED_HEADERS" /D "NO_ZLIB_COMPRESSION" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /D "_DEBUG" /FR".\Release/" /Fp".\Release/Standard Gaming Platform.pch" /YX"JA2 SGP ALL.H" /Fo".\Release/" /Fd".\Release/" /FD /c +"C:\JA2\Build\Standard Gaming Platform\DEBUG.cpp" +] +Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP10.tmp" +Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP11.tmp" with contents +[ +/nologo /out:".\Release\Standard Gaming Platform.lib" +".\Release\Button Sound Control.obj" +".\Release\Button System.obj" +".\Release\Container.obj" +".\Release\Cursor Control.obj" +".\Release\DbMan.obj" +".\Release\DEBUG.obj" +".\Release\DirectDraw Calls.obj" +".\Release\DirectX Common.obj" +".\Release\English.obj" +".\Release\ExceptionHandling.obj" +".\Release\FileCat.obj" +".\Release\FileMan.obj" +".\Release\Font.obj" +".\Release\himage.obj" +".\Release\impTGA.obj" +".\Release\input.obj" +".\Release\Install.obj" +".\Release\LibraryDataBase.obj" +".\Release\line.obj" +".\Release\MemMan.obj" +".\Release\mousesystem.obj" +".\Release\Mutex Manager.obj" +".\Release\PCX.obj" +".\Release\Random.obj" +".\Release\readdir.obj" +".\Release\RegInst.obj" +".\Release\sgp.obj" +".\Release\shading.obj" +".\Release\soundman.obj" +".\Release\STCI.obj" +".\Release\stringicmp.obj" +".\Release\timer.obj" +".\Release\video.obj" +".\Release\vobject.obj" +".\Release\vobject_blitters.obj" +".\Release\vsurface.obj" +".\Release\WinFont.obj" +".\ddraw.lib" +] +Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP11.tmp" +

Output Window

+Compiling... +Button Sound Control.cpp +GENERATED PCH FOR JA2 SGP PROJECT. +Button System.cpp +Container.cpp +Cursor Control.cpp +DbMan.cpp +DirectDraw Calls.cpp +DirectX Common.cpp +GENERATED PCH FOR JA2 SGP PROJECT. +English.cpp +GENERATED PCH FOR JA2 SGP PROJECT. +ExceptionHandling.cpp +FileCat.cpp +FileMan.cpp +GENERATED PCH FOR JA2 SGP PROJECT. +Font.cpp +himage.cpp +impTGA.cpp +input.cpp +Install.cpp +LibraryDataBase.cpp +line.cpp +MemMan.cpp +mousesystem.cpp +GENERATED PCH FOR JA2 SGP PROJECT. +Mutex Manager.cpp +PCX.cpp +Random.cpp +readdir.cpp +RegInst.cpp +GENERATED PCH FOR JA2 SGP PROJECT. +sgp.cpp +shading.cpp +soundman.cpp +STCI.cpp +stringicmp.cpp +timer.cpp +GENERATED PCH FOR JA2 SGP PROJECT. +video.cpp +vobject.cpp +vobject_blitters.cpp +vsurface.cpp +WinFont.cpp +Compiling... +DEBUG.cpp +GENERATED PCH FOR JA2 SGP PROJECT. +Creating library... +

+--------------------Configuration: Tactical - Win32 Release-------------------- +

