- enemy assassin feature is 'off' per default, in order not to freak out unwary new players

- spies are uncovered near corpses only if their uniforms indicate they were allies of the observer
- added helpful comments, should anyone ever want to use pits

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5756 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-01-03 01:33:29 +00:00
parent a14d8b5396
commit 058ab3b967
3 changed files with 64 additions and 3 deletions
+1 -1
View File
@@ -1063,7 +1063,7 @@ void LoadGameExternalOptions()
gGameExternalOptions.fAssassinsAreDisguised = iniReader.ReadBoolean("Tactical Difficulty Settings", "ASSASSINS_DISGUISED", TRUE);
// Flugente: does the queen send out assassins that mix among your militia?
gGameExternalOptions.fEnemyAssassins = iniReader.ReadBoolean("Tactical Difficulty Settings", "ENEMY_ASSASSINS", TRUE);
gGameExternalOptions.fEnemyAssassins = iniReader.ReadBoolean("Tactical Difficulty Settings", "ENEMY_ASSASSINS", FALSE);
gGameExternalOptions.usAssassinMinimumProgress = iniReader.ReadInteger("Tactical Difficulty Settings", "ASSASSIN_MINIMUM_PROGRESS", 30, 0, 100);
gGameExternalOptions.usAssassinMinimumMilitia = iniReader.ReadInteger("Tactical Difficulty Settings", "ASSASSIN_MINIMUM_MILITIA", 10, 0, 64);
gGameExternalOptions.usAssassinPropabilityModifier = iniReader.ReadInteger("Tactical Difficulty Settings", "ASSASSIN_PROPABILITY_MODIFIER", 100, 0, 1000);