I just added a comment to builddefines.h for building the editor:

You should build the map editor in "Release" mode and not "MapEditor" mode.
You also have to enable the 2 defines in builddefines.h for the map editor.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2228 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2008-06-20 10:35:51 +00:00
parent 6be5f313db
commit 06a0249994
3 changed files with 15 additions and 10 deletions
+4 -4
View File
@@ -13,12 +13,12 @@
#ifdef JA2EDITOR
//MAP EDITOR BUILD VERSION
CHAR16 zVersionLabel[256] = { L"Map Editor v1.13.2222" };
CHAR16 zVersionLabel[256] = { L"Map Editor v1.13.2227" };
#elif defined JA2BETAVERSION
//BETA/TEST BUILD VERSION
CHAR16 zVersionLabel[256] = { L"Debug v1.13.2222" };
CHAR16 zVersionLabel[256] = { L"Debug v1.13.2227" };
#elif defined CRIPPLED_VERSION
@@ -28,11 +28,11 @@ CHAR16 zVersionLabel[256] = { L"Beta v. 0.98" };
#else
//RELEASE BUILD VERSION
CHAR16 zVersionLabel[256] = { L"Release v1.13.2222" };
CHAR16 zVersionLabel[256] = { L"Release v1.13.2227" };
#endif
CHAR8 czVersionNumber[16] = { "Build 08.06.08" }; //YY.MM.DD
CHAR8 czVersionNumber[16] = { "Build 08.06.20" }; //YY.MM.DD
CHAR16 zTrackingNumber[16] = { L"Z" };