+

Command Lines

+Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP12.tmp" with contents +[ +/nologo /MT /W3 /GX /O2 /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Utils" /I "..\tacticalai" /I "..\Editor" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "CALLBACKTIMER" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /FR"Release/" /Fp"Release/Tactical.pch" /YX"Tactical All.h" /Fo"Release/" /Fd"Release/" /FD /c +"C:\JA2\Build\Tactical\Air Raid.cpp" +"C:\JA2\Build\Tactical\Animation Cache.cpp" +"C:\JA2\Build\Tactical\Animation Control.cpp" +"C:\JA2\Build\Tactical\Animation Data.cpp" +"C:\JA2\Build\Tactical\Arms Dealer Init.cpp" +"C:\JA2\Build\Tactical\ArmsDealerInvInit.cpp" +"C:\JA2\Build\Tactical\Auto Bandage.cpp" +"C:\JA2\Build\Tactical\Boxing.cpp" +"C:\JA2\Build\Tactical\bullets.cpp" +"C:\JA2\Build\Tactical\Campaign.cpp" +"C:\JA2\Build\Tactical\Civ Quotes.cpp" +"C:\JA2\Build\Tactical\Dialogue Control.cpp" +"C:\JA2\Build\Tactical\DisplayCover.cpp" +"C:\JA2\Build\Tactical\Drugs And Alcohol.cpp" +"C:\JA2\Build\Tactical\End Game.cpp" +"C:\JA2\Build\Tactical\Enemy Soldier Save.cpp" +"C:\JA2\Build\Tactical\EnemyItemDrops.cpp" +"C:\JA2\Build\Tactical\Faces.cpp" +"C:\JA2\Build\Tactical\fov.cpp" +"C:\JA2\Build\Tactical\GAP.cpp" +"C:\JA2\Build\Tactical\Handle Doors.cpp" +"C:\JA2\Build\Tactical\Handle Items.cpp" +"C:\JA2\Build\Tactical\Handle UI Plan.cpp" +"C:\JA2\Build\Tactical\Handle UI.cpp" +"C:\JA2\Build\Tactical\Interface Control.cpp" +"C:\JA2\Build\Tactical\Interface Cursors.cpp" +"C:\JA2\Build\Tactical\Interface Dialogue.cpp" +"C:\JA2\Build\Tactical\Interface Items.cpp" +"C:\JA2\Build\Tactical\Interface Panels.cpp" +"C:\JA2\Build\Tactical\Interface Utils.cpp" +"C:\JA2\Build\Tactical\Interface.cpp" +"C:\JA2\Build\Tactical\Inventory Choosing.cpp" +"C:\JA2\Build\Tactical\Items.cpp" +"C:\JA2\Build\Tactical\Keys.cpp" +"C:\JA2\Build\Tactical\Map Information.cpp" +"C:\JA2\Build\Tactical\Merc Entering.cpp" +"C:\JA2\Build\Tactical\Merc Hiring.cpp" +"C:\JA2\Build\Tactical\Militia Control.cpp" +"C:\JA2\Build\Tactical\Morale.cpp" +"C:\JA2\Build\Tactical\opplist.cpp" +"C:\JA2\Build\Tactical\Overhead.cpp" +"C:\JA2\Build\Tactical\PATHAI.cpp" +"C:\JA2\Build\Tactical\Points.cpp" +"C:\JA2\Build\Tactical\QARRAY.cpp" +"C:\JA2\Build\Tactical\Rain.cpp" +"C:\JA2\Build\Tactical\Real Time Input.cpp" +"C:\JA2\Build\Tactical\Rotting Corpses.cpp" +"C:\JA2\Build\Tactical\ShopKeeper Interface.cpp" +"C:\JA2\Build\Tactical\SkillCheck.cpp" +"C:\JA2\Build\Tactical\Soldier Add.cpp" +"C:\JA2\Build\Tactical\Soldier Ani.cpp" +"C:\JA2\Build\Tactical\Soldier Control.cpp" +"C:\JA2\Build\Tactical\Soldier Create.cpp" +"C:\JA2\Build\Tactical\Soldier Find.cpp" +"C:\JA2\Build\Tactical\Soldier Init List.cpp" +"C:\JA2\Build\Tactical\Soldier Profile.cpp" +"C:\JA2\Build\Tactical\Soldier Tile.cpp" +"C:\JA2\Build\Tactical\Spread Burst.cpp" +"C:\JA2\Build\Tactical\Squads.cpp" +"C:\JA2\Build\Tactical\Strategic Exit GUI.cpp" +"C:\JA2\Build\Tactical\Structure Wrap.cpp" +"C:\JA2\Build\Tactical\Tactical Save.cpp" +"C:\JA2\Build\Tactical\Tactical Turns.cpp" +"C:\JA2\Build\Tactical\TeamTurns.cpp" +"C:\JA2\Build\Tactical\Turn Based Input.cpp" +"C:\JA2\Build\Tactical\UI Cursors.cpp" +"C:\JA2\Build\Tactical\Vehicles.cpp" +"C:\JA2\Build\Tactical\Weapons.cpp" +"C:\JA2\Build\Tactical\World Items.cpp" +"C:\JA2\Build\Tactical\XML_AmmoStrings.cpp" +"C:\JA2\Build\Tactical\XML_AmmoTypes.cpp" +"C:\JA2\Build\Tactical\XML_Armour.cpp" +"C:\JA2\Build\Tactical\XML_AttachmentInfo.cpp" +"C:\JA2\Build\Tactical\XML_Attachments.cpp" +"C:\JA2\Build\Tactical\XML_BurstSounds.cpp" +"C:\JA2\Build\Tactical\XML_ComboMergeInfo.cpp" +"C:\JA2\Build\Tactical\XML_CompatibleFaceItems.cpp" +"C:\JA2\Build\Tactical\XML_EnemyAmmoDrops.cpp" +"C:\JA2\Build\Tactical\XML_EnemyArmourDrops.cpp" +"C:\JA2\Build\Tactical\XML_EnemyExplosiveDrops.cpp" +"C:\JA2\Build\Tactical\XML_EnemyItemChoice.cpp" +"C:\JA2\Build\Tactical\XML_EnemyMiscDrops.cpp" +"C:\JA2\Build\Tactical\XML_EnemyWeaponChoice.cpp" +"C:\JA2\Build\Tactical\XML_EnemyWeaponDrops.cpp" +"C:\JA2\Build\Tactical\XML_Explosive.cpp" +"C:\JA2\Build\Tactical\XML_IMPItemChoices.cpp" +"C:\JA2\Build\Tactical\XML_IncompatibleAttachments.cpp" +"C:\JA2\Build\Tactical\XML_Launchable.cpp" +"C:\JA2\Build\Tactical\XML_Magazine.cpp" +"C:\JA2\Build\Tactical\XML_Merge.cpp" +"C:\JA2\Build\Tactical\XML_Sounds.cpp" +"C:\JA2\Build\Tactical\XML_TonyInventory.cpp" +"C:\JA2\Build\Tactical\SoldierTooltips.cpp" +] +Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP12.tmp" +Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP13.tmp" with contents +[ +/nologo /MT /W3 /GX /Od /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Utils" /I "..\tacticalai" /I "..\Editor" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "CALLBACKTIMER" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /FR"Release/" /Fp"Release/Tactical.pch" /YX"Tactical All.h" /Fo"Release/" /Fd"Release/" /FD /c +"C:\JA2\Build\Tactical\LOS.cpp" +] +Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP13.tmp" +Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP14.tmp" with contents +[ +/nologo /out:"Release\Tactical.lib" +".\Release\Air Raid.obj" +".\Release\Animation Cache.obj" +".\Release\Animation Control.obj" +".\Release\Animation Data.obj" +".\Release\Arms Dealer Init.obj" +.\Release\ArmsDealerInvInit.obj +".\Release\Auto Bandage.obj" +.\Release\Boxing.obj +.\Release\bullets.obj +.\Release\Campaign.obj +".\Release\Civ Quotes.obj" +".\Release\Dialogue Control.obj" +.\Release\DisplayCover.obj +".\Release\Drugs And Alcohol.obj" +".\Release\End Game.obj" +".\Release\Enemy Soldier Save.obj" +.\Release\EnemyItemDrops.obj +.\Release\Faces.obj +.\Release\fov.obj +.\Release\GAP.obj +".\Release\Handle Doors.obj" +".\Release\Handle Items.obj" +".\Release\Handle UI Plan.obj" +".\Release\Handle UI.obj" +".\Release\Interface Control.obj" +".\Release\Interface Cursors.obj" +".\Release\Interface Dialogue.obj" +".\Release\Interface Items.obj" +".\Release\Interface Panels.obj" +".\Release\Interface Utils.obj" +.\Release\Interface.obj +".\Release\Inventory Choosing.obj" +.\Release\Items.obj +.\Release\Keys.obj +.\Release\LOS.obj +".\Release\Map Information.obj" +".\Release\Merc Entering.obj" +".\Release\Merc Hiring.obj" +".\Release\Militia Control.obj" +.\Release\Morale.obj +.\Release\opplist.obj +.\Release\Overhead.obj +.\Release\PATHAI.obj +.\Release\Points.obj +.\Release\QARRAY.obj +.\Release\Rain.obj +".\Release\Real Time Input.obj" +".\Release\Rotting Corpses.obj" +".\Release\ShopKeeper Interface.obj" +.\Release\SkillCheck.obj +".\Release\Soldier Add.obj" +".\Release\Soldier Ani.obj" +".\Release\Soldier Control.obj" +".\Release\Soldier Create.obj" +".\Release\Soldier Find.obj" +".\Release\Soldier Init List.obj" +".\Release\Soldier Profile.obj" +".\Release\Soldier Tile.obj" +".\Release\Spread Burst.obj" +.\Release\Squads.obj +".\Release\Strategic Exit GUI.obj" +".\Release\Structure Wrap.obj" +".\Release\Tactical Save.obj" +".\Release\Tactical Turns.obj" +.\Release\TeamTurns.obj +".\Release\Turn Based Input.obj" +".\Release\UI Cursors.obj" +.\Release\Vehicles.obj +.\Release\Weapons.obj +".\Release\World Items.obj" +.\Release\XML_AmmoStrings.obj +.\Release\XML_AmmoTypes.obj +.\Release\XML_Armour.obj +.\Release\XML_AttachmentInfo.obj +.\Release\XML_Attachments.obj +.\Release\XML_BurstSounds.obj +.\Release\XML_ComboMergeInfo.obj +.\Release\XML_CompatibleFaceItems.obj +.\Release\XML_EnemyAmmoDrops.obj +.\Release\XML_EnemyArmourDrops.obj +.\Release\XML_EnemyExplosiveDrops.obj +.\Release\XML_EnemyItemChoice.obj +.\Release\XML_EnemyMiscDrops.obj +.\Release\XML_EnemyWeaponChoice.obj +.\Release\XML_EnemyWeaponDrops.obj +.\Release\XML_Explosive.obj +.\Release\XML_IMPItemChoices.obj +.\Release\XML_IncompatibleAttachments.obj +.\Release\XML_Launchable.obj +.\Release\XML_Magazine.obj +.\Release\XML_Merge.obj +.\Release\XML_Sounds.obj +.\Release\XML_TonyInventory.obj +.\Release\SoldierTooltips.obj +] +Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP14.tmp" +

