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New option: SOLDIER_TOOLTIP_DEBUG_AI shows additional AI debug information.
Show tooltips for all persons. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8784 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+8
-12
@@ -117,16 +117,11 @@ TAUNT_VALUES zTaunt[NUM_TAUNT]; // anv: externalised taunts
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BOOLEAN gfInMovementMenu = FALSE;
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INT32 giMenuAnchorX, giMenuAnchorY;
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//*ddd
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//#define PROG_BAR_START_Y 2
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//**ddd{
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//assign 0 to define if using large progress bar
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//#define fSmallSizeProgressbar 1
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INT32 HEIGHT_PROGRESSBAR, PROG_BAR_START_Y;
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//ddd}
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extern BOOLEAN gfCannotGetThrough; // sevenfm: will use it when showing red laser dot
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// sevenfm
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extern BOOLEAN gfCannotGetThrough; // will use it when showing red laser dot
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extern void SoldierTooltip(SOLDIERTYPE*);
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BOOLEAN gfProgBarActive = FALSE;
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UINT8 gubProgNumEnemies = 0;
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@@ -2231,8 +2226,11 @@ void DrawSelectedUIAboveGuy( UINT16 usSoldierID )
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}
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}
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//------------
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}
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}
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}
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// sevenfm: additionally show tooltip
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if (gGameSettings.fOptions[TOPTION_ALLOW_SOLDIER_TOOLTIPS])
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SoldierTooltip(pSoldier);
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}
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else //pSoldier->ubProfile != NO_PROFILE || ( pSoldier->flags.uiStatusFlags & SOLDIER_VEHICLE )
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{
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@@ -2255,9 +2253,7 @@ void DrawSelectedUIAboveGuy( UINT16 usSoldierID )
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pStr = GetSoldierHealthString( pSoldier );
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//jones
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extern void SoldierTooltip(SOLDIERTYPE*);
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//if ( gGameExternalOptions.gfAllowSoldierToolTips ) // changed by SANDRO
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//jones
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if ( gGameSettings.fOptions[TOPTION_ALLOW_SOLDIER_TOOLTIPS] )
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SoldierTooltip(pSoldier);
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