New option: SOLDIER_TOOLTIP_DEBUG_AI shows additional AI debug information.

Show tooltips for all persons.


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8784 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2020-04-11 11:13:53 +00:00
parent 3eb699c45f
commit 0578c2a89a
4 changed files with 133 additions and 21 deletions
+8 -12
View File
@@ -117,16 +117,11 @@ TAUNT_VALUES zTaunt[NUM_TAUNT]; // anv: externalised taunts
BOOLEAN gfInMovementMenu = FALSE;
INT32 giMenuAnchorX, giMenuAnchorY;
//*ddd
//#define PROG_BAR_START_Y 2
//**ddd{
//assign 0 to define if using large progress bar
//#define fSmallSizeProgressbar 1
INT32 HEIGHT_PROGRESSBAR, PROG_BAR_START_Y;
//ddd}
extern BOOLEAN gfCannotGetThrough; // sevenfm: will use it when showing red laser dot
// sevenfm
extern BOOLEAN gfCannotGetThrough; // will use it when showing red laser dot
extern void SoldierTooltip(SOLDIERTYPE*);
BOOLEAN gfProgBarActive = FALSE;
UINT8 gubProgNumEnemies = 0;
@@ -2231,8 +2226,11 @@ void DrawSelectedUIAboveGuy( UINT16 usSoldierID )
}
}
//------------
}
}
}
// sevenfm: additionally show tooltip
if (gGameSettings.fOptions[TOPTION_ALLOW_SOLDIER_TOOLTIPS])
SoldierTooltip(pSoldier);
}
else //pSoldier->ubProfile != NO_PROFILE || ( pSoldier->flags.uiStatusFlags & SOLDIER_VEHICLE )
{
@@ -2255,9 +2253,7 @@ void DrawSelectedUIAboveGuy( UINT16 usSoldierID )
pStr = GetSoldierHealthString( pSoldier );
//jones
extern void SoldierTooltip(SOLDIERTYPE*);
//if ( gGameExternalOptions.gfAllowSoldierToolTips ) // changed by SANDRO
//jones
if ( gGameSettings.fOptions[TOPTION_ALLOW_SOLDIER_TOOLTIPS] )
SoldierTooltip(pSoldier);