Output Window

+Compiling... +Air Raid.cpp +GENERATED PCH FOR TACTICAL PROJECT. +Animation Cache.cpp +Animation Control.cpp +Animation Data.cpp +Arms Dealer Init.cpp +ArmsDealerInvInit.cpp +Auto Bandage.cpp +Boxing.cpp +bullets.cpp +Campaign.cpp +Civ Quotes.cpp +Dialogue Control.cpp +DisplayCover.cpp +GENERATED PCH FOR TACTICAL AI PROJECT. +Drugs And Alcohol.cpp +GENERATED PCH FOR TACTICAL PROJECT. +End Game.cpp +Enemy Soldier Save.cpp +EnemyItemDrops.cpp +Faces.cpp +fov.cpp +GAP.cpp +Handle Doors.cpp +Handle Items.cpp +Handle UI Plan.cpp +Handle UI.cpp +Interface Control.cpp +Interface Cursors.cpp +Interface Dialogue.cpp +Interface Items.cpp +Interface Panels.cpp +Interface Utils.cpp +Interface.cpp +Inventory Choosing.cpp +Items.cpp +Keys.cpp +Map Information.cpp +Merc Entering.cpp +Merc Hiring.cpp +Militia Control.cpp +Morale.cpp +opplist.cpp +Overhead.cpp +PATHAI.cpp +Points.cpp +QARRAY.cpp +Rain.cpp +Real Time Input.cpp +Rotting Corpses.cpp +ShopKeeper Interface.cpp +SkillCheck.cpp +Soldier Add.cpp +Soldier Ani.cpp +Soldier Control.cpp +Soldier Create.cpp +Soldier Find.cpp +Soldier Init List.cpp +Soldier Profile.cpp +Soldier Tile.cpp +Spread Burst.cpp +Squads.cpp +Strategic Exit GUI.cpp +Structure Wrap.cpp +Tactical Save.cpp +Tactical Turns.cpp +TeamTurns.cpp +Turn Based Input.cpp +UI Cursors.cpp +Vehicles.cpp +Weapons.cpp +World Items.cpp +XML_AmmoStrings.cpp +XML_AmmoTypes.cpp +XML_Armour.cpp +XML_AttachmentInfo.cpp +XML_Attachments.cpp +XML_BurstSounds.cpp +XML_ComboMergeInfo.cpp +XML_CompatibleFaceItems.cpp +XML_EnemyAmmoDrops.cpp +XML_EnemyArmourDrops.cpp +XML_EnemyExplosiveDrops.cpp +XML_EnemyItemChoice.cpp +XML_EnemyMiscDrops.cpp +XML_EnemyWeaponChoice.cpp +XML_EnemyWeaponDrops.cpp +XML_Explosive.cpp +XML_IMPItemChoices.cpp +XML_IncompatibleAttachments.cpp +XML_Launchable.cpp +XML_Magazine.cpp +XML_Merge.cpp +XML_Sounds.cpp +XML_TonyInventory.cpp +SoldierTooltips.cpp +GENERATED PCH FOR TACTICAL PROJECT. +Compiling... +LOS.cpp +GENERATED PCH FOR TACTICAL PROJECT. +Creating library... +

+--------------------Configuration: Utils - Win32 Release-------------------- +

+

Command Lines

+Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP15.tmp" with contents +[ +/nologo /MT /W3 /GX /O2 /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Tactical" /I "..\tacticalai" /I "..\Editor" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "CALLBACKTIMER" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/Utils.pch" /YX"Utils All.h" /Fo"Release/" /Fd"Release/" /FD /c +"C:\JA2\Build\Utils\_DutchText.cpp" +"C:\JA2\Build\Utils\_EnglishText.cpp" +"C:\JA2\Build\Utils\_FrenchText.cpp" +"C:\JA2\Build\Utils\_GermanText.cpp" +"C:\JA2\Build\Utils\_ItalianText.cpp" +"C:\JA2\Build\Utils\_Ja25EnglishText.cpp" +"C:\JA2\Build\Utils\_Ja25GermanText.cpp" +"C:\JA2\Build\Utils\_PolishText.cpp" +"C:\JA2\Build\Utils\_RussianText.cpp" +"C:\JA2\Build\Utils\Animated ProgressBar.cpp" +"C:\JA2\Build\Utils\Cinematics.cpp" +"C:\JA2\Build\Utils\Cursors.cpp" +"C:\JA2\Build\Utils\Debug Control.cpp" +"C:\JA2\Build\Utils\dsutil.cpp" +"C:\JA2\Build\Utils\Encrypted File.cpp" +"C:\JA2\Build\Utils\Event Manager.cpp" +"C:\JA2\Build\Utils\Event Pump.cpp" +"C:\JA2\Build\Utils\Font Control.cpp" +"C:\JA2\Build\Utils\INIReader.cpp" +"C:\JA2\Build\Utils\MapUtility.cpp" +"C:\JA2\Build\Utils\MercTextBox.cpp" +"C:\JA2\Build\Utils\message.cpp" +"C:\JA2\Build\Utils\Multi Language Graphic Utils.cpp" +"C:\JA2\Build\Utils\Multilingual Text Code Generator.cpp" +"C:\JA2\Build\Utils\Music Control.cpp" +"C:\JA2\Build\Utils\PopUpBox.cpp" +"C:\JA2\Build\Utils\Quantize Wrap.cpp" +"C:\JA2\Build\Utils\Quantize.cpp" +"C:\JA2\Build\Utils\Slider.cpp" +"C:\JA2\Build\Utils\Sound Control.cpp" +"C:\JA2\Build\Utils\STIConvert.cpp" +"C:\JA2\Build\Utils\Text Input.cpp" +"C:\JA2\Build\Utils\Text Utils.cpp" +"C:\JA2\Build\Utils\Timer Control.cpp" +"C:\JA2\Build\Utils\Utilities.cpp" +"C:\JA2\Build\Utils\WordWrap.cpp" +"C:\JA2\Build\Utils\XML_Items.cpp" +"C:\JA2\Build\Utils\XML_Strings.cpp" +"C:\JA2\Build\Utils\XML_Strings2.cpp" +] +Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP15.tmp" +Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP16.tmp" with contents +[ +/nologo /out:"Release\Utils.lib" +.\Release\_DutchText.obj +.\Release\_EnglishText.obj +.\Release\_FrenchText.obj +.\Release\_GermanText.obj +.\Release\_ItalianText.obj +.\Release\_Ja25EnglishText.obj +.\Release\_Ja25GermanText.obj +.\Release\_PolishText.obj +.\Release\_RussianText.obj +".\Release\Animated ProgressBar.obj" +.\Release\Cinematics.obj +.\Release\Cursors.obj +".\Release\Debug Control.obj" +.\Release\dsutil.obj +".\Release\Encrypted File.obj" +".\Release\Event Manager.obj" +".\Release\Event Pump.obj" +".\Release\Font Control.obj" +.\Release\INIReader.obj +.\Release\MapUtility.obj +.\Release\MercTextBox.obj +.\Release\message.obj +".\Release\Multi Language Graphic Utils.obj" +".\Release\Multilingual Text Code Generator.obj" +".\Release\Music Control.obj" +.\Release\PopUpBox.obj +".\Release\Quantize Wrap.obj" +.\Release\Quantize.obj +.\Release\Slider.obj +".\Release\Sound Control.obj" +.\Release\STIConvert.obj +".\Release\Text Input.obj" +".\Release\Text Utils.obj" +".\Release\Timer Control.obj" +.\Release\Utilities.obj +.\Release\WordWrap.obj +.\Release\XML_Items.obj +.\Release\XML_Strings.obj +.\Release\XML_Strings2.obj +] +Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP16.tmp" +

