Check for nullptr

This commit is contained in:
Asdow
2023-09-27 22:26:46 +03:00
parent 4ebae982dd
commit 05582b960d
+4 -1
View File
@@ -2166,7 +2166,10 @@ void RenderTiles(UINT32 uiFlags, INT32 iStartPointX_M, INT32 iStartPointY_M, INT
if ((gGameSettings.fOptions[TOPTION_USE_LOGICAL_BODYTYPES] == TRUE)
&& (uiRowFlags == TILES_DYNAMIC_MERCS || uiRowFlags == TILES_DYNAMIC_HIGHMERCS || uiRowFlags == TILES_DYNAMIC_STRUCT_MERCS))
{
bt = bodyTypeDB->Find(pSoldier);
if (bodyTypeDB != NULL)
{
bt = bodyTypeDB->Find(pSoldier);
}
}
UINT16 * pDefaultShadeTable = pShadeTable;
RECT backRect; // Actually only needed if uiFlags & TILES_DIRTY, but must be initialized with values that make sense for the comparisons.