From 068a8feddb37fd5b8e0106bf23a36290e1b2f859 Mon Sep 17 00:00:00 2001 From: Flugente Date: Fri, 12 Jul 2013 23:56:41 +0000 Subject: [PATCH] Feature improvement: the prisoner system now distinguishes between different types of prisoners (admin, regular, elite). Advanced troops are harder to interrogate, but have a high chance of retaining their rank, should they join your militia. git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1703 4f8fa57e-7814-0410-bad4-adc449f26b7c --- gamedir/Data-1.13/Ja2_Options.INI | 9 +++++++++ gamedir/Data-UB/Ja2_Options.ini | 9 +++++++++ 2 files changed, 18 insertions(+) diff --git a/gamedir/Data-1.13/Ja2_Options.INI b/gamedir/Data-1.13/Ja2_Options.INI index 81f20338c..c77866317 100644 --- a/gamedir/Data-1.13/Ja2_Options.INI +++ b/gamedir/Data-1.13/Ja2_Options.INI @@ -2587,6 +2587,15 @@ PRISONER_INFO_DIRECTION_CHANCE = 40 ; chance that interrogated soldiers get you ransom money PRISONER_RANSOM_CHANCE = 25 +; points needed to interrogate prisoners of specific types. You can see your points on the merc's face in strategic: 145/7 means 145 points, 7 prisoners +; Interrogation first removes admin prisoners, then regulars and then elites +; If regulars and elites join your militia, there is a chance that they will be ddmoted, otherwise they will join as regular or veteran militia +; special prisoners do not exist... yet. +PRISONER_INTERROGATION_POINTS_ADMIN = 80 +PRISONER_INTERROGATION_POINTS_REGULAR = 100 +PRISONER_INTERROGATION_POINTS_ELITE = 140 +PRISONER_INTERROGATION_POINTS_SPECIAL = 250 + ;****************************************************************************************************************************** ;****************************************************************************************************************************** diff --git a/gamedir/Data-UB/Ja2_Options.ini b/gamedir/Data-UB/Ja2_Options.ini index f7d9cff33..3ae3c79b3 100644 --- a/gamedir/Data-UB/Ja2_Options.ini +++ b/gamedir/Data-UB/Ja2_Options.ini @@ -2589,6 +2589,15 @@ PRISONER_INFO_DIRECTION_CHANCE = 40 ; chance that interrogated soldiers get you ransom money PRISONER_RANSOM_CHANCE = 25 +; points needed to interrogate prisoners of specific types. You can see your points on the merc's face in strategic: 145/7 means 145 points, 7 prisoners +; Interrogation first removes admin prisoners, then regulars and then elites +; If regulars and elites join your militia, there is a chance that they will be ddmoted, otherwise they will join as regular or veteran militia +; special prisoners do not exist... yet. +PRISONER_INTERROGATION_POINTS_ADMIN = 80 +PRISONER_INTERROGATION_POINTS_REGULAR = 100 +PRISONER_INTERROGATION_POINTS_ELITE = 140 +PRISONER_INTERROGATION_POINTS_SPECIAL = 250 + ;****************************************************************************************************************************** ;******************************************************************************************************************************