Output Window

+Compiling... +_DutchText.cpp +GENERATED PCH FOR UTILS PROJECT. +_EnglishText.cpp +GENERATED PCH FOR UTILS PROJECT. +_FrenchText.cpp +_GermanText.cpp +_ItalianText.cpp +GENERATED PCH FOR UTILS PROJECT. +_Ja25EnglishText.cpp +GENERATED PCH FOR UTILS PROJECT. +_Ja25GermanText.cpp +_PolishText.cpp +GENERATED PCH FOR UTILS PROJECT. +_RussianText.cpp +Animated ProgressBar.cpp +GENERATED PCH FOR UTILS PROJECT. +Cinematics.cpp +Cursors.cpp +GENERATED PCH FOR UTILS PROJECT. +Debug Control.cpp +dsutil.cpp +Encrypted File.cpp +Event Manager.cpp +Event Pump.cpp +Font Control.cpp +INIReader.cpp +MapUtility.cpp +GENERATED PCH FOR UTILS PROJECT. +MercTextBox.cpp +message.cpp +Multi Language Graphic Utils.cpp +GENERATED PCH FOR UTILS PROJECT. +Multilingual Text Code Generator.cpp +Music Control.cpp +GENERATED PCH FOR UTILS PROJECT. +PopUpBox.cpp +Quantize Wrap.cpp +Quantize.cpp +Slider.cpp +GENERATED PCH FOR UTILS PROJECT. +Sound Control.cpp +STIConvert.cpp +Text Input.cpp +Text Utils.cpp +Timer Control.cpp +Utilities.cpp +WordWrap.cpp +XML_Items.cpp +GENERATED PCH FOR TACTICAL PROJECT. +XML_Strings.cpp +XML_Strings2.cpp +Creating library... +

+--------------------Configuration: TacticalAI - Win32 Release-------------------- +

+

Command Lines

+Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP17.tmp" with contents +[ +/nologo /MT /W3 /GX /O2 /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Tactical" /I "..\Utils" /I "..\Editor" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/TacticalAI.pch" /YX"AI All.h" /Fo"Release/" /Fd"Release/" /FD /c +"C:\JA2\Build\TacticalAI\AIList.cpp" +"C:\JA2\Build\TacticalAI\AIMain.cpp" +"C:\JA2\Build\TacticalAI\AIUtils.cpp" +"C:\JA2\Build\TacticalAI\Attacks.cpp" +"C:\JA2\Build\TacticalAI\CreatureDecideAction.cpp" +"C:\JA2\Build\TacticalAI\DecideAction.cpp" +"C:\JA2\Build\TacticalAI\FindLocations.cpp" +"C:\JA2\Build\TacticalAI\Knowledge.cpp" +"C:\JA2\Build\TacticalAI\Medical.cpp" +"C:\JA2\Build\TacticalAI\Movement.cpp" +"C:\JA2\Build\TacticalAI\NPC.cpp" +"C:\JA2\Build\TacticalAI\PanicButtons.cpp" +"C:\JA2\Build\TacticalAI\QuestDebug.cpp" +"C:\JA2\Build\TacticalAI\Realtime.cpp" +] +Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP17.tmp" +Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP18.tmp" with contents +[ +/nologo /out:"Release\TacticalAI.lib" +.\Release\AIList.obj +.\Release\AIMain.obj +.\Release\AIUtils.obj +.\Release\Attacks.obj +.\Release\CreatureDecideAction.obj +.\Release\DecideAction.obj +.\Release\FindLocations.obj +.\Release\Knowledge.obj +.\Release\Medical.obj +.\Release\Movement.obj +.\Release\NPC.obj +.\Release\PanicButtons.obj +.\Release\QuestDebug.obj +.\Release\Realtime.obj +] +Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP18.tmp" +

Output Window

+Compiling... +AIList.cpp +GENERATED PCH FOR TACTICAL AI PROJECT. +AIMain.cpp +AIUtils.cpp +Attacks.cpp +CreatureDecideAction.cpp +DecideAction.cpp +FindLocations.cpp +Knowledge.cpp +Medical.cpp +Movement.cpp +NPC.cpp +PanicButtons.cpp +QuestDebug.cpp +Realtime.cpp +Creating library... +

