If enemy conquers a sector, remove workers.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8268 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2016-07-05 17:03:30 +00:00
parent 951da7812d
commit 06be86a471
2 changed files with 9 additions and 10 deletions
+3
View File
@@ -506,6 +506,9 @@ BOOLEAN SetThisSectorAsEnemyControlled( INT16 sMapX, INT16 sMapY, INT8 bMapZ, BO
UpdateRefuelSiteAvailability( );
}
// Flugente: reduce workforce
SectorInfo[SECTOR( sMapX, sMapY )].usWorkers = SectorExternalData[SECTOR( sMapX, sMapY )][0].maxworkers * gGameExternalOptions.dInitialWorkerRate;
// ARM: this must be AFTER all resulting loyalty effects are resolved, or reduced mine income shown won't be accurate
NotifyPlayerWhenEnemyTakesControlOfImportantSector( sMapX, sMapY, 0, fContested );
}