From 0668d04e1f20b1e98c8fd1f36a60d41abb52cf9e Mon Sep 17 00:00:00 2001 From: silversurfer Date: Wed, 2 Oct 2013 13:45:19 +0000 Subject: [PATCH] Bugfix for JaggZilla bug #543 During an interrupt it is not possible anymore to drop the backpack with Shift+B if you are not among the interrupters. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6464 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- Tactical/Turn Based Input.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Tactical/Turn Based Input.cpp b/Tactical/Turn Based Input.cpp index 04ead331..ca064bc6 100644 --- a/Tactical/Turn Based Input.cpp +++ b/Tactical/Turn Based Input.cpp @@ -3043,7 +3043,7 @@ void GetKeyboardInput( UINT32 *puiNewEvent ) for (bLoop=gTacticalStatus.Team[gbPlayerNum].bFirstID, pTeamSoldier=MercPtrs[bLoop]; bLoop <= gTacticalStatus.Team[gbPlayerNum].bLastID; bLoop++, pTeamSoldier++) { //if ( OK_CONTROLLABLE_MERC( pTeamSoldier ) && pTeamSoldier->bAssignment == CurrentSquad( ) && !AM_A_ROBOT( pTeamSoldier ) && pTeamSoldier->inv[BPACKPOCKPOS].exists() == true ) - if ( OK_CONTROLLABLE_MERC( pTeamSoldier ) && !AM_A_ROBOT( pTeamSoldier ) && pTeamSoldier->inv[BPACKPOCKPOS].exists() == true ) + if ( OK_CONTROLLABLE_MERC( pTeamSoldier ) && OK_INTERRUPT_MERC( pTeamSoldier ) && !AM_A_ROBOT( pTeamSoldier ) && pTeamSoldier->inv[BPACKPOCKPOS].exists() == true ) { ChangeDropPackStatus(pTeamSoldier, TRUE); }