+--------------------Configuration: Editor - Win32 Release-------------------- +

+

Command Lines

+Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP19.tmp" with contents +[ +/nologo /MT /W3 /GX /O2 /Ob2 /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Tactical" /I "..\Utils" /I "..\tacticalai" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/Editor.pch" /YX"Editor All.h" /Fo"Release/" /Fd"Release/" /FD /c +"C:\JA2\Build\Editor\Cursor Modes.cpp" +"C:\JA2\Build\Editor\edit_sys.cpp" +"C:\JA2\Build\Editor\Editor Callbacks.cpp" +"C:\JA2\Build\Editor\Editor Modes.cpp" +"C:\JA2\Build\Editor\Editor Taskbar Creation.cpp" +"C:\JA2\Build\Editor\Editor Taskbar Utils.cpp" +"C:\JA2\Build\Editor\Editor Undo.cpp" +"C:\JA2\Build\Editor\EditorBuildings.cpp" +"C:\JA2\Build\Editor\EditorItems.cpp" +"C:\JA2\Build\Editor\EditorMapInfo.cpp" +"C:\JA2\Build\Editor\EditorMercs.cpp" +"C:\JA2\Build\Editor\EditorTerrain.cpp" +"C:\JA2\Build\Editor\editscreen.cpp" +"C:\JA2\Build\Editor\Item Statistics.cpp" +"C:\JA2\Build\Editor\LoadScreen.cpp" +"C:\JA2\Build\Editor\messagebox.cpp" +"C:\JA2\Build\Editor\newsmooth.cpp" +"C:\JA2\Build\Editor\popupmenu.cpp" +"C:\JA2\Build\Editor\Road Smoothing.cpp" +"C:\JA2\Build\Editor\Sector Summary.cpp" +"C:\JA2\Build\Editor\selectwin.cpp" +"C:\JA2\Build\Editor\SmartMethod.cpp" +"C:\JA2\Build\Editor\smooth.cpp" +"C:\JA2\Build\Editor\Smoothing Utils.cpp" +] +Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP19.tmp" +Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1A.tmp" with contents +[ +/nologo /out:"Release\Editor.lib" +".\Release\Cursor Modes.obj" +.\Release\edit_sys.obj +".\Release\Editor Callbacks.obj" +".\Release\Editor Modes.obj" +".\Release\Editor Taskbar Creation.obj" +".\Release\Editor Taskbar Utils.obj" +".\Release\Editor Undo.obj" +.\Release\EditorBuildings.obj +.\Release\EditorItems.obj +.\Release\EditorMapInfo.obj +.\Release\EditorMercs.obj +.\Release\EditorTerrain.obj +.\Release\editscreen.obj +".\Release\Item Statistics.obj" +.\Release\LoadScreen.obj +.\Release\messagebox.obj +.\Release\newsmooth.obj +.\Release\popupmenu.obj +".\Release\Road Smoothing.obj" +".\Release\Sector Summary.obj" +.\Release\selectwin.obj +.\Release\SmartMethod.obj +.\Release\smooth.obj +".\Release\Smoothing Utils.obj" +] +Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1A.tmp" +

Output Window

+Compiling... +Cursor Modes.cpp +edit_sys.cpp +Editor Callbacks.cpp +Editor Modes.cpp +Editor Taskbar Creation.cpp +Editor Taskbar Utils.cpp +Editor Undo.cpp +EditorBuildings.cpp +EditorItems.cpp +EditorMapInfo.cpp +EditorMercs.cpp +EditorTerrain.cpp +editscreen.cpp +Item Statistics.cpp +LoadScreen.cpp +messagebox.cpp +newsmooth.cpp +popupmenu.cpp +Road Smoothing.cpp +Sector Summary.cpp +selectwin.cpp +SmartMethod.cpp +smooth.cpp +Smoothing Utils.cpp +Creating library... +

+--------------------Configuration: Laptop - Win32 Release-------------------- +

+

Command Lines

+Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1B.tmp" with contents +[ +/nologo /MT /W3 /GX /O2 /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Tactical" /I "..\Utils" /I "..\tacticalai" /I "..\Editor" /I "..\strategic" /I ".\\" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/Laptop.pch" /YX"Laptop All.h" /Fo"Release/" /Fd"Release/" /FD /c +"C:\JA2\Build\Laptop\aim.cpp" +"C:\JA2\Build\Laptop\AimArchives.cpp" +"C:\JA2\Build\Laptop\AimFacialIndex.cpp" +"C:\JA2\Build\Laptop\AimHistory.cpp" +"C:\JA2\Build\Laptop\AimLinks.cpp" +"C:\JA2\Build\Laptop\AimMembers.cpp" +"C:\JA2\Build\Laptop\AimPolicies.cpp" +"C:\JA2\Build\Laptop\AimSort.cpp" +"C:\JA2\Build\Laptop\BobbyR.cpp" +"C:\JA2\Build\Laptop\BobbyRAmmo.cpp" +"C:\JA2\Build\Laptop\BobbyRArmour.cpp" +"C:\JA2\Build\Laptop\BobbyRGuns.cpp" +"C:\JA2\Build\Laptop\BobbyRMailOrder.cpp" +"C:\JA2\Build\Laptop\BobbyRMisc.cpp" +"C:\JA2\Build\Laptop\BobbyRShipments.cpp" +"C:\JA2\Build\Laptop\BobbyRUsed.cpp" +"C:\JA2\Build\Laptop\BrokenLink.cpp" +"C:\JA2\Build\Laptop\CharProfile.cpp" +"C:\JA2\Build\Laptop\email.cpp" +"C:\JA2\Build\Laptop\files.cpp" +"C:\JA2\Build\Laptop\finances.cpp" +"C:\JA2\Build\Laptop\florist Cards.cpp" +"C:\JA2\Build\Laptop\florist Gallery.cpp" +"C:\JA2\Build\Laptop\florist Order Form.cpp" +"C:\JA2\Build\Laptop\florist.cpp" +"C:\JA2\Build\Laptop\funeral.cpp" +"C:\JA2\Build\Laptop\history.cpp" +"C:\JA2\Build\Laptop\IMP AboutUs.cpp" +"C:\JA2\Build\Laptop\IMP Attribute Entrance.cpp" +"C:\JA2\Build\Laptop\IMP Attribute Finish.cpp" +"C:\JA2\Build\Laptop\IMP Attribute Selection.cpp" +"C:\JA2\Build\Laptop\IMP Begin Screen.cpp" +"C:\JA2\Build\Laptop\IMP Compile Character.cpp" +"C:\JA2\Build\Laptop\IMP Confirm.cpp" +"C:\JA2\Build\Laptop\IMP Finish.cpp" +"C:\JA2\Build\Laptop\IMP HomePage.cpp" +"C:\JA2\Build\Laptop\IMP MainPage.cpp" +"C:\JA2\Build\Laptop\IMP Personality Entrance.cpp" +"C:\JA2\Build\Laptop\IMP Personality Finish.cpp" +"C:\JA2\Build\Laptop\IMP Personality Quiz.cpp" +"C:\JA2\Build\Laptop\IMP Portraits.cpp" +"C:\JA2\Build\Laptop\IMP Skill Trait.cpp" +"C:\JA2\Build\Laptop\IMP Text System.cpp" +"C:\JA2\Build\Laptop\IMP Voices.cpp" +"C:\JA2\Build\Laptop\IMPVideoObjects.cpp" +"C:\JA2\Build\Laptop\insurance Comments.cpp" +"C:\JA2\Build\Laptop\insurance Contract.cpp" +"C:\JA2\Build\Laptop\insurance Info.cpp" +"C:\JA2\Build\Laptop\insurance.cpp" +"C:\JA2\Build\Laptop\laptop.cpp" +"C:\JA2\Build\Laptop\mercs Account.cpp" +"C:\JA2\Build\Laptop\mercs Files.cpp" +"C:\JA2\Build\Laptop\mercs No Account.cpp" +"C:\JA2\Build\Laptop\mercs.cpp" +"C:\JA2\Build\Laptop\personnel.cpp" +"C:\JA2\Build\Laptop\sirtech.cpp" +"C:\JA2\Build\Laptop\Store Inventory.cpp" +] +Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1B.tmp" +Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1C.tmp" with contents +[ +/nologo /out:"Release\Laptop.lib" +.\Release\aim.obj +.\Release\AimArchives.obj +.\Release\AimFacialIndex.obj +.\Release\AimHistory.obj +.\Release\AimLinks.obj +.\Release\AimMembers.obj +.\Release\AimPolicies.obj +.\Release\AimSort.obj +.\Release\BobbyR.obj +.\Release\BobbyRAmmo.obj +.\Release\BobbyRArmour.obj +.\Release\BobbyRGuns.obj +.\Release\BobbyRMailOrder.obj +.\Release\BobbyRMisc.obj +.\Release\BobbyRShipments.obj +.\Release\BobbyRUsed.obj +.\Release\BrokenLink.obj +.\Release\CharProfile.obj +.\Release\email.obj +.\Release\files.obj +.\Release\finances.obj +".\Release\florist Cards.obj" +".\Release\florist Gallery.obj" +".\Release\florist Order Form.obj" +.\Release\florist.obj +.\Release\funeral.obj +.\Release\history.obj +".\Release\IMP AboutUs.obj" +".\Release\IMP Attribute Entrance.obj" +".\Release\IMP Attribute Finish.obj" +".\Release\IMP Attribute Selection.obj" +".\Release\IMP Begin Screen.obj" +".\Release\IMP Compile Character.obj" +".\Release\IMP Confirm.obj" +".\Release\IMP Finish.obj" +".\Release\IMP HomePage.obj" +".\Release\IMP MainPage.obj" +".\Release\IMP Personality Entrance.obj" +".\Release\IMP Personality Finish.obj" +".\Release\IMP Personality Quiz.obj" +".\Release\IMP Portraits.obj" +".\Release\IMP Skill Trait.obj" +".\Release\IMP Text System.obj" +".\Release\IMP Voices.obj" +.\Release\IMPVideoObjects.obj +".\Release\insurance Comments.obj" +".\Release\insurance Contract.obj" +".\Release\insurance Info.obj" +.\Release\insurance.obj +.\Release\laptop.obj +".\Release\mercs Account.obj" +".\Release\mercs Files.obj" +".\Release\mercs No Account.obj" +.\Release\mercs.obj +.\Release\personnel.obj +.\Release\sirtech.obj +".\Release\Store Inventory.obj" +] +Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1C.tmp" +

Output Window

+Compiling... +aim.cpp +GENERATED PCH FOR LAPTOP PROJECT. +AimArchives.cpp +AimFacialIndex.cpp +AimHistory.cpp +AimLinks.cpp +AimMembers.cpp +AimPolicies.cpp +AimSort.cpp +BobbyR.cpp +BobbyRAmmo.cpp +BobbyRArmour.cpp +BobbyRGuns.cpp +BobbyRMailOrder.cpp +BobbyRMisc.cpp +BobbyRShipments.cpp +BobbyRUsed.cpp +BrokenLink.cpp +CharProfile.cpp +email.cpp +files.cpp +finances.cpp +florist Cards.cpp +florist Gallery.cpp +florist Order Form.cpp +florist.cpp +funeral.cpp +history.cpp +IMP AboutUs.cpp +IMP Attribute Entrance.cpp +IMP Attribute Finish.cpp +IMP Attribute Selection.cpp +IMP Begin Screen.cpp +IMP Compile Character.cpp +IMP Confirm.cpp +IMP Finish.cpp +IMP HomePage.cpp +IMP MainPage.cpp +IMP Personality Entrance.cpp +IMP Personality Finish.cpp +IMP Personality Quiz.cpp +IMP Portraits.cpp +IMP Skill Trait.cpp +IMP Text System.cpp +IMP Voices.cpp +IMPVideoObjects.cpp +insurance Comments.cpp +insurance Contract.cpp +insurance Info.cpp +insurance.cpp +laptop.cpp +mercs Account.cpp +mercs Files.cpp +mercs No Account.cpp +mercs.cpp +personnel.cpp +sirtech.cpp +Store Inventory.cpp +Creating library... +

+--------------------Configuration: Strategic - Win32 Release-------------------- +

+

Command Lines

+Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1D.tmp" with contents +[ +/nologo /MT /W3 /GX /O2 /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Tactical" /I "..\Utils" /I "..\tacticalai" /I "..\Editor" /I "..\Laptop" /I ".\\" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/Strategic.pch" /YX"Strategic All.h" /Fo"Release/" /Fd"Release/" /FD /c +"C:\JA2\Build\Strategic\AI Viewer.cpp" +"C:\JA2\Build\Strategic\Assignments.cpp" +"C:\JA2\Build\Strategic\Auto Resolve.cpp" +"C:\JA2\Build\Strategic\Campaign Init.cpp" +"C:\JA2\Build\Strategic\Creature Spreading.cpp" +"C:\JA2\Build\Strategic\Game Clock.cpp" +"C:\JA2\Build\Strategic\Game Event Hook.cpp" +"C:\JA2\Build\Strategic\Game Events.cpp" +"C:\JA2\Build\Strategic\Game Init.cpp" +"C:\JA2\Build\Strategic\Hourly Update.cpp" +"C:\JA2\Build\Strategic\Map Screen Helicopter.cpp" +"C:\JA2\Build\Strategic\Map Screen Interface Border.cpp" +"C:\JA2\Build\Strategic\Map Screen Interface Bottom.cpp" +"C:\JA2\Build\Strategic\Map Screen Interface Map Inventory.cpp" +"C:\JA2\Build\Strategic\Map Screen Interface Map.cpp" +"C:\JA2\Build\Strategic\Map Screen Interface TownMine Info.cpp" +"C:\JA2\Build\Strategic\Map Screen Interface.cpp" +"C:\JA2\Build\Strategic\mapscreen.cpp" +"C:\JA2\Build\Strategic\Meanwhile.cpp" +"C:\JA2\Build\Strategic\Merc Contract.cpp" +"C:\JA2\Build\Strategic\Player Command.cpp" +"C:\JA2\Build\Strategic\PreBattle Interface.cpp" +"C:\JA2\Build\Strategic\Queen Command.cpp" +"C:\JA2\Build\Strategic\Quest Debug System.cpp" +"C:\JA2\Build\Strategic\Quests.cpp" +"C:\JA2\Build\Strategic\QuestText.cpp" +"C:\JA2\Build\Strategic\Scheduling.cpp" +"C:\JA2\Build\Strategic\Strategic AI.cpp" +"C:\JA2\Build\Strategic\Strategic Event Handler.cpp" +"C:\JA2\Build\Strategic\Strategic Merc Handler.cpp" +"C:\JA2\Build\Strategic\Strategic Mines.cpp" +"C:\JA2\Build\Strategic\Strategic Movement Costs.cpp" +"C:\JA2\Build\Strategic\Strategic Movement.cpp" +"C:\JA2\Build\Strategic\Strategic Pathing.cpp" +"C:\JA2\Build\Strategic\Strategic Status.cpp" +"C:\JA2\Build\Strategic\Strategic Town Loyalty.cpp" +"C:\JA2\Build\Strategic\strategic town reputation.cpp" +"C:\JA2\Build\Strategic\Strategic Turns.cpp" +"C:\JA2\Build\Strategic\strategic.cpp" +"C:\JA2\Build\Strategic\strategicmap.cpp" +"C:\JA2\Build\Strategic\Town Militia.cpp" +"C:\JA2\Build\Strategic\MilitiaSquads.cpp" +"C:\JA2\Build\Strategic\Reinforcement.cpp" +] +Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1D.tmp" +Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1E.tmp" with contents +[ +/nologo /out:"Release\Strategic.lib" +".\Release\AI Viewer.obj" +.\Release\Assignments.obj +".\Release\Auto Resolve.obj" +".\Release\Campaign Init.obj" +".\Release\Creature Spreading.obj" +".\Release\Game Clock.obj" +".\Release\Game Event Hook.obj" +".\Release\Game Events.obj" +".\Release\Game Init.obj" +".\Release\Hourly Update.obj" +".\Release\Map Screen Helicopter.obj" +".\Release\Map Screen Interface Border.obj" +".\Release\Map Screen Interface Bottom.obj" +".\Release\Map Screen Interface Map Inventory.obj" +".\Release\Map Screen Interface Map.obj" +".\Release\Map Screen Interface TownMine Info.obj" +".\Release\Map Screen Interface.obj" +.\Release\mapscreen.obj +.\Release\Meanwhile.obj +".\Release\Merc Contract.obj" +".\Release\Player Command.obj" +".\Release\PreBattle Interface.obj" +".\Release\Queen Command.obj" +".\Release\Quest Debug System.obj" +.\Release\Quests.obj +.\Release\QuestText.obj +.\Release\Scheduling.obj +".\Release\Strategic AI.obj" +".\Release\Strategic Event Handler.obj" +".\Release\Strategic Merc Handler.obj" +".\Release\Strategic Mines.obj" +".\Release\Strategic Movement Costs.obj" +".\Release\Strategic Movement.obj" +".\Release\Strategic Pathing.obj" +".\Release\Strategic Status.obj" +".\Release\Strategic Town Loyalty.obj" +".\Release\strategic town reputation.obj" +".\Release\Strategic Turns.obj" +.\Release\strategic.obj +.\Release\strategicmap.obj +".\Release\Town Militia.obj" +.\Release\MilitiaSquads.obj +.\Release\Reinforcement.obj +] +Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1E.tmp" +

Output Window

+Compiling... +AI Viewer.cpp +GENERATED PCH FOR STRATEGIC PROJECT. +Assignments.cpp +Auto Resolve.cpp +Campaign Init.cpp +Creature Spreading.cpp +Game Clock.cpp +Game Event Hook.cpp +Game Events.cpp +Game Init.cpp +Hourly Update.cpp +Map Screen Helicopter.cpp +Map Screen Interface Border.cpp +Map Screen Interface Bottom.cpp +Map Screen Interface Map Inventory.cpp +Map Screen Interface Map.cpp +Map Screen Interface TownMine Info.cpp +Map Screen Interface.cpp +mapscreen.cpp +Meanwhile.cpp +Merc Contract.cpp +Player Command.cpp +PreBattle Interface.cpp +Queen Command.cpp +Quest Debug System.cpp +Quests.cpp +QuestText.cpp +Scheduling.cpp +Strategic AI.cpp +Strategic Event Handler.cpp +Strategic Merc Handler.cpp +Strategic Mines.cpp +Strategic Movement Costs.cpp +Strategic Movement.cpp +Strategic Pathing.cpp +Strategic Status.cpp +Strategic Town Loyalty.cpp +strategic town reputation.cpp +Strategic Turns.cpp +strategic.cpp +strategicmap.cpp +Town Militia.cpp +MilitiaSquads.cpp +Reinforcement.cpp +Creating library... +

+--------------------Configuration: ja2 - Win32 Release-------------------- +

+

Command Lines

+Creating command line "rc.exe /l 0x409 /fo"Release/ja2.res" /i "Res" /i ".\Res" /d "NDEBUG" "C:\JA2\Build\Res\ja2.rc"" +Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1F.tmp" with contents +[ +/nologo /G5 /MT /W3 /GX /Zi /O2 /Ob2 /I ".\Standard Gaming Platform" /I ".\TileEngine" /I ".\Tactical" /I ".\Utils" /I ".\TacticalAI" /I ".\Editor" /I ".\Strategic" /I ".\laptop" /I ".\\" /D "CALLBACKTIMER" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/JA2.pch" /YX"JA2 All.h" /Fo"Release/" /Fd"Release/" /FD /O2b2 /c +"C:\JA2\Build\Utils\_Ja25GermanText.cpp" +"C:\JA2\Build\aniviewscreen.cpp" +"C:\JA2\Build\Credits.cpp" +"C:\JA2\Build\Utils\Cursors.cpp" +"C:\JA2\Build\Fade Screen.cpp" +"C:\JA2\Build\GameInitOptionsScreen.cpp" +"C:\JA2\Build\gameloop.cpp" +"C:\JA2\Build\gamescreen.cpp" +"C:\JA2\Build\GameSettings.cpp" +"C:\JA2\Build\GameVersion.cpp" +"C:\JA2\Build\HelpScreen.cpp" +"C:\JA2\Build\Init.cpp" +"C:\JA2\Build\Intro.cpp" +"C:\JA2\Build\JA2 Splash.cpp" +"C:\JA2\Build\jascreens.cpp" +"C:\JA2\Build\Loading Screen.cpp" +"C:\JA2\Build\MainMenuScreen.cpp" +"C:\JA2\Build\MessageBoxScreen.cpp" +"C:\JA2\Build\Options Screen.cpp" +"C:\JA2\Build\SaveLoadGame.cpp" +"C:\JA2\Build\SaveLoadScreen.cpp" +"C:\JA2\Build\SCREENS.cpp" +"C:\JA2\Build\Sys Globals.cpp" +] +Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1F.tmp" +Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP20.tmp" with contents +[ +libexpatMT.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib smackw32.lib mss32.lib /nologo /subsystem:windows /profile /map:"Release/ja2_cvs.map" /machine:I386 /out:"..\ja2_cvs.exe" +.\Release\_Ja25GermanText.obj +.\Release\aniviewscreen.obj +.\Release\Credits.obj +.\Release\Cursors.obj +".\Release\Fade Screen.obj" +.\Release\GameInitOptionsScreen.obj +.\Release\gameloop.obj +.\Release\gamescreen.obj +.\Release\GameSettings.obj +.\Release\GameVersion.obj +.\Release\HelpScreen.obj +.\Release\Init.obj +.\Release\Intro.obj +".\Release\JA2 Splash.obj" +.\Release\jascreens.obj +".\Release\Loading Screen.obj" +.\Release\MainMenuScreen.obj +.\Release\MessageBoxScreen.obj +".\Release\Options Screen.obj" +.\Release\SaveLoadGame.obj +.\Release\SaveLoadScreen.obj +.\Release\SCREENS.obj +".\Release\Sys Globals.obj" +.\Release\ja2.res +.\fmodvc.lib +.\TileEngine\Release\TileEngine.lib +".\Standard Gaming Platform\Release\Standard Gaming Platform.lib" +.\Tactical\Release\Tactical.lib +.\Utils\Release\Utils.lib +.\TacticalAI\Release\TacticalAI.lib +.\Editor\Release\Editor.lib +.\Laptop\Release\Laptop.lib +.\Strategic\Release\Strategic.lib +] +Creating command line "link.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP20.tmp" +

Output Window

+Compiling resources... +Compiling... +_Ja25GermanText.cpp +GENERATED PCH FOR UTILS PROJECT. +aniviewscreen.cpp +GENERATED PCH FOR JA2 PROJECT. +Credits.cpp +Cursors.cpp +GENERATED PCH FOR UTILS PROJECT. +Fade Screen.cpp +GENERATED PCH FOR JA2 PROJECT. +GameInitOptionsScreen.cpp +gameloop.cpp +gamescreen.cpp +GameSettings.cpp +GameVersion.cpp +HelpScreen.cpp +Init.cpp +Intro.cpp +JA2 Splash.cpp +jascreens.cpp +Loading Screen.cpp +MainMenuScreen.cpp +MessageBoxScreen.cpp +Options Screen.cpp +SaveLoadGame.cpp +SaveLoadScreen.cpp +SCREENS.cpp +Sys Globals.cpp Linking... +LINK : warning LNK4089: all references to "ADVAPI32.dll" discarded by /OPT:REF

Results

-ja2_cvs.exe - 0 error(s), 0 warning(s) +ja2_cvs.exe - 0 error(s), 1 warning(s)
diff --git a/Strategic/Strategic.dsp b/Strategic/Strategic.dsp index 997d4bf7..d7fdea14 100644 --- a/Strategic/Strategic.dsp +++ b/Strategic/Strategic.dsp @@ -546,5 +546,13 @@ SOURCE=.\strategicmap.h SOURCE=".\Town Militia.h" # End Source File # End Group +# Begin Source File + +SOURCE=.\MilitiaSquads.cpp +# End Source File +# Begin Source File + +SOURCE=.\Reinforcement.cpp +# End Source File # End Target # End Project diff --git a/Tactical/Tactical.dsp b/Tactical/Tactical.dsp index 54ec01e0..477a71ef 100644 --- a/Tactical/Tactical.dsp +++ b/Tactical/Tactical.dsp @@ -299,6 +299,10 @@ SOURCE=".\Enemy Soldier Save.cpp" # End Source File # Begin Source File +SOURCE=.\EnemyItemDrops.cpp +# End Source File +# Begin Source File + SOURCE=.\Faces.cpp # End Source File # Begin Source File @@ -504,6 +508,10 @@ SOURCE=.\QARRAY.cpp # End Source File # Begin Source File +SOURCE=.\Rain.cpp +# End Source File +# Begin Source File + SOURCE=".\Real Time Input.cpp" # End Source File # Begin Source File @@ -599,6 +607,10 @@ SOURCE=".\Soldier Tile.cpp" # End Source File # Begin Source File +SOURCE=.\SoldierTooltips.cpp +# End Source File +# Begin Source File + SOURCE=".\Spread Burst.cpp" # End Source File # Begin Source File @@ -647,6 +659,10 @@ SOURCE=".\World Items.cpp" # End Source File # Begin Source File +SOURCE=.\XML_AmmoStrings.cpp +# End Source File +# Begin Source File + SOURCE=.\XML_AmmoTypes.cpp # End Source File # Begin Source File @@ -663,7 +679,7 @@ SOURCE=.\XML_Attachments.cpp # End Source File # Begin Source File -SOURCE=.\XML_BurstSoundStrings.cpp +SOURCE=.\XML_BurstSounds.cpp # End Source File # Begin Source File @@ -675,14 +691,34 @@ SOURCE=.\XML_CompatibleFaceItems.cpp # End Source File # Begin Source File +SOURCE=.\XML_EnemyAmmoDrops.cpp +# End Source File +# Begin Source File + +SOURCE=.\XML_EnemyArmourDrops.cpp +# End Source File +# Begin Source File + +SOURCE=.\XML_EnemyExplosiveDrops.cpp +# End Source File +# Begin Source File + SOURCE=.\XML_EnemyItemChoice.cpp # End Source File # Begin Source File +SOURCE=.\XML_EnemyMiscDrops.cpp +# End Source File +# Begin Source File + SOURCE=.\XML_EnemyWeaponChoice.cpp # End Source File # Begin Source File +SOURCE=.\XML_EnemyWeaponDrops.cpp +# End Source File +# Begin Source File + SOURCE=.\XML_Explosive.cpp # End Source File # Begin Source File diff --git a/TileEngine/TileEngine.dsp b/TileEngine/TileEngine.dsp index df4c07f0..9740081f 100644 --- a/TileEngine/TileEngine.dsp +++ b/TileEngine/TileEngine.dsp @@ -373,6 +373,10 @@ SOURCE=.\worlddef.cpp SOURCE=.\worldman.cpp # End Source File +# Begin Source File + +SOURCE=.\XML_ExplosionData.cpp +# End Source File # End Group # Begin Group "Header Files"